Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Extended Auto-use 1.1.5Adds additional options to talent auto-use |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Alchemist |
Level / Exp | 50 / 781% |
Size | medium |
Lifes / Deaths | Killed by The Mouth at level 5 on the 21st Voratun 122nd year of Ascendancy at 14:22 / 1 |
Primary Stats
Strength | 41 (base 15) |
Dexterity | 31 (base 8) |
Constitution | 96 (base 60) |
Magic | 94 (base 60) |
Willpower | 63 (base 33) |
Cunning | 95 (base 60) |
Resources
Life | 1527/1527 |
Mana | 728/728 |
Stamina | 418/418 |
Paradox | 0 |
Healing Factor | 1 |
Regeneration | 4.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
See Stealth | 22 |
See Invisible | 42 |
Offense: Mainhand
Damage | 176 |
Accuracy | 52 |
Crit Chance | 50% |
APR | 79 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70.25 |
Crit Chance | 72% |
Speed | 1 |
Offense: Mind
Mindpower | 49.366666666667 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Acid | +47% |
Arcane | +117% |
Cold | +107% |
All | +39% |
Darkness | +45% |
Light | +44% |
Mind | +51% |
Fire | +127% |
Lightning | +107% |
Offense: Damage Penetration
Lightning | +30% |
Light | +10% |
Arcane | +45% |
Fire | +45% |
Cold | +30% |
Defense: Base
Armour (hardiness) | 36 (30%) |
Defense | 40.45 |
Ranged Defense | 40.45 |
Fatigue | 10 |
Physical Save | 87.132848721654 |
Spell Save | 80.332848721654 |
Mental Save | 82.16 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 28%( 70%) |
Cold | + 42%( 70%) |
All | + 22%( 70%) |
Darkness | + 31%( 70%) |
Light | + 31%( 70%) |
Mind | + 24%( 70%) |
Fire | + 70%( 70%) |
Lightning | + 45%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Confusion Resistance | 15% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 35% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 31% for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 821 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 608 damage for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1183% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Spell / Infusion | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Premonition |
talent | Chant of Fortitude |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1609. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | MindFuckers (0 def, 5 armour) MindFuckers (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str / +4 Mag / +4 Wil / +5 Cun / +10 Con Changes damage: +3% arcane Critical mult.: +20.00% Physical save: +25 Mental save: +25 Stamina each turn: +1.30 Vim when firing critical spell: +2.00 Psi when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Maximum vim: +10.00 Mental crit. chance: +2% Defense after a teleport: +5 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Quiver | 62 alchemist diamond 62 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | watchleader's alchemist's lamp of corpselight =undead= watchleader's alchemist's lamp of corpselight =undead=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness / +8% blight Blindness immunity: +30% Confusion immunity: +15% Spellpower: +4 Spell crit. chance: +5% Light radius: +7 Infravision radius: +4 See stealth: +10 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 44 blight damage or heals 48 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of the Elements (moonstone) (10 def, 5 armour) Crown of the Elements (moonstone) (10 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid Physical save: +10 Spell save: +10 Mental save: +10 See invisible: +15 This jeweled crown shimmers with colors. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Rainstreak the steel ring Rainstreak the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con Damage when the wearer is hit: 12 nature Changes resistances: +3% mind Changes damage: +12% mind Physical save: +12 Spell save: +12 Stun/Freeze immunity: +26% Life regen: +1.90 Maximum stamina: +18.00 Rings can have magical properties. |
On fingers | stralite ring 'Shadowwill' stralite ring 'Shadowwill'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +3% darkness Changes resistances penetration: +10% arcane Changes damage: +15% arcane Stun/Freeze immunity: +41% Life regen: +2.60 Rings can have magical properties. |
Around waist | skylord's drakeskin leather belt of the vagrant (fire opal) skylord's drakeskin leather belt of the vagrant (fire opal)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +7 Dex / +2 Wil / +5 Cun / +3 Con Changes damage: +10% all Physical save: +15 Spell save: +14 Mental save: +26 Spell crit. chance: +5% Mindpower: +6 Mental crit. chance: +5% A belt that goes around your waist. |
In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, cold damage) Awakened Staff of Absorption (60-72 power, 60 apr, cold damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Eilinith the hardened leather gloves (0 def, 7 armour) =+7 Dex= Eilinith the hardened leather gloves (0 def, 7 armour) =+7 Dex=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +22 Armour penetration: +7 Armour: +7 Changes stats: +3 Cun / +7 Dex Changes resistances penetration: +5% arcane Mental save: +5 Blindness immunity: +5% Disease immunity: +15% Silence immunity: +10% Mana each turn: +0.12 Mana when firing critical spell: +1.00 Maximum life: +54.00 Maximum mana: +40.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Molten Skin (fire opal) (15 def, 12 armour) Molten Skin (fire opal) (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +20% all / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +15% Mental crit. chance: +5% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 359.88 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | marshal's elven-silk cloak of the guardian (9 def, 7 armour) marshal's elven-silk cloak of the guardian (9 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +9 Changes stats: +4 Str / +4 Con Physical save: +21 Spell save: +14 Mental save: +18 Maximum life: +96.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Voidmark the voratun amulet =Good Saves= Voidmark the voratun amulet =Good Saves=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 darkness / 6 lightning Changes resistances: +12% fire Changes damage: +6% darkness Physical save: +25 Spell save: +17 Mental save: +19 Amulets can have magical properties. |
Inventory
The Untouchable (fire opal) (14 def, 12 armour) The Untouchable (fire opal) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Armour: +12 Defense: +14 Changes stats: +8 Cun Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
56 bloodstone 56 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
58 diamond 58 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death =Carry Effect= Pearl of Life and Death =Carry Effect=Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3024 alchemist ruby 3024 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
129 alchemist bloodstone 129 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Heart of Poosh =Carry Effect= Heart of Poosh =Carry Effect=Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Pick of Dwarven Emperors (dig speed 12 turns) =Digger= Pick of Dwarven Emperors (dig speed 12 turns) =Digger=Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways =Keep= Orb of Many Ways =Keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb =Keep= Scrying Orb =Keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest =Keep= Transmogrification Chest =Keep=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) =Keep= Rod of Recall (1/1) =Keep=Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Keep= Rod of Spydric Poison (3/3) =Keep=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
warded stralite torque of psychoportation [power 43] (30 cooldown) =Teleport= warded stralite torque of psychoportation [power 43] (30 cooldown) =Teleport=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 43), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeRequires: - Level 25 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. This item has been sent to the Item's Vault. |
dragonbone wand of trap destruction [power 114] (15 cooldown) =Traps= dragonbone wand of trap destruction [power 114] (15 cooldown) =Traps=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to try to disarm traps in a line (disarm power 114), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Random Alchemist the Dwarf Alchemist level 29
19th Gold 123rd year of Ascendancy at 19:29 see stats
By Random Alchemist the Dwarf Alchemist level 47
4th Shortage 123rd year of Ascendancy at 20:45 see stats
By Random Alchemist the Dwarf Alchemist level 28
11st Gold 123rd year of Ascendancy at 19:47 see stats
By Random Alchemist the Dwarf Alchemist level 38
45th Profit 123rd year of Ascendancy at 15:59 see stats
By Random Alchemist the Dwarf Alchemist level 33
36th Stralite 123rd year of Ascendancy at 08:12 see stats
By Random Alchemist the Dwarf Alchemist level 40
13rd Wealth 123rd year of Ascendancy at 15:21 see stats
By Random Alchemist the Dwarf Alchemist level 32
33rd Stralite 123rd year of Ascendancy at 00:16 see stats
By Random Alchemist the Dwarf Alchemist level 19
26th Shortage 122nd year of Ascendancy at 13:43 see stats
By Random Alchemist the Dwarf Alchemist level 29
11st Stralite 123rd year of Ascendancy at 17:39 see stats
By Random Alchemist the Dwarf Alchemist level 41
31st Dearth 123rd year of Ascendancy at 00:09 see stats
By Random Alchemist the Dwarf Alchemist level 29
1st Stralite 123rd year of Ascendancy at 06:55 see stats
By Random Alchemist the Dwarf Alchemist level 34
9th Voratun 123rd year of Ascendancy at 14:19 see stats
By Random Alchemist the Dwarf Alchemist level 31
29th Stralite 123rd year of Ascendancy at 14:57 see stats
By Random Alchemist the Dwarf Alchemist level 40
22nd Wealth 123rd year of Ascendancy at 18:05 see stats
By Random Alchemist the Dwarf Alchemist level 36
23rd Profit 123rd year of Ascendancy at 13:26 see stats
By Random Alchemist the Dwarf Alchemist level 50
30th Steel 124th year of Ascendancy at 16:06 see stats
By Random Alchemist the Dwarf Alchemist level 16
3rd Shortage 122nd year of Ascendancy at 15:39 see stats
By Random Alchemist the Dwarf Alchemist level 18
16th Shortage 122nd year of Ascendancy at 01:47 see stats
By Random Alchemist the Dwarf Alchemist level 40
16th Dearth 123rd year of Ascendancy at 23:23 see stats
By Random Alchemist the Dwarf Alchemist level 48
21st Shortage 123rd year of Ascendancy at 09:37 see stats
By Random Alchemist the Dwarf Alchemist level 33
8th Voratun 123rd year of Ascendancy at 22:50 see stats
By Random Alchemist the Dwarf Alchemist level 43
42nd Dearth 123rd year of Ascendancy at 23:33 see stats
By Random Alchemist the Dwarf Alchemist level 17
9th Shortage 122nd year of Ascendancy at 00:29 see stats
By Random Alchemist the Dwarf Alchemist level 10
8th Profit 122nd year of Ascendancy at 09:04 see stats
By Random Alchemist the Dwarf Alchemist level 20
18th Iron 123rd year of Ascendancy at 13:05 see stats
By Random Alchemist the Dwarf Alchemist level 30
11st Stralite 123rd year of Ascendancy at 20:42 see stats
By Random Alchemist the Dwarf Alchemist level 40
13rd Wealth 123rd year of Ascendancy at 14:34 see stats
By Random Alchemist the Dwarf Alchemist level 50
25th Steel 124th year of Ascendancy at 21:13 see stats
By Random Alchemist the Dwarf Alchemist level 19
27th Shortage 122nd year of Ascendancy at 00:11 see stats
By Random Alchemist the Dwarf Alchemist level 47
20th Shortage 123rd year of Ascendancy at 05:28 see stats
By Random Alchemist the Dwarf Alchemist level 45
11st Loss 123rd year of Ascendancy at 07:39 see stats
By Random Alchemist the Dwarf Alchemist level 15
26th Loss 122nd year of Ascendancy at 15:55 see stats
By Random Alchemist the Dwarf Alchemist level 29
17th Gold 123rd year of Ascendancy at 16:02 see stats
By Random Alchemist the Dwarf Alchemist level 41
28th Dearth 123rd year of Ascendancy at 10:09 see stats
By Random Alchemist the Dwarf Alchemist level 24
2nd Gold 123rd year of Ascendancy at 14:10 see stats
By Random Alchemist the Dwarf Alchemist level 31
29th Stralite 123rd year of Ascendancy at 18:04 see stats
By Random Alchemist the Dwarf Alchemist level 5
19th Voratun 122nd year of Ascendancy at 13:53 see stats
By Random Alchemist the Dwarf Alchemist level 50
30th Steel 124th year of Ascendancy at 16:04 see stats
By Random Alchemist the Dwarf Alchemist level 7
3rd Acquisition 122nd year of Ascendancy at 13:16 see stats
By Random Alchemist the Dwarf Alchemist level 47
6th Shortage 123rd year of Ascendancy at 05:56 see stats
By Random Alchemist the Dwarf Alchemist level 22
5th Steel 123rd year of Ascendancy at 14:08 see stats
By Random Alchemist the Dwarf Alchemist level 50
30th Steel 124th year of Ascendancy at 16:06 see stats
By Random Alchemist the Dwarf Alchemist level 48
21st Shortage 123rd year of Ascendancy at 11:03 see stats
By Random Alchemist the Dwarf Alchemist level 14
12nd Loss 122nd year of Ascendancy at 01:41 see stats
By Random Alchemist the Dwarf Alchemist level 35
8th Profit 123rd year of Ascendancy at 18:48 see stats
By Random Alchemist the Dwarf Alchemist level 25
5th Gold 123rd year of Ascendancy at 14:58 see stats
By Random Alchemist the Dwarf Alchemist level 18
16th Shortage 122nd year of Ascendancy at 18:36 see stats
By Random Alchemist the Dwarf Alchemist level 26
9th Gold 123rd year of Ascendancy at 10:33 see stats
By Random Alchemist the Dwarf Alchemist level 50
35th Steel 124th year of Ascendancy at 14:39 see stats
Log
There is an item here: Life Drinker (42-54.6 power, 11 apr)
There is an item here: Orc Feller (45-58.5 power, 11 apr)
Random Alchemist picks up (b.): Orc Feller (45-58.5 power, 11 apr).
There is an item here: Sealed Scroll of Last Hope
There is an item here: Exiler
There is an item here: Radiance (15 def, 0 armour)
There is an item here: The Untouchable (fire opal) (14 def, 12 armour)
Random Alchemist picks up (d.): The Untouchable (fire opal) (14 def, 12 armour).
There is an item here: Blighted Maul (96-144 power, 22 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Frost Lord's Chain
There is an item here: Choker of Dread
You transfer Orc Feller (45-58.5 power, 11 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Unforgiven (9 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Porethra to the online item's vault.
Saving done.
Saving game...
Saving done.