









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 35 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulking at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:58 / 192Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:17 Killed by armoured skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:47 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:01 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:59 Killed by ghast at level 4 on the 77th Pyre 122nd year of Ascendancy at 11:09 Killed by snow giant at level 12 on the 70th Dusk 122nd year of Ascendancy at 17:53 Killed by Shasshhiy'Kaish at level 12 on the 74th Dusk 122nd year of Ascendancy at 09:16 Killed by ultimate telugoroth at level 13 on the 74th Dusk 122nd year of Ascendancy at 12:47 Killed by ultimate telugoroth at level 13 on the 74th Dusk 122nd year of Ascendancy at 13:49 Killed by telugoroth at level 13 on the 74th Dusk 122nd year of Ascendancy at 14:59 Killed by greater telugoroth at level 13 on the 74th Dusk 122nd year of Ascendancy at 20:57 Killed by shadow at level 13 on the 75th Dusk 122nd year of Ascendancy at 21:49 Killed by Gygamina the temporal stalker at level 13 on the 75th Dusk 122nd year of Ascendancy at 22:42 Killed by Gygamina the temporal stalker at level 13 on the 75th Dusk 122nd year of Ascendancy at 23:42 Killed by Ivarin the void horror at level 14 on the 76th Dusk 122nd year of Ascendancy at 05:21 Killed by Ivarin the void horror at level 14 on the 76th Dusk 122nd year of Ascendancy at 06:10 Killed by ghast at level 14 on the 76th Dusk 122nd year of Ascendancy at 07:07 Killed by armoured skeleton warrior at level 14 on the 76th Dusk 122nd year of Ascendancy at 08:06 Killed by Emelodhena the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 11:37 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 12:24 Killed by Rantha the Abomination at level 14 on the 76th Dusk 122nd year of Ascendancy at 13:26 Killed by Emelodhena the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 14:20 Killed by Emelodhena the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 15:26 Killed by Emelodhena the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 16:20 Killed by Emelodhena the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 16:44 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 17:43 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 18:40 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 19:28 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 20:36 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 21:40 Killed by Zubitira the temporal stalker at level 14 on the 76th Dusk 122nd year of Ascendancy at 22:50 Killed by dredge at level 14 on the 77th Dusk 122nd year of Ascendancy at 05:10 Killed by Arelrarin the dredgling at level 14 on the 77th Dusk 122nd year of Ascendancy at 06:00 Killed by Arelrarin the dredgling at level 14 on the 77th Dusk 122nd year of Ascendancy at 06:28 Killed by Arelrarin the dredgling at level 14 on the 77th Dusk 122nd year of Ascendancy at 07:23 Killed by void horror at level 14 on the 77th Dusk 122nd year of Ascendancy at 07:56 Killed by Chronolith Twin at level 14 on the 77th Dusk 122nd year of Ascendancy at 16:28 Killed by Chronolith Twin at level 14 on the 77th Dusk 122nd year of Ascendancy at 18:16 Killed by Xanylratira the gelatinous cube at level 15 on the 78th Dusk 122nd year of Ascendancy at 13:26 Killed by shadow at level 16 on the 2nd Haze 122nd year of Ascendancy at 15:35 Killed by shadow at level 16 on the 2nd Haze 122nd year of Ascendancy at 16:47 Killed by Velama the cutpurse at level 16 on the 2nd Haze 122nd year of Ascendancy at 21:22 Killed by shadow at level 16 on the 2nd Haze 122nd year of Ascendancy at 22:44 Killed by shadow at level 16 on the 2nd Haze 122nd year of Ascendancy at 23:45 Killed by Glurin the rogue sapper at level 18 on the 24th Haze 122nd year of Ascendancy at 10:46 Killed by Siletira the giant black ant at level 19 on the 34th Haze 122nd year of Ascendancy at 04:14 Killed by minotaur at level 21 on the 36th Haze 122nd year of Ascendancy at 19:09 Killed by elven mage at level 22 on the 50th Haze 122nd year of Ascendancy at 20:09 Killed by elven blood mage at level 22 on the 50th Haze 122nd year of Ascendancy at 21:00 Killed by elven blood mage at level 22 on the 51st Haze 122nd year of Ascendancy at 20:56 Killed by Grand Corruptor at level 22 on the 52nd Haze 122nd year of Ascendancy at 00:52 Killed by Grand Corruptor at level 22 on the 52nd Haze 122nd year of Ascendancy at 02:34 Killed by Mayetta the elven blood mage at level 22 on the 52nd Haze 122nd year of Ascendancy at 05:01 Killed by Vorotha the master vampire at level 22 on the 55th Haze 122nd year of Ascendancy at 12:54 Killed by Emeloselaith the skeleton master archer at level 22 on the 55th Haze 122nd year of Ascendancy at 17:48 Killed by Islytira the slaver at level 23 on the 57th Haze 122nd year of Ascendancy at 01:25 Killed by Salerekira the ghoul at level 23 on the 59th Haze 122nd year of Ascendancy at 04:36 Killed by Emyba the skeleton magus at level 23 on the 59th Haze 122nd year of Ascendancy at 11:06 Killed by Aerata the rotting mummy at level 23 on the 60th Haze 122nd year of Ascendancy at 05:12 Killed by Aerata the rotting mummy at level 23 on the 60th Haze 122nd year of Ascendancy at 05:57 Killed by Aerata the rotting mummy at level 23 on the 60th Haze 122nd year of Ascendancy at 06:54 Killed by Aduta the skeleton assassin at level 23 on the 60th Haze 122nd year of Ascendancy at 07:39 Killed by grave wight at level 24 on the 61st Haze 122nd year of Ascendancy at 17:00 Killed by Porumina the naga myrmidon at level 24 on the 61st Haze 122nd year of Ascendancy at 18:25 Killed by Porumina the naga myrmidon at level 24 on the 61st Haze 122nd year of Ascendancy at 19:12 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 02:45 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 03:58 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 05:15 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 06:26 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 08:20 Killed by skeleton warrior at level 24 on the 62nd Haze 122nd year of Ascendancy at 09:11 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 14:02 Killed by Greater Mummy Lord at level 24 on the 62nd Haze 122nd year of Ascendancy at 15:14 Killed by Gyriassra the skeleton warrior at level 24 on the 63rd Haze 122nd year of Ascendancy at 08:01 Killed by Belutha the ancient elven mummy at level 24 on the 64th Haze 122nd year of Ascendancy at 22:36 Killed by quasit at level 25 on the 72nd Haze 122nd year of Ascendancy at 09:22 Killed by shadow at level 25 on the 72nd Haze 122nd year of Ascendancy at 10:00 Killed by Yvyremina the mean looking elven guard at level 25 on the 72nd Haze 122nd year of Ascendancy at 10:52 Killed by Ssimin the thalore at level 25 on the 78th Haze 122nd year of Ascendancy at 08:46 Killed by Betolaith the forest troll at level 26 on the 10th Decay 122nd year of Ascendancy at 12:56 Killed by Belutira the skeleton warrior at level 27 on the 1st Wintertide 123rd year of Ascendancy at 10:32 Killed by orc pyromancer at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 13:00 Killed by The Master at level 27 on the 1st Allure 123rd year of Ascendancy at 04:16 Killed by fire wyrm at level 28 on the 2nd Allure 123rd year of Ascendancy at 06:34 Killed by grave wight at level 28 on the 2nd Allure 123rd year of Ascendancy at 07:25 Killed by war hound at level 28 on the 14th Regrowth 123rd year of Ascendancy at 17:46 Killed by war hound at level 28 on the 14th Regrowth 123rd year of Ascendancy at 18:40 Killed by Gessra the multi-hued drake hatchling at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 04:11 Killed by Oria the halfling at level 29 on the 25th Regrowth 123rd year of Ascendancy at 10:17 Killed by Shasshhiy'Kaish at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 23:43 Killed by greater multi-hued wyrm at level 31 on the 40th Regrowth 123rd year of Ascendancy at 19:28 Killed by dreaming horror at level 31 on the 41st Regrowth 123rd year of Ascendancy at 07:38 Killed by Islyreba the gaeramarth at level 32 on the 58th Regrowth 123rd year of Ascendancy at 08:29 Killed by orc master wyrmic at level 33 on the 3rd Pyre 123rd year of Ascendancy at 21:07 Killed by Ce'Nessra the orc berserker at level 33 on the 6th Pyre 123rd year of Ascendancy at 16:07 Killed by Vorawen the orc elite fighter at level 33 on the 6th Pyre 123rd year of Ascendancy at 17:54 Killed by orc berserker at level 33 on the 6th Pyre 123rd year of Ascendancy at 19:44 Killed by Xerowyn the orc berserker at level 33 on the 6th Pyre 123rd year of Ascendancy at 23:33 Killed by Xeryna the dredge at level 33 on the 7th Pyre 123rd year of Ascendancy at 01:26 Killed by Xerowyn the orc berserker at level 33 on the 7th Pyre 123rd year of Ascendancy at 02:43 Killed by Xerowyn the orc berserker at level 33 on the 7th Pyre 123rd year of Ascendancy at 04:29 Killed by Porarin the orc berserker at level 33 on the 9th Pyre 123rd year of Ascendancy at 04:03 Killed by skeleton mage at level 34 on the 10th Pyre 123rd year of Ascendancy at 16:39 Killed by Iveretta the orc fighter at level 34 on the 11st Pyre 123rd year of Ascendancy at 21:17 Killed by orc berserker at level 34 on the 11st Pyre 123rd year of Ascendancy at 23:13 Killed by Bethetha the orc fighter at level 34 on the 12nd Pyre 123rd year of Ascendancy at 01:29 Killed by Iveretta the orc fighter at level 34 on the 12nd Pyre 123rd year of Ascendancy at 03:37 Killed by storm drake at level 34 on the 12nd Pyre 123rd year of Ascendancy at 20:19 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 01:15 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 03:34 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 05:39 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 07:48 Killed by Betaba the orc elite fighter at level 34 on the 13rd Pyre 123rd year of Ascendancy at 12:10 Killed by armoured skeleton warrior at level 34 on the 13rd Pyre 123rd year of Ascendancy at 13:33 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 15:03 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 17:21 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 13rd Pyre 123rd year of Ascendancy at 19:51 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 14th Pyre 123rd year of Ascendancy at 06:03 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 14th Pyre 123rd year of Ascendancy at 07:16 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 14th Pyre 123rd year of Ascendancy at 13:43 Killed by Grushnak, Battlemaster of the Pride at level 34 on the 14th Pyre 123rd year of Ascendancy at 19:45 Killed by worm that walks at level 35 on the 15th Pyre 123rd year of Ascendancy at 05:45 Killed by bloated horror at level 35 on the 15th Pyre 123rd year of Ascendancy at 06:46 Killed by lava floor at level 35 on the 15th Pyre 123rd year of Ascendancy at 08:22 Killed by forge-giant at level 35 on the 15th Pyre 123rd year of Ascendancy at 11:13 Killed by forge-giant at level 35 on the 15th Pyre 123rd year of Ascendancy at 11:57 Killed by forge-giant at level 35 on the 15th Pyre 123rd year of Ascendancy at 12:53 Killed by forge-giant at level 35 on the 15th Pyre 123rd year of Ascendancy at 13:44 Killed by forge-giant at level 35 on the 15th Pyre 123rd year of Ascendancy at 14:32 Killed by forge-giant at level 35 on the 15th Pyre 123rd year of Ascendancy at 15:12 Killed by orc corruptor at level 35 on the 17th Pyre 123rd year of Ascendancy at 09:59 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 08:15 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 10:20 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 12:15 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 13:31 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 15:53 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 17:30 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 18:54 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 20:52 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 21:46 Killed by Beludhelaith the nightmare horror at level 35 on the 22nd Pyre 123rd year of Ascendancy at 23:24 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 01:08 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 02:46 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 03:48 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 06:14 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 08:09 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 09:56 Killed by Stanos's Inner Demon at level 35 on the 23rd Pyre 123rd year of Ascendancy at 12:23 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 13:45 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 15:48 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 17:09 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 19:10 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 21:01 Killed by Beludhelaith the nightmare horror at level 35 on the 23rd Pyre 123rd year of Ascendancy at 22:38 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 00:40 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 02:18 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 04:22 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 06:17 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 07:22 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 08:57 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 11:38 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 13:35 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 15:42 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 17:51 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 19:37 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 21:24 Killed by Beludhelaith the nightmare horror at level 35 on the 24th Pyre 123rd year of Ascendancy at 22:33 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 00:23 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 02:24 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 04:26 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 06:23 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 09:04 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 12:42 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 14:27 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 17:10 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 19:13 Killed by Beludhelaith the nightmare horror at level 35 on the 25th Pyre 123rd year of Ascendancy at 22:49 Killed by Beludhelaith the nightmare horror at level 35 on the 26th Pyre 123rd year of Ascendancy at 01:45 Killed by Beludhelaith the nightmare horror at level 35 on the 26th Pyre 123rd year of Ascendancy at 03:32 Killed by Beludhelaith the nightmare horror at level 35 on the 27th Pyre 123rd year of Ascendancy at 17:06 Killed by Beludhelaith the nightmare horror at level 35 on the 27th Pyre 123rd year of Ascendancy at 18:49 Killed by Beludhelaith the nightmare horror at level 35 on the 27th Pyre 123rd year of Ascendancy at 23:33 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 02:09 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 03:27 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 04:22 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 05:18 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 07:05 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 08:00 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 09:06 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 10:58 Killed by Beludhelaith the nightmare horror at level 35 on the 28th Pyre 123rd year of Ascendancy at 12:54 |
Primary Stats
| Strength | 54 (base 11) |
| Dexterity | 70 (base 46) |
| Constitution | 68 (base 44) |
| Magic | 20 (base 10) |
| Willpower | 48 (base 17) |
| Cunning | 63 (base 46) |
Resources
| Life | 970/970 |
| Stamina | 307/307 |
| Healing Factor | 1.4655462184873 |
| Regeneration | 9.0253967262 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -993 |
| Infravision | 5 |
| See Stealth | 56.423963940317 |
| See Invisible | 56.423963940317 |
| Stealth | 60.176030057154 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 54 |
| Crit Chance | 34% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 54 |
| Crit Chance | 44% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +30% |
| Acid | +10% |
| Light | +35% |
| Cold | +15% |
| Darkness | +25% |
| Physical | +5% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 53 (100%) |
| Defense | 55 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 26 |
| Mental Save | 35 |
Defense: Resistances
| Light | + 36%( 70%) |
| Nature | + 45%( 70%) |
| Fire | -6%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 54%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Knockback Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 331.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Assassination | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Volatile Poison |
| talent | Stealth |
| talent | Leeching Poison |
| talent | Lacerating Strikes |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 5.9 and stamina regeneration by 1.7. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 61% chance to deflect up to 23 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by shadow. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 228. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed multi-hued wyrm scale. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | miner's pair of drakeskin leather boots of uncanny dodging (8 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +5% Infravision radius: +1 A pair of boots made of leather. This object's appearance was changed to Wanderer's Rest. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (105 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+5 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This object's appearance was changed to Sludgegrip. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.54 cold and 15.10 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. The set is complete. Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness / +10 % chance of confusion When wielded/worn: Changes damage: +25% darkness Light radius: +0 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. The set is complete. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light / +10 blinding When wielded/worn: Changes damage: +25% light Light radius: +2 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Cloak | Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 155.25 cold damage and condensing the air into freezing vapors that deal 51.75 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This object's appearance was changed to Breath of Eyal (Nightmares). |
Inventory
Rune of Reflection (absorb and reflect 200 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 342.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.controlled phase door rune of the warrior (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 114.44 fire damage, and flames will be left dealing a further 26.49 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+6 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 6.06 acid and 5.51 blight damage. If not cleared after five turns it will inflict 31.26 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 81.36 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level.manaburning dwarven-steel mace of persecution (27-37.8 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn Damage against: +14% Unnatural When wielded/worn: Changes stats: +3 Wil Blunt and deadly. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 25.89 mind damage, 23.53 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.12 mind and 1.93 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+6 eff.) Psi each turn: +1.00 Mindpower: +16 (+6 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+6 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
This item will automatically be transmogrified when you leave the level.Lisasewyn (20-24 power, 10 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 acid When wielded/worn: Physical crit. chance: +4.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +9% darkness Changes resistances penetration: +15% acid Changes damage: +20% blight / +9% acid Talent granted: +1 Command Staff Physical save: +20 (+7 eff.) Spell save: +11 (+6 eff.) Mental save: +11 (+5 eff.) Teleport immunity: +35% Spellpower: +9 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+8 eff.) Spellpower: +15 (+7 eff.) Spell crit. chance: +10% It can be used to cure up to 3 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+20 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level.shimmering yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +56.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.deep-steel trident (26-41.6 power, 10 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% fire / +6% cold Maximum encumbrance: +21 A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+9 eff.) Mental save: +15 (+6 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+7 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. This object's appearance was changed to Fists of the Desert Scorpion (Corpses). |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +5% arcane When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% Damage (Melee): +12 arcane Burst (radius 2) on crit: +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 11%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of Burning Pain (8 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 29.80 fire and 31.29 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 10 vim draining blight Changes stats: +9 Wil / +9 Mag Changes resistances: +5% arcane Changes resistances penetration: +15% nature / +15% fire Changes damage: +20% blight / +19% arcane Maximum vim: +25.00 Spell crit. chance: +6% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 9%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level.quiver of yew arrows (20/20, 30.5-42.7 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
262 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Stanos the Skeleton Rogue level 28
16th Regrowth 123rd year of Ascendancy at 04:57 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Stanos the Skeleton Rogue level 28
2nd Allure 123rd year of Ascendancy at 15:08 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Stanos the Skeleton Rogue level 33
59th Regrowth 123rd year of Ascendancy at 10:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Stanos the Skeleton Rogue level 31
54th Regrowth 123rd year of Ascendancy at 13:54 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Stanos the Skeleton Rogue level 26
6th Decay 122nd year of Ascendancy at 01:27 see stats
Burnt to the ground (Exploration mode)
Gave the staff of absorption to the apprentice mage and watched the fireworks.By Stanos the Skeleton Rogue level 28
6th Regrowth 123rd year of Ascendancy at 23:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Stanos the Skeleton Rogue level 12
53rd Dusk 122nd year of Ascendancy at 19:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Stanos the Skeleton Rogue level 30
40th Regrowth 123rd year of Ascendancy at 11:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Stanos the Skeleton Rogue level 19
33rd Haze 122nd year of Ascendancy at 02:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stanos the Skeleton Rogue level 22
40th Haze 122nd year of Ascendancy at 09:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Stanos the Skeleton Rogue level 10
25th Dusk 122nd year of Ascendancy at 12:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Stanos the Skeleton Rogue level 20
34th Haze 122nd year of Ascendancy at 19:02 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Stanos the Skeleton Rogue level 30
34th Regrowth 123rd year of Ascendancy at 00:21 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Stanos the Skeleton Rogue level 29
34th Regrowth 123rd year of Ascendancy at 00:21 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Stanos the Skeleton Rogue level 31
40th Regrowth 123rd year of Ascendancy at 12:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Stanos the Skeleton Rogue level 5
17th Dusk 122nd year of Ascendancy at 11:56 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Stanos the Skeleton Rogue level 34
12nd Pyre 123rd year of Ascendancy at 18:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stanos the Skeleton Rogue level 23
58th Haze 122nd year of Ascendancy at 04:52 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Stanos the Skeleton Rogue level 23
57th Haze 122nd year of Ascendancy at 17:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Stanos the Skeleton Rogue level 26
7th Decay 122nd year of Ascendancy at 23:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Stanos the Skeleton Rogue level 16
3rd Haze 122nd year of Ascendancy at 03:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Stanos the Skeleton Rogue level 27
1st Allure 123rd year of Ascendancy at 08:07 see stats
Log
Talent Rune: Heat Beam is ready to use.
Talent Vitality is ready to use.
Talent Apply Poison is ready to use.
Talent Leeching Poison is ready to use.
Talent Volatile Poison is ready to use.
Talent Bone Armour is ready to use.
Talent Shadow Dance is ready to use.
Talent Re-assemble is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).
Saving done.
Stanos wears (replacing Destala's Scales (10 def, 0 armour)): Frozen Shroud (12 def, 0 armour).
Resting starts...
Rested for 29 turns (stop reason: all resources and life at maximum).
Stanos activates Apply Poison.
Stanos activates Lacerating Strikes.
Stanos activates Leeching Poison.
Stanos activates Volatile Poison.
Stanos activates Stealth.
Stanos deactivates Apply Poison.
Stanos deactivates Leeching Poison.
Stanos deactivates Stealth.
Stanos deactivates Volatile Poison.
Stanos deactivates Lacerating Strikes.







































































































































