slangin the level 5 Cornac Skirmisher by aut0myth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp5 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower15 (base 11)
Cunning23 (base 19)

Resources

Life148/148
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage33
Accuracy29
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%
Nature+5%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)10.719009130622 (66.439381135396%)
Defense40
Ranged Defense40
Fatigue0
Physical Save7
Spell Save9
Mental Save20

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Quiver
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Slangin wears:
Sludgegrip (0 def, 0 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.36 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 100% power, 20.5 block).
You gain 3.20 gold from the transmogrification of
Surefire.
You gain 1.68 gold from the transmogrification of
nature's mossy mindstar of balance (72% power, 12 apr, mind damage).
You gain 1.76 gold from the transmogrification of
thought-forged iron waraxe (103% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (112% power, 2 apr).
You gain 1.97 gold from the transmogrification of
earthen elm magestaff of might (100% power, 2 apr, fire element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.