











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nexus improved tooltips 1.6.1Displays randomly assigned classes of actors rank rare and higher, status immunities, sustains/beneficial effects type and a bit more info in tooltips Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Bugfix: Tarelion Always Spawns 1.5.10Currently for players spawned in Point Zero or Kroshkurr (and maybe Angolwen?), the Novice Mage, who is actually the archmage Tarelion, may not spawn and thus Angolwen may be unaccessible. This addon Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 19 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Isludhenor the white ooze at level 19 on the 30th Shortage 122nd year of Ascendancy at 23:27 / 1 |
Primary Stats
| Strength | 23 (base 15) |
| Dexterity | 12 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 25 (base 14) |
| Willpower | 45 (base 37) |
| Cunning | 13 (base 10) |
Resources
| Life | -36/590 |
| Mana | 383/383 |
| Equilibrium | 40 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 66.12544380914 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Physical | +6% |
Offense: Damage Penetration
| Blight | +10% |
Defense: Base
| Armour (hardiness) | 36.413408721348 (66.666666666667%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 20 |
| Physical Save | 22 |
| Spell Save | 28 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 6%( 70%) |
| Acid | + 16%( 70%) |
| Nature | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 23%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shards |
| talent | Stone Vines |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is confused, acting randomly (chance 40%) and unable to perform complex actions. Confused |
| beneficial effect | A flow of life spins around the target, regenerating 47.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 38.46 nature damage per turn. Deadly Poison |
| beneficial effect | The target has 12 increased life regeneration. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Balykalthodar the pair of iron boots (0 def, 3 armour) (On feet)]Balykalthodar the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +3(-) Str / +1(-) Dex Changes resistances: +6%(-) lightning / +6%(-) temporal Changes damage: +6%(-) physical Critical mult.: +5.00% (-) Reduces incoming crit damage: 10.00% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Madunadin the brass lantern (Light source)]Madunadin the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Damage (Melee): 0(-20) item acid corrode Changes resistances: +3%(-) fire / +3%(-) nature / +6%(-) darkness Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Flashveil the iron helm (0 def, 3 armour) (On head)]Flashveil the iron helm (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 4(-) lightning Changes resistances: +3%(-) lightning / +7%(-) fire / +5%(-) cold Changes resistances penetration: +10%(-) blight Changes damage: +12%(-) blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. restful rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)]restful rough leather gloves of dexterity (+3) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+9 eff.) (-) Armour: +1 (-) Changes stats: +3(-) Dex Life regen: +2.00 (-) Stamina each turn: +0.60 (-) Maximum stamina: +10.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. iron pickaxe of quickening (dig speed 31 turns) =10% cooldown= (Tool)]iron pickaxe of quickening (dig speed 31 turns) =10% cooldown= Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Lowers spell cool-downs by: 10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. rogue's copper ring (On fingers, 1 of 2)]rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Changes stats: +3(-) Cun Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring (On fingers, 1 of 2)]psionicist's copper ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +0(-3) Cun / +3 Wil Mental save: +6 (+3 eff.) Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. restful copper amulet of magic (+3) (Around neck)]restful copper amulet of magic (+3) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +3(-) Mag Life regen: +2.00 (-) Amulets can have magical properties. |
| In main hand | [vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.5 - 15.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +42 (-) Damage (Melee): +13(-) acid When wielded/worn: Armour: +4 (-) Fatigue: +8% (-) Effects when hit in melee: * 11% chance to reduce armor by 23% Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +1(-) Con Changes resistances: +10%(-) acid / +15%(-) fire Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]steel shield of winter (0 def, 4 armour, 19-22.8 power, 42.5 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.0 - 22.8(+6.5 - +7.8) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +42 (+1) Damage (Melee): +0(-13) acid / +10 cold When wielded/worn: Armour: +4 (-) Fatigue: +8% (-) Damage when hit (Melee): 0(-11) item acid corrode On shield block: + Deals 94 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +0(-1) Con / +2 Wil Changes resistances: +0%(-10%) acid / +12% cold / +0%(-15%) fire Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. impenetrable iron mail armour of the deep (2 def, 11 armour) (Main armor)]impenetrable iron mail armour of the deep (2 def, 11 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +6%(-) acid / +6%(-) cold Allows you to breathe in: water A suit of armour made of mail. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. rogue's copper ring (On fingers, 1 of 2)]marksman's copper ring of arcana (+0.11/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +3 Dex / +0(-3) Cun Silence immunity: +20% Mana each turn: +0.11 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When used to attack (with talents): Crit. chance: +0.0% (-3.0%) Block value: +0 (-42) Damage (Melee): +0(-13) acid When wielded/worn: Armour: +0 (-4) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +0%(-15%) fire Talent granted: +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand)]This item will automatically be transmogrified when you leave the level. steel mace of persecution (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage against: +8% Unnatural When used to attack (with talents): Crit. chance: +0.0% (-3.0%) Block value: +0 (-42) Damage (Melee): +0(-13) acid When wielded/worn: Armour: +0 (-4) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +0(-1) Con / +2 Wil Changes resistances: +0%(-10%) acid / +0%(-15%) fire Talent granted: +0(+-1) Block Blunt and deadly. |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand)]This item will automatically be transmogrified when you leave the level. potent ash magestaff of wizardry (18-21.6 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When used to attack (with talents): Crit. chance: +0.0% (-3.0%) Block value: +0 (-42) Damage (Melee): +0(-13) acid When wielded/worn: Armour: +0 (-4) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +2 Mag / +2 Wil / +0(-1) Con Changes resistances: +0%(-10%) acid / +0%(-15%) fire Changes damage: +18% fire Talents granted: +1 Command Staff +0(+-1) Block Maximum mana: +20.00 Spellpower: +11 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced steel waraxe of erosion (16-22.4 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 nature When used to attack (with talents): Crit. chance: +0.0% (-3.0%) Block value: +0 (-42) Damage (Melee): +0(-13) acid When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +0 (-4) Defense: +6 (+5 eff.) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +0%(-15%) fire Talent granted: +0(+-1) Block Disarm immunity: +28% One-handed war axes. |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand)]This item will automatically be transmogrified when you leave the level. iron waraxe of daylight (10.5-14.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 light Damage against: +6% Undead When used to attack (with talents): Crit. chance: +0.0% (-3.0%) Block value: +0 (-42) Damage (Melee): +0(-13) acid When wielded/worn: Armour: +0 (-4) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +0%(-15%) fire Talent granted: +0(+-1) Block One-handed war axes. |
[vs. restful rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)]restful rough leather gloves of dexterity (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+9 eff.) (-) Armour: +1 (-) Changes stats: +2(-1) Dex Life regen: +2.00 (-) Stamina each turn: +0.60 (-) Maximum stamina: +12.00 (+2.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Flashveil the iron helm (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. clarifying linen wizard hat of light (+16%) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Damage when hit (Melee): 0(-4) lightning Changes stats: +3 Cun Changes resistances: +0%(-3%) lightning / +0%(-7%) fire / +16% light / +0%(-5%) cold Changes resistances penetration: +0%(-10%) blight Changes damage: +11% light / +0%(-12%) blight Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
[vs. impenetrable iron mail armour of the deep (2 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing steel mail armour of cold resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-5) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +10% blight / +17%(+11%) cold / +11% nature / +0%(-6%) acid Allows you to breathe in: water A suit of armour made of mail. |
[vs. impenetrable iron mail armour of the deep (2 def, 11 armour) (Main armor)]rejuvenating iron mail armour of fire resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-7) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +0%(-6%) acid / +16% fire / +0%(-6%) cold Allows you to breathe in: water Life regen: +2.30 Stamina each turn: +0.70 A suit of armour made of mail. |
[vs. impenetrable iron mail armour of the deep (2 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of acid resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-5) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +15%(+9%) acid / +0%(-6%) cold Allows you to breathe in: water Life regen: +2.50 Stamina each turn: +0.70 A suit of armour made of mail. |
[vs. impenetrable iron mail armour of the deep (2 def, 11 armour) (Main armor)]enlightening iron plate armour of temporal resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-4) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +22% (+10%) Changes stats: +4 Cun / +3 Wil Changes resistances: +0%(-6%) acid / +15% temporal / +0%(-6%) cold Allows you to breathe in: water Mental save: +11 (+5 eff.) A suit of armour made of metal plates. |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2(+5.5 - +10.2) Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% (-1.0%) Block value: +48 (+6) Damage (Melee): +0(-13) acid / +10 cold When wielded/worn: Armour: +8 (+4) Defense: +8 (+6 eff.) Fatigue: +12% (+4%) Damage when hit (Melee): 0(-11) item acid corrode On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +10%(-5%) fire / +15% cold Talents granted: +1.00(-) Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. Tap to cycle through comparison choices |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]flaming iron shield of fire resistance (+16%) (0 def, 2 armour, 9-10.8 power, 18 block) Requires: - Shield usage training - Strength 11 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8(-3.5 - -4.2) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +18 (-24) Damage (Melee): +0(-13) acid Damage (radius 1) on hit: +10 fire When wielded/worn: Armour: +2 (-2) Fatigue: +8% (-) Damage (Melee): 5 fire Damage when hit (Melee): 0(-11) item acid corrode / 4 fire Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +16%(+1%) fire Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]iron shield 'Balanceidol' (0 def, 2 armour, 8.5-10.2 power, 21 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2(-4.0 - -4.8) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +21 (-20) Damage (Melee): +0(-13) acid Damage (radius 2) on crit: +8 darkness When wielded/worn: Armour: +2 (-2) Fatigue: +8% (-) Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +0%(-15%) fire / +3% nature Changes damage: +3% lightning Talents granted: +1.00(-) Block Maximum life: +40.00 Handheld deflection devices. Tap to cycle through comparison choices |
[vs. corrosive steel shield of fire resistance (+10%) (0 def, 4 armour, 12.5-15 power, 41.5 block) (In main hand, 1 of 2)]reinforced steel shield of cold resistance (+15%) (0 def, 6 armour, 15.5-18.6 power, 84.5 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6(+3.0 - +3.6) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +84 (+43) Damage (Melee): +0(-13) acid When wielded/worn: Armour: +6 (+2) Fatigue: +8% (-) Damage when hit (Melee): 0(-11) item acid corrode Changes stats: +0(-1) Con Changes resistances: +0%(-10%) acid / +15% cold / +0%(-15%) fire Talents granted: +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.Snowravager (21/21, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 21 Damage (Ranged): +8 darkness / +20 fire Damage (radius 1) on hit: +20 cold Damage (radius 2) on crit: +8 fire / +8 cold Damage against: +11% Living Arrows are used with bows to pierce your foes to death. |
13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe of quickening (dig speed 31 turns) =10% cooldown= (Tool)]Tooth of the Mouth (dig speed 12 turns) =dig12= Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes stats: +0(-1) Str Changes damage: +5% blight Lowers spell cool-downs by: 0% (-10%) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Madunadin the brass lantern (Light source)]This item will automatically be transmogrified when you leave the level. bright brass lantern of the zealot Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item acid corrode Changes resistances: +0%(-6%) darkness / +0%(-3%) fire / +0%(-3%) nature / +3% all Spell save: +6 (+3 eff.) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron pickaxe of quickening (dig speed 31 turns) =10% cooldown= (Tool)]piercing elm totem of stinging [power 60] (15 cooldown) =Heal Reduction= Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +0(-1) Str Lowers spell cool-downs by: 0% (-10%) When carried: Talent granted: +0(+-1) Dig It can be used to sting an enemy dealing 60 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Roguelike)
Killed 1000 creatures.By Marelco the Dwarf Stone Warden level 17
7th Shortage 122nd year of Ascendancy at 19:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By Marelco the Dwarf Stone Warden level 10
14th Profit 122nd year of Ascendancy at 13:06 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Marelco the Dwarf Stone Warden level 15
35th Dearth 122nd year of Ascendancy at 11:33 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Marelco the Dwarf Stone Warden level 5
19th Voratun 122nd year of Ascendancy at 10:56 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Marelco the Dwarf Stone Warden level 11
17th Profit 122nd year of Ascendancy at 11:46 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Marelco the Dwarf Stone Warden level 14
4th Wealth 122nd year of Ascendancy at 22:10 see stats
Log
Marelco counter attacks Layosetha the rogue with her shield shards!
Marelco misses Layosetha the rogue.
Marelco misses Layosetha the rogue.
Layosetha the rogue performs a melee critical strike against Marelco!
Melee retaliation hits Layosetha the rogue for 2 lightning, 2 lightning (4 total damage).
Layosetha the rogue hits Marelco for 41 physical, 32 physical (73 total damage).
Isludhenor the white ooze shoots!
Isludhenor the white ooze's Shoot hits Marelco for 41 physical, 6 lightning (47 total damage).
Isludhenor the white ooze's Shoot hits Marelco for 35 physical, 6 lightning (41 total damage).
Isludhenor the white ooze is seized by a stone vine.
Talent Stone Spikes is ready to use.
Talent Infusion: Regeneration is ready to use.
Deadly Poison from Layosetha the rogue hits Marelco for 38 nature damage.
Stone Vine from Marelco hits Layosetha the rogue for 10 nature damage.
Stone Vine from Marelco hits Isludhenor the white ooze for 10 nature damage.
Marelco uses Infusion: Regeneration.
Marelco starts regenerating health quickly.
Layosetha the rogue performs a melee critical strike against Marelco!
Marelco counter attacks Layosetha the rogue with her shield shards!
Marelco misses Layosetha the rogue.
Marelco misses Layosetha the rogue.
Layosetha the rogue performs a melee critical strike against Marelco!
Melee retaliation hits Layosetha the rogue for 2 lightning, 2 lightning (4 total damage).
Layosetha the rogue hits Marelco for 58 physical, 32 physical (89 total damage).
Marelco is not stunned anymore.
Deadly Poison from Layosetha the rogue hits Marelco for 38 nature damage.
Isludhenor the white ooze shoots!
Isludhenor the white ooze's Shoot performs a ranged critical strike against Marelco!
Saving game...























































































