











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Reaver |
Level / Exp | 34 / 44% |
Size | medium |
Lifes / Deaths | Killed by Spellblaze Crystal at level 13 on the 33rd Dusk 122nd year of Ascendancy at 01:57 0 / 6Killed by Emelyrita the cutpurse at level 20 on the 4th Haze 122nd year of Ascendancy at 17:02 Killed by Ce'Nyldaretha the degenerated skeleton archer at level 20 on the 24th Haze 122nd year of Ascendancy at 02:06 Killed by Subject Z at level 23 on the 30th Haze 122nd year of Ascendancy at 07:42 Killed by Vorilrabeth the giant red ant at level 24 on the 42nd Haze 122nd year of Ascendancy at 18:27 Killed by Layusema the shadowblade at level 34 on the 46th Regrowth 123rd year of Ascendancy at 02:23 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 20 (base 20) |
Constitution | 23 (base 10) |
Magic | 86 (base 60) |
Willpower | 24 (base 10) |
Cunning | 78 (base 60) |
Resources
Life | 791/791 |
Mana | 412/412 |
Vim | 0/111 |
Healing Factor | 1.3099022211822 |
Regeneration | 10.806693324753 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
See Stealth | 21 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 75 |
Accuracy | 52 |
Crit Chance | 36% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 52 |
Crit Chance | 36% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Blight | +66% |
Arcane | +17% |
Cold | +18% |
All | +12% |
Darkness | +17% |
Light | +17% |
Temporal | +18% |
Physical | +17% |
Mind | +30% |
Offense: Damage Penetration
Light | +30% |
Blight | +40% |
Cold | +40% |
Fire | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 36.438049796217 (38.594633868923%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 53 |
Mental Save | 56 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 60%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 52%( 70%) |
All | + 26%( 70%) |
Lightning | + 46%( 70%) |
Light | + 30%( 70%) |
Temporal | + 46%( 70%) |
Mind | + 35%( 70%) |
Darkness | + 52%( 70%) |
Fire | + 40%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Silence Resistance | 81% |
Disarm Resistance | 23% |
Knockback Resistance | 22% |
Confusion Resistance | 58% |
Stun Resistance | 73% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 6 times. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Corruption / Vim | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Discord |
talent | Overkill |
talent | Chant of Fortitude |
talent | Infestation |
talent | Ruin |
talent | Defensive Posture |
talent | Bone Shield |
beneficial effect | Increases defense by 10. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by stone troll. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by carrion worm mass. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by carrion worm mass. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed wretchling eyeball. * You've found the needed sandworm tooth. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +23% Stun/Frz- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+3 eff.) Blind- +23% Confus- +15% ---------- misc Light +8 See.Stealth +21 See.Invis +18 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Defense +31 (+8 eff.) Resists +6% fire +7% cold Mind.save +18 (+6 eff.) HP.reg +4.00 Heal.mod +10% A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 6 arcane 7 blight Dmg.mod +5% arcane +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +7% blight Unarmed combat: Power 119% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +7 arcane On Crit.r2 +7 blight On Hit: 20% Soul Rot 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% blight ----- def ----- Resists +6% lightning +3% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 51 lightning damage and will be dazed for 1 turn (257 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Res.pen +15% cold ----- def ----- Resists +3% blight Max.HP +27.00 Disarm- +23% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +18% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Armour +8 Resists +9% nature Spell.save +12 (+4 eff.) HP.reg +4.00 Heal.mod +10% Stun/Frz- +29% Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) Dmg.mod +5% darkness +6% temporal +5% light +5% physical Res.pen +5% light Melee Ret 6 light ----- def ----- Resists +11% lightning +3% fire Phys.save +14 (+7 eff.) Spell.save +14 (+4 eff.) Mind.save +11 (+4 eff.) Stun/Frz- +20% Amulets make your neck look great! |
In main hand | ![]() 5.0 T3 staff 1H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +9 (+3 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% blight +6% cold Res.pen +15% fire Acc +10 (+3 eff.) ----- def ----- Resists +6% acid +6% light +12% mind +12% blight Confus- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Mag +4 Cun +8 Con dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Defense +16 (+4 eff.) Spell.save +6 (+2 eff.) Stealth +10 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | ![]() 5.0 T3 staff 1H weapon [Ego+] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +6% Phys.pwr +8 (+3 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +20% blight Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +27% temporal +35% darkness +18% cold Spell.save +9 (+3 eff.) Def/telep +50 Res/telep +40% Dur/telep +49% ---------- misc Max.mana +64.00 Max.vim +20.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Wil +1 Mag dps ---------- Crit.mult +13.00% Spell.pwr +8 (+2 eff.) Dmg.mod +9% blight +7% fire Res.pen +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +12% fire +14% cold Res.Cap +3% all Phys.save +13 (+6 eff.) Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Con dps ---------- Crit.mult +13.00% Spell.pwr +8 (+2 eff.) Dmg.mod +7% blight +7% fire +6% physical Res.pen +15% physical Acc +20 (+7 eff.) ----- def ----- Armour +4 Die.at -80.00 life Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +3 Cun +5 Con dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +9% acid On Hit (Melee): * 10% chance to reduce armor by 41% ----- def ----- Armour +8 ---------- misc See.Invis +12 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex +3 Con dps ---------- Dmg.mod +11% lightning Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +22% lightning +9% acid Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Cun +5 Con dps ---------- Mind.crit +8% Crit.mult +15.00% Phys.pwr +9 (+3 eff.) Res.pen +5% mind On Hit (Melee): * 20% chance to slow global speed by 49% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Defense +10 (+3 eff.) Resists +3% physical +3% fire Crit.chn- 15.00% Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +22% Pinning- +10% Rings make your fingers look great! |
![]() 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Nature/Disrupt/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con +7 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +9% acid +7% lightning +9% cold +8% fire +3% all Spell.save +9 (+3 eff.) Max.HP +18.00 Disarm- +21% Sharp, long, and deadly. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Disrupt While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +14 (+5 eff.) Res.pen +15% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +8% acid +15% lightning +7% blight Phys.save +16 (+8 eff.) ---------- misc Size +2 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +5 Con ----- def ----- Defense +2 (+1 eff.) Resists +6% mind +1% physical Spell.save +17 (+5 eff.) Mind.save +7 (+3 eff.) Disarm- +20% ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Res.pen +25% blight +10% arcane On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% fire +6% lightning +6% cold ---------- misc Max.vim +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun +7 Con dps ---------- Mind.crit +6% Mind.pwr +3 (+1 eff.) Dmg.mod +36% nature Res.pen +10% mind Melee Ret 2 fire ----- def ----- Resists +33% nature +13% all Mind.save +16 (+5 eff.) Poison- +30% Disease- +44% ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +18% blight +7% light +8% darkness ----- def ----- Resists +18% blight +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical Apr +1 ----- def ----- Armour +1 Defense +30 (+8 eff.) Resists +6% lightning +5% temporal Crit.chn- 5.00% A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +16 (+8 eff.) Mind.save +10 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Wil +3 Con dps ---------- Phys.pwr +19 (+6 eff.) Melee+ 8 lightning Dmg.mod +4% lightning Res.pen +15% lightning ----- def ----- Armour +3 Fatigue +5% Resists +20% lightning +6% darkness +3% blight +3% fire +3% acid Disarm- +29% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 152% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +14 lightning On Hit: 10% Disarm 5 On Hit: 10% Lightning Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Wil +5 Con dps ---------- Mind.crit +2% Dmg.mod +12% cold On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +4 Fatigue +4% Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +12% nature +6% lightning Acc +20 (+7 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +18% nature +12% mind A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 43.0 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Con ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +3% Resists +2% all Phys.save +6 (+3 eff.) A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Resists +10% blight Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was hardened by the digestive sack. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +3% light +12% darkness +5% arcane Cut- +20% Teleport- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee Ret 17 fire ----- def ----- Resists +8% blight +7% fire +10% darkness ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 26 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 10 mind On Hit (Melee): * 10% chance to slow global speed by 49% * 10 arcane resource burn ----- def ----- Resists +6% nature +3% darkness Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 17 cooldown 100% to reduce fatigue by 29% for 2 turns. 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Resists +10% blight Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. It was hardened by the digestive sack. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +7 Str +4 Dex +1 Con dps ---------- Res.pen +10% darkness Fire a magical bolt dealing 196 fire damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By lfaslkasx the Cornac Reaver level 34
45th Regrowth 123rd year of Ascendancy at 05:47 see stats
By lfaslkasx the Cornac Reaver level 30
5th Decay 122nd year of Ascendancy at 14:06 see stats
By lfaslkasx the Cornac Reaver level 24
42nd Haze 122nd year of Ascendancy at 00:46 see stats
By lfaslkasx the Cornac Reaver level 31
4th Regrowth 123rd year of Ascendancy at 06:17 see stats
By lfaslkasx the Cornac Reaver level 28
78th Haze 122nd year of Ascendancy at 01:41 see stats
By lfaslkasx the Cornac Reaver level 10
18th Dusk 122nd year of Ascendancy at 23:46 see stats
By lfaslkasx the Cornac Reaver level 20
2nd Haze 122nd year of Ascendancy at 07:37 see stats
By lfaslkasx the Cornac Reaver level 30
80th Haze 122nd year of Ascendancy at 16:44 see stats
By lfaslkasx the Cornac Reaver level 31
26th Regrowth 123rd year of Ascendancy at 19:27 see stats
By lfaslkasx the Cornac Reaver level 28
79th Haze 122nd year of Ascendancy at 17:50 see stats
By lfaslkasx the Cornac Reaver level 7
2nd Mirth 122nd year of Ascendancy at 20:51 see stats
By lfaslkasx the Cornac Reaver level 11
21st Dusk 122nd year of Ascendancy at 09:49 see stats
By lfaslkasx the Cornac Reaver level 24
41st Haze 122nd year of Ascendancy at 03:08 see stats
By lfaslkasx the Cornac Reaver level 27
69th Haze 122nd year of Ascendancy at 05:06 see stats
By lfaslkasx the Cornac Reaver level 20
4th Haze 122nd year of Ascendancy at 15:59 see stats
Log
Talent Epidemic is ready to use.
Talent Virulent Disease is ready to use.
Talent Chant of Fortitude is ready to use.
Lfaslkasx activates Chant of Fortitude.
Rested for 6 turns (stop reason: taken damage).
Something hits lfaslkasx for 22 fire damage.
Resting starts...
Lfaslkasx is free from the hex.
Talent Infestation is ready to use.
Talent Bone Shield is ready to use.
Talent Catalepsy is ready to use.
Talent Acid Strike is ready to use.
Talent Overkill is ready to use.
Lfaslkasx activates Overkill.
Lfaslkasx activates Infestation.
Talent Infusion: Healing is ready to use.
Lfaslkasx activates Bone Shield.
Talent Defensive Posture is ready to use.
Lfaslkasx activates Defensive Posture.
Rested for 23 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Dread is not silenced anymore.
Lfaslkasx casts Dark Portal.