Technique / Dynamic combat | 1.30 |
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You attack your target for 100% weapon damage and tear the earth into pieces, striking targets up to 0 squares behind them with physical damage equal to the amount done. Ripper Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Wave your weapon about irregularly, randomly confusing (power 0%,) stunning, or blinding any targets within range 0 for 0 turns.
The chance to apply a status increases with your Physical Power. Moon Dazzling
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You attack your target for 100% weapon damage. The shockwave from your attack will strike everything within 0 squares of them, including the original target, for physical damage equal to 9% of the amount done and knock them back 2 spaces.
The knockback chance increases with your Physical Power. Crouching Tiger
| 0/5 |
Technique / Combat techniques | 1.10 |
Effective talent level: 1.1
Use mode: Activated
Stamina cost: 22
Range: 6
Cooldown: 36
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 3%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
Technique / Cyclone arts | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You attack with a rising strike, dealing 131% weapon damage and kicking up an area 2 cloud of dust that increases your defense by 2 every turn as long as you remain in it, stacking up to a maximum of 10. The dust cloud will linger for 5 turns.
If you target yourself with this ability, you will create the dust cloud around yourself without attacking.
The defense bonus scales with your Dexterity. Rising Spiral
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You evade the next melee attack performed on you within 1 turns. When the effect is triggered, you will swap places with your attacker while striking their back for 80% weapon damage, dealing an automatic critical hit.
This effect has a 100% chance to end each time it activates, based on Dexterity. The swap and counter-attack will only take place once per turn, and the chance of evading multiple attacks at once is reduced. Haze Snap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 32
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: For 2 turns you will evade all projectile and beam attacks and, if the attacker is in range, immediately charge at them and strike for 60% weapon damage. Every time you evade the duration of the effect will be reduced by one, and attacks will only be performed from at least two spaces away. Snakewind
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 32
Travel Speed: instantaneous
Usage Speed: instant
Description: You move like the wind for 3 turns. Every time you dodge or evade an attack, your speed will increase by 1% for 5 turns. Successive boosts in the same turn will have a reduced effect.
The speed bonus scales with your Dexterity. Accelerating Gale
| 0/5 |
Technique / Fluid combat | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You sweep past the target while attacking for 70% weapon damage, moving to the opposite side of them. This attack takes 75% of a turn to perform. Strikethrough
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You strike the target for 40% weapon damage, attempting to force it backwards, and repeat if successful. If both attacks push the target, you deliver a coup de grace for 110% damage.
The knockback chance increases with your Accuracy. Triple Supremacy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You dash to the target location, attacking any targets on the path for 40% weapon damage. There must be at least one valid target for this talent to be used. Heavenly Flash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 64
Range: melee/personal
Cooldown: 33
Travel Speed: instantaneous
Usage Speed: instant
Description: Your next non-sustain Technique or Cunning talent (up to tier 0) within 5 turns can be used instantly. With 5 points invested, this effect includes High Arts and Prodigies.
Concentrate is not affected by this talent and does not consume the effect. Link Combo
| 0/5 |
Technique / Tidal arts | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You attempt to snare your target with your weapon, dealing 70% weapon damage. If successful, you strike a second time for 70% damage, causing the target to bleed for 130% of the damage done by the second strike over 5 turns.
The chance of inflicting a cut increases with your Physical Power. Eelbite
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You perform a blow for 110% weapon damage that reverberates, dealing an equal amount of physical damage 7 turns later. In addition, every melee strike you land on the enemy before the effect expires will increase the power of the echo by 0%.
Slaying your target with the echo will refresh your stamina to 25% of maximum if below. Crashing Torrent
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Your attacks are imbued with great power for 2 turns, dealing additional accuracy effects based on your Physical Power.
Additionally, each melee strike you perform while under the effect counts as two for the purpose of increasing Crashing Torrent's echo damage. Ocean Fury
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You attempt to slice your target in half, consuming any stamina over 25% of your maximum to deal 121% weapon damage (90% before modification.) The chance of instantly killing the target is twice the percentage of their maximum life they lose.
If the target is slain by this attack, all enemies within 0 tiles of them will panic, causing them to have a 9% chance of fleeing in terror instead of acting for 0 turns.
The chances of instant death and panicking increase with your Physical Power. Bisect
| 0/5 |
Technique / Inner arts | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You allow intuition to guide your weapon to the enemy, performing an unevadable attack for 40% weapon damage. The target's defense is lowered by 1 for 1 turns and evasion effects on them are reduced by 0%.
The defense reduction scales with your Willpower. Guided Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: You are freed from pinning effects and gain 35% movement speed for 3 turns. Every time you take a step, enemies within 0 spaces of you will suffer 1 bleeding damage for four turns, stacking up to a maximum of 4.
The bleed damage will scale with your Willpower. Swallow Flight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 16
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Perform a wide slash, dealing 100% weapon damage in a frontal arc. Struck targets will be knocked back one space and have their physical resistance reduced by 1% for 2 turns.
The knockback and resistance reduction chance increase with the greater of your Accuracy or Physical Power, and the resistance reduction scales with your Willpower. Mountain Cross
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You rain blows down around yourself. For each adjacent enemy, you will perform 2.0 attacks on a random target for half damage. This technique will end early if you drop below 25% health while performing it.
The number of attacks performed scales with your Willpower. Dying Lotus
| 0/5 |
Technique / Stoicism | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 0
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You steady yourself and focus your power, recovering 6 stamina. In addition, you gain 2 accuracy and physical power and reduce the amount of damage you take by 2% for 1 turn. This bonus can stack up to four times.
Your maximum stamina is not affected by your level. Your stamina will not regenerate naturally, and decays to 25% of maximum while acting. Concentrate
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fight ruthlessly, placing yourself in the way of your own attacks. With each attack, you take 2 bleed damage per turn for 5 turns, ignoring cut immunity, damage bonuses, and resists. Your melee damage is increased by 1% for every point of bleed damage active on you.
In addition, you gain 1% critical damage modifier and 0% poison and disease resistance.
The bleed damage increases with your Constitution, and the critical damage modifier with your Willpower.
Bloody Maelstrom
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: You focus solely on your mainhand weapon, increasing armor penetration by 0 and defense by 1.
You also gain 0% stun and disarm resistance, and counterattack up to 1 melee strikes per turn. You can not counterattack while concentrating.
While this talent is sustained, you cannot block or use talents that require an offhand weapon.
Draw Stance requires a one-handed melee weapon in your main hand to use.
Draw Stance and Swashbuckling cannot be active simultaneously, and activating one will place the other in cooldown.
The armor penetration and defense bonuses increase with your Willpower.
Draw Stance
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: You fight fluidly, swinging your offhand weapon twice with every melee attack. However, your attacks take longer to perform, resulting in a 40% melee speed penalty.
You also gain 0% knockback and pinning resistance and the damage of your offhand strikes is increased to 48%.
Swashbuckling requires an offhand melee weapon to use.
Draw Stance and Swashbuckling cannot be active simultaneously, and activating one will place the other in cooldown.
The accuracy bonus will increase with your Willpower.
Swashbuckling
| 0/5 |