Cor the level 33 Ghoul Adventurer by Glove

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceGhoul
ClassAdventurer
Level / Exp33 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength75.845727509167 (base 60)
Dexterity70 (base 60)
Constitution87.845727509167 (base 60)
Magic76 (base 60)
Willpower72 (base 60)
Cunning66 (base 60)

Resources

Mana629/629
Vim153/153
Life1146/1146
Positive0/146
Stamina291/291
Healing Factor1.28
Regeneration2.24

Speed

Mental+11%
Attack0%
Movement+10%
Spell+11%
Global+80%

Vision

Sight10
Lite4

Offense: Mainhand

Damage125
Accuracy61
Crit Chance30%
APR17
Speed0.90

Offense: Spell

Spellpower64.1
Crit Chance32%
Speed0.9009009009009

Offense: Mind

Mindpower52.6
Crit Chance26%
Speed1

Offense: Damage Bonus

Acid+10%
Physical+31%
Mind+10%
All0%
Darkness+25%
Light+35%
Temporal+25%
Arcane+4%
Lightning+15%
Nature+10%

Defense: Base

Armour (hardiness)20 (70%)
Defense31.5
Ranged Defense33.5
Fatigue0
Physical Save46.430669752139
Spell Save40.6
Mental Save44.1

Defense: Resistances

Darkness+ 26%( 70%)
Acid+ 20%( 70%)
Light+ 56%( 70%)
Temporal+ 26%( 70%)
Nature+ 40%( 70%)
Physical+ 30%( 70%)
Lightning+ 34%( 70%)
All+ 15%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance54%
Fear Resistance100%
Poison Resistance95%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Shadow magic1.00
5/5
5/5
5/5
5/5
Corruption / Blood1.00
5/5
5/5
5/5
5/5
Corruption / Bone1.00
5/5
5/5
5/5
5/5
Spell / Phantasm1.00
5/5
5/5
5/5
5/5
Corruption / Sanguisuge1.00
5/5
5/5
5/5
5/5
Cunning / Lethality1.00
5/5
5/5
5/5
5/5

Generic Talents

Undead / Ghoul1.10
5/5
5/5
5/5
5/5
Technique / Combat training1.00
5/5
5/5
5/5
5/5
5/5
Celestial / Light1.00
5/5
5/5
5/5
5/5
Spell / Staff combat1.00
5/5
5/5
5/5
5/5
Corruption / Torment1.00
5/5
5/5
5/5
5/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
failed
failed
done
active
active
active
active
failed
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


A part of Cor's bone shield regenerates.


There is a way to the lake of Nur here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


You gain 0.10 gold from the transmogrification of
steel torque of kinetic psionic shield [power 45] (20 cooldown).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (17/17, 17.5-21 power, 2 apr).
You gain 5.70 gold from the transmogrification of
heroic rough leather gloves of strength (+2) (0 def, 4 armour).
You gain 4.80 gold from the transmogrification of
shimmering ash magestaff of protection (15-18 power, 3 apr, lightning damage).
You gain 4.57 gold from the transmogrification of
ash starstaff of wizardry (15-18 power, 3 apr, light damage).
You gain 3.49 gold from the transmogrification of
arcing steel greatmaul of vileness (23-34.5 power, 2 apr).
You gain 4.01 gold from the transmogrification of
arcing steel greatmaul of corruption (28.5-42.75 power, 2 apr).
You gain 25.00 gold from the transmogrification of
Ring of Growth.
You gain 1.03 gold from the transmogrification of
teleportation rune of the titan (range 114).
You gain 2.20 gold from the transmogrification of
phase door rune of the duelist (range 12; power 32; dur 4).
You gain 0.62 gold from the transmogrification of
manasurge rune (841% regen over 10 turns; 42 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 20%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 305 over 5 turns).
There is a way to the old forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: learnt lore).


Saving done.