











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nexus improved tooltips 1.6.1Displays randomly assigned classes of actors rank rare and higher, status immunities, sustains/beneficial effects type and a bit more info in tooltips Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugfix: Tarelion Always Spawns 1.5.10Currently for players spawned in Point Zero or Kroshkurr (and maybe Angolwen?), the Novice Mage, who is actually the archmage Tarelion, may not spawn and thus Angolwen may be unaccessible. This addon Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Savefile Notes 1.3.0Allows you to add notes to a savefile that will be displayed in the Load Game dialog. Savefile notes can be set via the "Change Savefile Note" action on the main game menu, and also optionally via automatic prompt when you save and exit a game. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Menu Keys 1.3.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 13 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Siodu the thalore at level 13 on the 31st Dusk 122nd year of Ascendancy at 10:06 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 13) |
| Magic | 51 (base 39) |
| Willpower | 31 (base 23) |
| Cunning | 22 (base 11) |
Resources
| Life | -23/302 |
| Mana | 19/99 |
| Healing Factor | 1.1483870967742 |
| Regeneration | 1.0909677419355 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 23 |
| Crit Chance | 18% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 23 |
| Crit Chance | 18% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 16% |
| Speed | 1 |
| Cooldown Reduction | 13.333333333333 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +22% |
| Darkness | +3% |
| Cold | +11% |
| Mind | +3% |
| Fire | +15% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 30%( 70%) |
| Cold | + 42%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 55%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 769% for 10 turns (334 total) and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Shielding |
| beneficial effect | The mana surge engulfs the target, regenerating 3.85 mana per turn. Surging mana |
| detrimental effect | The target has been staggered, reducing all damage dealt by 22%. Stormstrike |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. scholar's pair of rough leather boots (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) (-) ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. linen wizard hat 'Artharokath' (1 def, 0 armour) (On head)]linen wizard hat 'Artharokath' (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +4(-) Cun +3(-) Con ----- def ----- Defense +1 (+1 eff.) (-) Resists +1%(-) physical Mind.save +9 (+5 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.85 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. copper ring of fire (+20%) (On fingers, 1 of 2)]copper ring of fire (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10%(-) fire ----- def ----- Resists +20%(-) fire Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of fire (+20%) (On fingers, 1 of 2)]copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-10%) fire +11% cold ----- def ----- Resists +0%(-20%) fire +22% cold Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Lustreglamour the copper amulet (Around neck)]Lustreglamour the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1(-) Cun +1(-) Wil dps ---------- Crit.mult +5.00% (-) Dmg.mod +12%(-) light ----- def ----- Resists +10%(-) cold +10%(-) fire ---------- misc Equi/ret +0.04 (-) Amulets can have magical properties. |
| In main hand | [vs. horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage) (In main hand, 1 of 2)]horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 4(-) mind 3(-) darkness Dmg.mod +3%(-) mind +3%(-) darkness ----- def ----- Max.HP +10.00 (-) HP.reg +0.70 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar 'Eremedar' (3-3.3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 3.0 - 3.3(+1.0 - +1.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +1% (-) Crit.mult +8.00% Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-4) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness ----- def ----- Resists +1% physical Max.HP +40.00 (+30.00) HP.reg +0.00 (-0.70) Pinning- +20% ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Voriganne the Brandmaim (1 def, 5 armour) (Cloak)]Voriganne the Brandmaim (1 def, 5 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) acid Res.pen +5%(-) acid ----- def ----- Armour +5 (-) Defense +1 (+1 eff.) (-) Resists +3%(-) acid +15%(-) fire +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour of resilience (3 def, 2 armour) (Main armor)]rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Max.HP +21.00 (-) A suit of armour made of leather. |
Inventory
heroism infusion of the psychic (die at -230; dur 6; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -230 life. The duration and life will increase by 1% for every 1% life you have lost (currently 478 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune of the sneak (absorb 61; cd 22) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring of fire (+20%) (On fingers, 1 of 2)]copper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+6 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +0%(-10%) fire ----- def ----- Resists +0%(-20%) fire Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of fire (+20%) (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +0%(-10%) fire Acc +4 (+4 eff.) ----- def ----- Resists +0%(-20%) fire Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of fire (+20%) (On fingers, 1 of 2)]savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-10%) fire ----- def ----- Resists +0%(-20%) fire Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of fire (+20%) (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +0%(-10%) fire ----- def ----- Resists +0%(-20%) fire Spell.save +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage) (In main hand)]thought-forged steel greatsword of erosion (24-38.4 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Psionic Power 24.0 - 38.4(+22.0 - +36.2) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-10) Crit +3.0% (+0.5%) Atk.spd 100% (-) Melee+ +13 mind +9 nature On Hit: * 26% chance to reduce all saves and defense by 19 While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 0(-4) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.70) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed swords. |
[vs. horrifying mossy mindstar of life (2-2.2 power, 12 apr, mind damage) (In main hand)]truestriking steel greatsword of crippling (26-41.6 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego++] Master Power 26.0 - 41.6(+24.0 - +39.4) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-10) Crit +3.0% (+0.5%) Atk.spd 100% (-) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 0(-4) mind 0(-3) darkness Dmg.mod +0%(-3%) mind +0%(-3%) darkness Res.pen +10% physical Acc +10 (+10 eff.) Apr +9 ----- def ----- Max.HP +0.00 (-10.00) HP.reg +0.00 (-0.70) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed swords. |
[vs. rough leather armour of resilience (3 def, 2 armour) (Main armor)]linen robe of power (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +11 (+5 eff.) Dmg.mod +6% all ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +7% all Max.HP +0.00 (-21.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. scholar's pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
[vs. scholar's pair of rough leather boots (0 def, 1 armour) (On feet)]scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) (-) ----- def ----- Armour +1 (-) A pair of boots made of leather. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(+2) Cun +4(+1) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5% nature +0%(-5%) fire ----- def ----- Armour +0 (-2) Resists +10% nature +0%(-10%) fire Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. linen wizard hat 'Artharokath' (1 def, 0 armour) (On head)]Frigidbait the iron helm (0 def, 3 armour) 3.0 T1 head armor [Rare] Nature While equipped: Stats +0(-4) Cun +0(-3) Con dps ---------- Crit.mult +5.00% Dmg.mod +12% cold Apr +2 Melee Ret 2 cold ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +5% acid +0%(-1%) physical +6% fire +6% lightning +6% cold Mind.save +0 (+0 eff.) (-9 (-5 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. rough leather armour of resilience (3 def, 2 armour) (Main armor)]rejuvenating rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) Max.HP +0.00 (-21.00) HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Prox's Lucky Halfling Foot (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Dabro the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 00:35 see stats
Orbituary (Roguelike)
Stabilized the Abashed Expanse to maintain it in orbit.By Dabro the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:16 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dabro the Shalore Archmage level 9
2nd Mirth 122nd year of Ascendancy at 18:06 see stats
Log
Dabro casts Flame.
Siodu the thalore is on fire!
Dabro hits Siodu the thalore for 89 fire damage.
Dabro stops burning.
Deep Wound from Siodu the thalore hits Dabro for (29 absorbed), 0 physical (0 total damage).
Burning from Dabro hits Siodu the thalore for 36 fire damage.
Siodu the thalore shoots!
Siodu the thalore's Shoot misses Dabro.
Deep Wound from Siodu the thalore hits Dabro for (29 absorbed), 0 physical (0 total damage).
Siodu the thalore recovers sight.
Burning from Dabro hits Siodu the thalore for 36 fire damage.
Siodu the thalore uses Flame Turret.
Dabro's deep wound closes.
Talent Rune: Mirror Image is ready to use.
Talent Flame is ready to use.
Burning from Dabro hits Siodu the thalore for 36 fire damage.
Flame turret uses Flamethrower.
Your shield crumbles under the damage!
The shield around Dabro crumbles.
Flame turret hits Dabro for (12 absorbed), 13 fire (13 total damage).
Siodu the thalore activates Boltgun.
Siodu the thalore deactivates Boltgun.
Dabro casts Rune: Mirror Image.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Siodu the thalore's Flechette Burst performs a ranged critical strike against Dabro!
Saving game...
















































































