Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto Transmogrify on Rest 1.0.0Automatically Transmogrify things you'll never use when you rest. Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Extended Auto-use 1.1.5Adds additional options to talent auto-use |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Berserker |
Level / Exp | 50 / 462% |
Size | medium |
Lifes / Deaths | Killed by greater shivgoroth at level 16 on the 51st Haze 122nd year of Ascendancy at 09:33 / 18Killed by Kelad, the One Who Stole Poosh at level 17 on the 56th Haze 122nd year of Ascendancy at 18:34 Killed by Kelad, the One Who Stole Poosh at level 17 on the 56th Haze 122nd year of Ascendancy at 19:25 Killed by Kelad, the One Who Stole Poosh at level 17 on the 56th Haze 122nd year of Ascendancy at 21:05 Killed by zombie bunny at level 18 on the 65th Haze 122nd year of Ascendancy at 02:19 Killed by Mad Archdruid at level 18 on the 65th Haze 122nd year of Ascendancy at 10:01 Killed by skeleton mage at level 28 on the 40th Regrowth 123rd year of Ascendancy at 03:08 Killed by skeleton mage at level 28 on the 40th Regrowth 123rd year of Ascendancy at 04:34 Killed by Grand Corruptor at level 30 on the 70th Regrowth 123rd year of Ascendancy at 13:19 Killed by Polirinn the patchwork troll at level 37 on the 72nd Dusk 123rd year of Ascendancy at 12:34 Killed by Glidhevena the multi-hued drake hatchling at level 42 on the 55th Haze 123rd year of Ascendancy at 13:31 Killed by Zuboldatira the Neverdead at level 45 on the 6th Decay 123rd year of Ascendancy at 10:14 Killed by champion of Urh'Rok at level 46 on the 9th Decay 123rd year of Ascendancy at 05:45 Killed by forge-giant at level 47 on the 2nd Allure 124th year of Ascendancy at 13:15 Killed by Zubema the radiant horror at level 47 on the 7th Allure 124th year of Ascendancy at 02:25 Killed by shadow at level 47 on the 7th Allure 124th year of Ascendancy at 05:41 Killed by Zubema the radiant horror at level 47 on the 7th Allure 124th year of Ascendancy at 06:28 Killed by shadow at level 47 on the 7th Allure 124th year of Ascendancy at 08:22 |
Primary Stats
Strength | 132 (base 60) |
Dexterity | 62 (base 37) |
Constitution | 91 (base 62) |
Magic | 28 (base 15) |
Willpower | 30 (base 15) |
Cunning | 64 (base 53) |
Resources
Life | 1960/1960 |
Mana | 454/494 |
Stamina | 242/242 |
Healing Factor | 2.12 |
Regeneration | 86.92 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 277 |
Accuracy | 79 |
Crit Chance | 78% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 33.3 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Physical | +19% |
Temporal | +15% |
All | +9% |
Offense: Damage Penetration
Physical | +33% |
Lightning | +20% |
Light | +15% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 22.1 |
Ranged Defense | 25.1 |
Fatigue | 0 |
Physical Save | 68.704351274496 |
Spell Save | 71.641851274495 |
Mental Save | 55.883333333333 |
Defense: Resistances
Lightning | + 36%( 70%) |
Mind | + 31%( 70%) |
Blight | + 46%( 70%) |
All | + 28%( 70%) |
Cold | + 36%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Disarm Resistance | 42% |
Stun Resistance | 100% |
Pinning Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 30% for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 690 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1029% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 13 turns. Also while Heroism is active, you will only die when reaching -996 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker |
talent | Precise Strikes |
talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1232. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Shadeorder' (5 def, 5 armour) =Regen= pair of drakeskin leather boots 'Shadeorder' (5 def, 5 armour) =Regen=Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 Ranged Defense: +6 Fatigue: +5% Changes stats: +4 Mag / +3 Wil Damage when the wearer hits(melee): 4 darkness / 6 temporal Damage when the wearer is hit: 4 darkness Changes resistances penetration: +5% temporal Changes damage: +6% temporal Life regen: +4.60 Healing mod.: +26% It can be used to blink to a nearby random location, placing all other charms into a 23 cooldown. A pair of boots made of leather. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 230.45 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
On fingers | savage's voratun ring of life savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +15 Life regen: +1.10 Maximum life: +50.00 Maximum stamina: +35.00 Healing mod.: +21% Rings can have magical properties. |
On fingers | mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +29 Life regen: +1.30 Maximum life: +69.00 Healing mod.: +25% Rings can have magical properties. |
Around neck | savior's stralite amulet of murder savior's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +18.00% Physical save: +18 Spell save: +22 Mental save: +17 Amulets can have magical properties. |
Main armor | troll-hide drakeskin leather armour of Eyal (5 def, 8 armour) troll-hide drakeskin leather armour of Eyal (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Life regen: +13.10 Maximum life: +87.00 Healing mod.: +23% A suit of armour made of leather. |
In main hand | World Slayer (76-114 power, 4 apr) World Slayer (76-114 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 76.0 - 114.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage when this weapon hits: +72 insidious poison Damage conversion: 10% fire When wielded/worn: Accuracy: +18 Physical power: +17 Changes stats: +9 Dex / +9 Con Damage when the wearer hits(melee): 4 light Changes resistances penetration: +18% physical / +20% lightning / +15% light Disarm immunity: +42% Light radius: +1 Massive two-handed battleaxes. |
Cloak | restorative cashmere cloak of protection (2 def, 0 armour) restorative cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% nature / +15% blight Spell save: +8 Mental save: +8 Life regen: +1.30 Healing mod.: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | drakeskin leather belt 'Oludil' drakeskin leather belt 'Oludil'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 Changes stats: +3 Str Changes resistances: +3% mind Changes resistances penetration: +5% physical Critical mult.: +15.00% Life regen: +0.60 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways =Keep= Orb of Many Ways =Keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 178 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Burning Star =Carry Effect= Burning Star =Carry Effect=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye =Keep= Atamathon's Lost Ruby Eye =Keep=0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rungof's Fang =Carry Effect= Rungof's Fang =Carry Effect=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh =Carry Effect= Heart of Poosh =Carry Effect=Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Skull of the Rat Lich =Summons= Skull of the Rat Lich =Summons=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 63 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways =Keep= Orb of Many Ways =Keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb =Keep= Scrying Orb =Keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest =Keep= Transmogrification Chest =Keep=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =Carry Effect= Gwai's Burninator =Carry Effect=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) =Keep= Rod of Recall (2/2) =Keep=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Keep= Rod of Spydric Poison (3/3) =Keep=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
steel torque of psychoportation [power 27] (27 cooldown) =Teleport= steel torque of psychoportation [power 27] (27 cooldown) =Teleport=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Random Berzerker the Thalore Berserker level 29
42nd Regrowth 123rd year of Ascendancy at 09:14 see stats
By Random Berzerker the Thalore Berserker level 40
32nd Haze 123rd year of Ascendancy at 04:51 see stats
By Random Berzerker the Thalore Berserker level 29
40th Regrowth 123rd year of Ascendancy at 18:11 see stats
By Random Berzerker the Thalore Berserker level 39
27th Haze 123rd year of Ascendancy at 00:43 see stats
By Random Berzerker the Thalore Berserker level 39
24th Haze 123rd year of Ascendancy at 14:38 see stats
By Random Berzerker the Thalore Berserker level 32
33rd Pyre 123rd year of Ascendancy at 21:26 see stats
By Random Berzerker the Thalore Berserker level 15
39th Haze 122nd year of Ascendancy at 20:24 see stats
By Random Berzerker the Thalore Berserker level 41
40th Haze 123rd year of Ascendancy at 15:01 see stats
By Random Berzerker the Thalore Berserker level 11
79th Dusk 122nd year of Ascendancy at 21:00 see stats
By Random Berzerker the Thalore Berserker level 33
43rd Pyre 123rd year of Ascendancy at 00:28 see stats
By Random Berzerker the Thalore Berserker level 31
20th Pyre 123rd year of Ascendancy at 11:23 see stats
By Random Berzerker the Thalore Berserker level 17
56th Haze 122nd year of Ascendancy at 22:23 see stats
By Random Berzerker the Thalore Berserker level 46
10th Decay 123rd year of Ascendancy at 22:52 see stats
By Random Berzerker the Thalore Berserker level 50
8th Allure 124th year of Ascendancy at 20:03 see stats
By Random Berzerker the Thalore Berserker level 16
50th Haze 122nd year of Ascendancy at 11:04 see stats
By Random Berzerker the Thalore Berserker level 20
4th Decay 122nd year of Ascendancy at 09:52 see stats
By Random Berzerker the Thalore Berserker level 36
64th Dusk 123rd year of Ascendancy at 05:01 see stats
By Random Berzerker the Thalore Berserker level 45
7th Decay 123rd year of Ascendancy at 12:22 see stats
By Random Berzerker the Thalore Berserker level 33
39th Pyre 123rd year of Ascendancy at 18:29 see stats
By Random Berzerker the Thalore Berserker level 33
42nd Pyre 123rd year of Ascendancy at 21:39 see stats
By Random Berzerker the Thalore Berserker level 18
65th Haze 122nd year of Ascendancy at 11:17 see stats
By Random Berzerker the Thalore Berserker level 20
1st Decay 122nd year of Ascendancy at 08:37 see stats
By Random Berzerker the Thalore Berserker level 33
41st Pyre 123rd year of Ascendancy at 14:55 see stats
By Random Berzerker the Thalore Berserker level 10
10th Mirth 122nd year of Ascendancy at 18:20 see stats
By Random Berzerker the Thalore Berserker level 20
77th Haze 122nd year of Ascendancy at 17:21 see stats
By Random Berzerker the Thalore Berserker level 30
45th Regrowth 123rd year of Ascendancy at 17:57 see stats
By Random Berzerker the Thalore Berserker level 40
29th Haze 123rd year of Ascendancy at 15:50 see stats
By Random Berzerker the Thalore Berserker level 50
8th Allure 124th year of Ascendancy at 18:57 see stats
By Random Berzerker the Thalore Berserker level 17
51st Haze 122nd year of Ascendancy at 21:11 see stats
By Random Berzerker the Thalore Berserker level 35
31st Dusk 123rd year of Ascendancy at 14:45 see stats
By Random Berzerker the Thalore Berserker level 44
72nd Haze 123rd year of Ascendancy at 09:57 see stats
By Random Berzerker the Thalore Berserker level 43
62nd Haze 123rd year of Ascendancy at 03:31 see stats
By Random Berzerker the Thalore Berserker level 10
3rd Dusk 122nd year of Ascendancy at 10:05 see stats
By Random Berzerker the Thalore Berserker level 30
47th Regrowth 123rd year of Ascendancy at 22:34 see stats
By Random Berzerker the Thalore Berserker level 42
53rd Haze 123rd year of Ascendancy at 16:30 see stats
By Random Berzerker the Thalore Berserker level 27
35th Regrowth 123rd year of Ascendancy at 23:02 see stats
By Random Berzerker the Thalore Berserker level 32
20th Pyre 123rd year of Ascendancy at 13:38 see stats
By Random Berzerker the Thalore Berserker level 50
8th Allure 124th year of Ascendancy at 20:01 see stats
By Random Berzerker the Thalore Berserker level 47
7th Allure 124th year of Ascendancy at 04:01 see stats
By Random Berzerker the Thalore Berserker level 6
4th Mirth 122nd year of Ascendancy at 09:44 see stats
By Random Berzerker the Thalore Berserker level 45
72nd Haze 123rd year of Ascendancy at 14:31 see stats
By Random Berzerker the Thalore Berserker level 21
5th Decay 122nd year of Ascendancy at 18:06 see stats
By Random Berzerker the Thalore Berserker level 22
1st Wintertide 123rd year of Ascendancy at 10:30 see stats
By Random Berzerker the Thalore Berserker level 50
8th Allure 124th year of Ascendancy at 20:03 see stats
By Random Berzerker the Thalore Berserker level 10
2nd Summertide 122nd year of Ascendancy at 13:58 see stats
By Random Berzerker the Thalore Berserker level 35
20th Dusk 123rd year of Ascendancy at 13:06 see stats
By Random Berzerker the Thalore Berserker level 22
1st Wintertide 123rd year of Ascendancy at 00:00 see stats
By Random Berzerker the Thalore Berserker level 29
40th Regrowth 123rd year of Ascendancy at 11:01 see stats
By Random Berzerker the Thalore Berserker level 20
1st Decay 122nd year of Ascendancy at 03:11 see stats
By Random Berzerker the Thalore Berserker level 28
40th Regrowth 123rd year of Ascendancy at 08:18 see stats
Log
Today is the 1st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 10:15.
There is an item here: Nithan's Force
Random Berzerker picks up (d.): Nithan's Force.
There is an item here: Nightsong
There is an item here: Elemental Fury
There is an item here: The Untouchable (14 def, 12 armour)
There is an item here: Boots of the Hunter (2 def, 12 armour)
Random Berzerker picks up (e.): Boots of the Hunter (2 def, 12 armour).
There is an item here: The Untouchable (14 def, 12 armour)
There is an item here: Arkul's Seige Arrows (14/14, 68-95.2 power, 100 apr)
There is an item here: The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
You transfer Nithan's Force to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Boots of the Hunter (2 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.