dwarf berserker the level 5 Dwarf Berserker by progs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity9 (base 11)
Constitution21 (base 15)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life235/235
Stamina130/130
Healing Factor1.1
Regeneration1.265

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy16
Crit Chance12%
APR3
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%

Defense: Base

Armour (hardiness)16.46 (63.098591549296%)
Defense9.65
Ranged Defense9.65
Fatigue19
Physical Save14.35
Spell Save7.35
Mental Save8.05

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 5%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By dwarf berserker the Dwarf Berserker level 5
20th Voratun 122nd year of Ascendancy at 03:52
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).