Finale the level 6 Halfling Anorithil by daniel1244

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassAnorithil
Level / Exp6 / 27%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic27 (base 27)
Willpower12 (base 10)
Cunning20 (base 17)

Resources

Life182/182
Positive27/45
Negative14/45
Healing Factor1.1082872928177
Regeneration1.3853591160221

Speed

Mental0%
Attack0%
Movement+26.055506772819%
Spell+4.8522723090022%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage9
Accuracy7
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance13%
Speed0.95372277393567

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%
Fire+10%
Nature+11%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save6
Spell Save8
Mental Save17

Defense: Resistances

Cold+ 15%( 70%)
Light+ 30%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Eclipse1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5
Celestial / Star fury1.30
3/5
1/5
0/5
0/5
Celestial / Sunlight1.30
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
Around neck
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Finale picks up (g.): stabilizing linen wizard hat of nature (+16%) (1 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Finale wears (replacing
brass lantern): Summertide Phial.

Finale wears (replacing
miner's rough leather cap (0 def, 3 armour)): stabilizing linen wizard hat of nature (+16%) (1 def, 0 armour).

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 5.20 gold from the transmogrification of
balanced iron greatsword of paradox (16.5-26.4 power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 36; turns 4; dispels darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Finale deactivates Hymn of Shadows.

Finale deactivates Chant of Fortitude.