The Horrid Thing the level 18 Damblis Adventurer by Ciretako

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 1.7.6
Hulk! 1.4.8
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDamblis
ClassAdventurer
Level / Exp18 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 12)
Constitution10 (base 12)
Magic34 (base 25)
Willpower60 (base 38)
Cunning40 (base 27)

Resources

Life466/466
Equilibrium18
Vim138/138
Healing Factor1.1400003099961
Regeneration8.4812788693103

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth12
See Invisible13

Offense: Mainhand

Damage35
Accuracy38
Crit Chance18%
APR17
Speed1.00

Offense: Offhand

Damage32
Accuracy38
Crit Chance14%
APR21
Speed1.00

Offense: Spell

Spellpower34
Crit Chance32%
Speed1

Offense: Mind

Mindpower54
Crit Chance18%
Speed1

Offense: Damage Bonus

Acid+3%
Nature+10%
Arcane+22%
Fire+10%
All0%

Offense: Damage Penetration

Lightning+15%

Defense: Base

Armour (hardiness)18 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save21
Spell Save26
Mental Save30

Defense: Resistances

Darkness+ 18%( 70%)
Light+ 14%( 70%)
Nature+ 30%( 70%)
Fire+ 25%( 70%)
All+ 9%( 70%)

Defense: Immunities

Teleport Resistance10%
Blind Resistance21%
Poison Resistance50%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Oozing blades1.00
1/5
0/5
0/5
0/5
Cursed / Gloom1.00
4/5
4/5
5/5
2/5
Wild-gift / Moss1.00
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.00
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.00
2/5
1/5
2/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.00
1/5
1/5
1/5
0/5
Corruption / Vile life1.00
2/5
1/5
0/5
0/5
Race / Damblis1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By The Horrid Thing the Damblis Adventurer level 12
56th Dusk 122nd year of Ascendancy at 16:28
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Horrid Thing the Damblis Adventurer level 10
38th Dusk 122nd year of Ascendancy at 18:34
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By The Horrid Thing the Damblis Adventurer level 12
47th Dusk 122nd year of Ascendancy at 11:55
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By The Horrid Thing the Damblis Adventurer level 18
9th Decay 122nd year of Ascendancy at 09:35
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By The Horrid Thing the Damblis Adventurer level 16
54th Haze 122nd year of Ascendancy at 03:30
see stats

Log

The Horrid Thing is surging arcane power.
You collect a new ingredient:
bear paw (1).
You collect a new ingredient:
honey tree root (1).
You collect a new ingredient:
honey tree root (1).
You collect a new ingredient:
honey tree root (1).
You collect a new ingredient:
bear paw (1).
You collect a new ingredient:
honey tree root (1).
You collect a new ingredient:
bear paw (1).
You collect a new ingredient:
bear paw (1).

Blood Splash hits
The Horrid Thing for 27 healing, 40 healing (0 total damage) [67 healing].
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The Horrid Thing picks up (g.):
thick cashmere cloak of Iron Throne (2 def, 9 armour).
The Horrid Thing picks up (k.):
insulating dwarven-steel helm of dexterity (+3) (0 def, 4 armour).
The Horrid Thing picks up (v.):
cleansing yew totem of stinging [power 260] (15 cooldown).
The Horrid Thing is no longer surging arcane power.

There is a way to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).