









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
FlexSpec Respec Limitation Relaxer 1.5.5Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 35 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 5 on the 22nd Voratun 122nd year of Ascendancy at 02:07 0 / 8Killed by thief at level 8 on the 15th Profit 122nd year of Ascendancy at 19:05 Killed by greater gwelgoroth at level 12 on the 7th Wealth 122nd year of Ascendancy at 21:48 Killed by Xyba the bloated horror at level 18 on the 6th Loss 122nd year of Ascendancy at 07:12 Killed by fire drake at level 24 on the 19th Steel 123rd year of Ascendancy at 10:51 Killed by armoured skeleton warrior at level 25 on the 40th Steel 123rd year of Ascendancy at 19:43 Killed by fire wyrm at level 27 on the 20th Gold 123rd year of Ascendancy at 18:15 Killed by Xanywen the black bear at level 35 on the 4th Dearth 123rd year of Ascendancy at 12:42 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 18 (base 12) |
| Constitution | 74 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 41 (base 28) |
| Cunning | 18 (base 11) |
Resources
| Life | 1284/1284 |
| Stamina | 292/292 |
| Healing Factor | 1.6434426229508 |
| Regeneration | 9.1499440064365 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 50 |
| Crit Chance | 64% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Temporal | +22% |
| Physical | +53% |
| Fire | +12% |
| All | +2% |
Offense: Damage Penetration
| Arcane | +5% |
| Physical | +20% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 30 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 61 |
| Mental Save | 44 |
Defense: Resistances
| Lightning | + 37%( 70%) |
| Physical | + 29%( 70%) |
| Temporal | + 27%( 70%) |
| Fire | + 21%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 22%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 10% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the lost anorithil from death by faeros. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 119. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed pouch of faeros ash. * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beakhad (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +8% cold Max.HP +40.00 HP.reg +0.80 Heal.mod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of iron boots. |
| Light source | survivor's brass lantern of the zealot2.0 T1 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +5 (+2 eff.) Spell.save +6 (+1 eff.) Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+3 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.6 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 183.91 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. This object's appearance was changed to ???. |
| Tool | Salinn the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +2 Con dps ---------- Res.pen +5% arcane ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue -13% Resists +5% arcane +6% physical ---------- misc Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Ce'Nerathra'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +8 Str +3 Dex dps ---------- Phys.crit +6.0% Dmg.mod +11% lightning +6% physical Acc +4 (+1 eff.) ----- def ----- Resists +22% lightning Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Layiwen the stralite greatmaul (72-108 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing * wounds the target for 7 turns: 22 bleeding, 70% reduced healing While equipped: Stats +1 Str +1 Mag +2 Cun +1 Con dps ---------- Phys.crit +32.0% Phys.pwr +26 (+5 eff.) On Hit (Melee): * 10 arcane resource burn ---------- misc See.Invis +9 Massive two-handed mauls. This object's appearance was changed to stralite greatsword. |
| On hands | Lisotira the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Resists +3% temporal Spell.save +6 (+1 eff.) Mind.save +3 (+1 eff.) HP.reg +1.10 Stun/Frz- +20% ---------- misc Stam/turn +0.60 Max.stam +13.00 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to iron gauntlets. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+5 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This object's appearance was changed to steel plate armour. |
| Cloak | Kynarigen the Boltstar (10 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +10 (+5 eff.) Rng.Def +9 (+4 eff.) Resists +3% lightning Mind.save +6 (+2 eff.) Max.HP +31.00 Blind- +20% Disease- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Around neck | serendipitous gold amulet of dexterity (+14)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +14 Lck +5 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Unseen.red 13% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Inventory
wild infusion (resist 18%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (314.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 383.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 11 for 9 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 11) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 9; dur 18; see dragon)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 25) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any dragon around. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 178 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
Ce'Nydheta the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +20% mind ----- def ----- Resists +36% acid +9% darkness +18% blight +6% fire +9% mind Spell.save +26 (+6 eff.) Rings can have magical properties. |
Galerorion the Abyssknight0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% fire +15% darkness +17% cold Res.pen +25% fire ----- def ----- Resists +15% fire +34% cold Rings can have magical properties. |
Moon (30-39 power, 30 apr)1.0 T3 dagger 1H weapon Reqs Cun 24,Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 30.0 - 39.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Zubyyawen the stralite greatmaul (56.5-84.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 56.5 - 84.8 Acid Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +24 nature +24 temporal +20 mind On Hit: * 30 arcane resource burn While equipped: dps ---------- Res.pen +20% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% lightning +6% temporal +6% darkness +9% cold +6% nature Massive two-handed mauls. |
stralite greatmaul (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Normal] Power 54.0 - 81.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
Strikemire4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +8 On Crit.r2 +6 lightning On Hit: * 57% chance to daze at end of turn While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning ----- def ----- Resists +12% acid +9% temporal +6% darkness +6% cold +5% arcane Longbows are used to shoot arrows at your foes. |
voratun longsword 'Sootwild' (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 darkness On Hit: * 40% chance to blind While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +25% light Acc +8 (+3 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +18% darkness Disarm- +47% Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
insidious dwarven-steel mace of dampening (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature/Disrupt Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +21 insidious poison While equipped: ----- def ----- Resists +9% acid +9% fire +13% lightning +10% cold Spell.save +8 (+2 eff.) Blunt and deadly. |
voratun mace 'Abysswill' (47.5-66.5 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 nature +16 temporal While equipped: dps ---------- Dmg.mod +18% fire Res.pen +25% fire ----- def ----- Resists +24% acid Blunt and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+6 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Lelydil (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature This natural venom should be returned to the wyrm. This natural mindstar calls for a summoner. Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +17% acid +8% fire +7% cold +8% physical Res.pen +12% acid +4% fire +4% cold +6% physical Melee Ret 5 acid ----- def ----- Armour +4 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +12% acid +6% temporal Phys.save +12 (+4 eff.) Spell.save +7 (+1 eff.) Mind.save +3 (+1 eff.) HP.reg +0.50 Disease- +10% ---------- misc Equi/ret +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zanastir (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +3 Mag +6 Cun +2 Con dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +10 (+5 eff.) Dmg.mod +9% mind Res.pen +10% mind ---------- misc Psi/ret +0.20 Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Firesun' (13.5-14.85 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 13.5 - 14.9 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 mind On Crit.r2 +8 fire While equipped: Stats +3 Cun dps ---------- Mind.crit +6% Mind.pwr +8 (+4 eff.) Dmg.mod +21% lightning +13% fire +16% cold ---------- misc Equi/ret +0.08 Psi/ret +0.12 Hate/m.crit +3.00 Telepathy All Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Ravensweeper' (13.5-14.85 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +10.5% Atk.spd 100% On Crit.r2 +12 arcane +4 darkness On Hit: * Slows global speed by 13% * 13% chance to corrode armour by 30% While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +4% Crit.mult +16.00% Mind.pwr +8 (+4 eff.) Dmg.mod +3% darkness ----- def ----- Resists +5% arcane Phys.save +8 (+3 eff.) Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
reinforced leather sling 'Ce'Nissra'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit.r1 +6 physical While equipped: dps ---------- Phys.crit +4.0% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Dmg.mod +16% physical Res.pen +17% physical Phasing +23% Acc +5 (+2 eff.) ---------- misc Max.hate +2.00 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Aderaba'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: Stats +2 Dex ----- def ----- Armour +4 Resists +6% acid +2% physical Phys.save +6 (+2 eff.) Poison- +15% Silence- +25% Confus- +10% Knockbk- +10% Teleport- +5% Slings are used to hurl stones or metal shots at your foes. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+3 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Morningquake the yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 1H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +9 Wil dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire Melee Ret 16 light ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite steamsaw of acid resistance (+20%) (33-49.5 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 33.0 - 49.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +67 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +20% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon Reqs Dex 24 [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Hykor (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +14 temporal +14 nature +4 arcane On Hit.r1 +12 blight On Crit.r2 +14 fire While equipped: dps ---------- All.spd +4% Dmg.mod +3% blight Res.pen +11% nature +11% fire ----- def ----- Resists +3% acid +6% cold +7% all Phys.save +10 (+3 eff.) Silence- +15% One-handed war axes. |
Isalessra the stralite waraxe (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 light Against +15% Undead While equipped: dps ---------- Dmg.mod +30% mind Res.pen +25% blight ----- def ----- Resists +12% blight One-handed war axes. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +10 Mana/turn +0.16 Max.mana +24.00 Infravis +4 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Zerykhad (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +15% physical Acc +6 (+2 eff.) Apr +3 ----- def ----- Defense +3 (+2 eff.) Fatigue -5% Die.at -80.00 life Heal.mod +25% ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hurindil (3 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +8 (+1 eff.) Dmg.mod +18% lightning +9% physical Res.pen +10% physical ----- def ----- Defense +3 (+2 eff.) Resists +27% lightning +5% physical Phys.save +9 (+3 eff.) ---------- misc Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
elven-silk robe 'Duathelstone' (5 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +8 (+4 eff.) Dmg.mod +12% lightning +17% physical +23% darkness Res.pen +32% darkness +14% physical On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to inflict 15% damage reduction ----- def ----- Defense +5 (+3 eff.) Resists +6% lightning ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betheldatha (4 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Str +8 Dex +5 Cun ----- def ----- Armour +3 Defense +4 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% Phys.save +9 (+3 eff.) Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Aeruwe (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +9% temporal +9% darkness +3% blight +6% nature +6% mind +6% acid Phys.save +18 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chalerig (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% ----- def ----- Defense +2 (+1 eff.) Resists +12% cold +9% mind +12% fire Blind- +20% ---------- misc Equi/ret +2.36 Psi/ret +2.10 Hate/ret +1.80 A pointy cloth hat, very wizardly... |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of Eternal Night (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Decayed Visage (9 def, 0 armour)1.0 T3 head armor Reqs Mag 25 [Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +5 Mag +5 Wil dps ---------- Spell.crit +3% Dmg.mod +9% blight +5% arcane Melee Ret 4 darkness 10 vim draining blight ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 7%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+8 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 11%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Zorain (9 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Fatigue +4% Resists +2% physical Crit.dmg- 10.00% Phys.save +15 (+5 eff.) Mind.save +20 (+6 eff.) Poison- +25% Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to iron helm. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... This object's appearance was changed to steel plate armour. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
marauder's reinforced leather armour of the hero (8 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +14 Str +14 Dex +7 Mag +7 Wil +4 Cun ----- def ----- Armour +7 Defense +8 (+4 eff.) Fatigue +8% Phys.save +10 (+3 eff.) Max.HP +46.00 A suit of armour made of leather. |
iron plate armour 'Skywilter' (10 def, 11 armour)17.0 T1 massive armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee Ret 20 mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +20% Mind.save +13 (+4 eff.) ---------- misc Psi/ret +0.20 Max.hate +4.00 A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+3 eff.) Rng.Def +10 (+5 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Umbrawing (8 def, 8 armour, 120.5 block)7.0 T3 shield armor [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% physical Melee Ret 15 fire ----- def ----- Armour +8 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +12% fire +6% darkness +15% cold ---------- misc Talents +3 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Tarruneg the Biletrial (22/22, 18.5-25.9 power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 18.5 - 25.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 22 Ranged+ +14 lightning +12 blight +28 nature +8 arcane On Crit.r2 +24 nature On Hit: * Slows global speed by 40% * 25% chance for lightning to arc to a second target Arrows are used with bows to pierce your foes to death. |
154 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Hurotorig the Glitterweeper (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +4.0% Dmg.mod +9% light Acc +4 (+1 eff.) Melee Ret 20 physical ----- def ----- Fatigue -6% Resists +3% physical Max.HP +30.00 Heal.mod +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aluhek the pouch of dwarven-steel shots (23/23, 35-42 power, 16 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Arcane Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +16 Crit +5.0% Capacity 23 On Hit.r1 +4 arcane +12 fire On Crit.r2 +8 arcane +4 physical While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
arcing pouch of stralite shots of accuracy (17/17, 43.5-52.2 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane/Master Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +20 Apr +5 Crit +5.5% Capacity 17 Ranged+ +11 lightning On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
Borerayon the Gorewilter [power 18] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 12 nature ----- def ----- Resists +9% blight Mind.save +30 (+10 eff.) Cut- +15% Confus- +30% Pinning- +10% ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of thorny skin 'Morningraider' [power 57] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% light Melee Ret 20 light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +9% light ---------- misc Light +3 Harden the skin for 7 turns increasing armour by 57 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of cure ailments 'Tirak' [power 2] (10 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Con ----- def ----- Resists +3% blight +6% lightning Phys.save +9 (+3 eff.) ---------- misc Talents +3 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 61 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. This item has been sent to the Item's Vault. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Macken the Dwarf Berserker level 31
27th Stralite 123rd year of Ascendancy at 04:09 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Macken the Dwarf Berserker level 34
4th Dearth 123rd year of Ascendancy at 00:04 see stats
Catch that Plumpkin! (Nightmare (Adventure) difficulty)
Finish the Plumpkin event.By Macken the Dwarf Berserker level 21
11st Iron 123rd year of Ascendancy at 22:46 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Macken the Dwarf Berserker level 13
14th Wealth 122nd year of Ascendancy at 18:35 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Macken the Dwarf Berserker level 32
39th Stralite 123rd year of Ascendancy at 20:08 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Macken the Dwarf Berserker level 17
21st Dearth 122nd year of Ascendancy at 13:14 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Macken the Dwarf Berserker level 19
23rd Loss 122nd year of Ascendancy at 13:47 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Macken the Dwarf Berserker level 31
24th Stralite 123rd year of Ascendancy at 00:01 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Macken the Dwarf Berserker level 16
6th Dearth 122nd year of Ascendancy at 05:18 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Macken the Dwarf Berserker level 10
18th Profit 122nd year of Ascendancy at 13:50 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Macken the Dwarf Berserker level 20
24th Loss 122nd year of Ascendancy at 06:00 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Macken the Dwarf Berserker level 30
19th Stralite 123rd year of Ascendancy at 14:02 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Macken the Dwarf Berserker level 21
2nd Shortage 122nd year of Ascendancy at 15:18 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Macken the Dwarf Berserker level 29
14th Stralite 123rd year of Ascendancy at 12:47 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Macken the Dwarf Berserker level 18
40th Dearth 122nd year of Ascendancy at 11:22 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Macken the Dwarf Berserker level 5
20th Voratun 122nd year of Ascendancy at 07:47 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Macken the Dwarf Berserker level 24
19th Steel 123rd year of Ascendancy at 20:25 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Macken the Dwarf Berserker level 10
19th Profit 122nd year of Ascendancy at 17:46 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Macken the Dwarf Berserker level 19
10th Loss 122nd year of Ascendancy at 23:04 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Macken the Dwarf Berserker level 31
33rd Stralite 123rd year of Ascendancy at 02:09 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Macken the Dwarf Berserker level 26
11st Gold 123rd year of Ascendancy at 14:08 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Macken the Dwarf Berserker level 27
20th Gold 123rd year of Ascendancy at 18:16 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Macken the Dwarf Berserker level 30
19th Stralite 123rd year of Ascendancy at 23:10 see stats
Log
You can not use objects while sleeping!
Macken is suffering from insomnia.
Macken's armour is more intact.
Macken has regained its confidence.
Macken no longer revels in blood quite so much.
Macken receives 99 healing.
Nightmare from Xanywen the black bear hits Macken for 31 darkness damage.
Xanywen the black bear uses Psyshot.
--------------------------------
You can not use objects while sleeping!
You can not use objects while sleeping!
Xanywen the black bear hits Macken for 35 nature damage.
Xanywen the black bear's Psyshot hits Macken for 149 mind, 0 arcane, 9 fire (158 total damage).
Macken hits Xanywen the black bear for 31 physical, 12 temporal (43 total damage).
Macken the level 35 dwarf berserker was slimed to death by Xanywen the black bear on level 3 of Bearscape.
--------------------------------
You are asleep and unable to move!
Macken is free from the nightmare.
You have no more lives left.
Macken has finished recovering.
Macken deactivates Berserker Rage.
Macken's rage subsides!
Macken is no longer suffering from insomnia.
Macken's skin returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Xanywen the black bear's Psyshot killed Macken!
Saving done.

































































































































