Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Notes to Self 1.0.6Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Steamtech UI 1.1.4 Alternate Zones Option 1.0.6Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Timed Rest 1.0.6Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 41 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by rattlesnake at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:23 / 94Killed by giant spider at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:10 Killed by Spellblaze Crystal at level 10 on the 8th Flare 122nd year of Ascendancy at 15:37 Killed by Vorireba the green worm mass at level 12 on the 3rd Dusk 122nd year of Ascendancy at 13:10 Killed by Shardskin at level 13 on the 5th Dusk 122nd year of Ascendancy at 03:49 Killed by orc warrior at level 18 on the 26th Dusk 122nd year of Ascendancy at 10:34 Killed by skeleton master archer at level 20 on the 32nd Dusk 122nd year of Ascendancy at 10:17 Killed by ghoul at level 21 on the 36th Dusk 122nd year of Ascendancy at 11:26 Killed by Yvatira the master vampire at level 21 on the 36th Dusk 122nd year of Ascendancy at 13:11 Killed by skeleton warrior at level 22 on the 40th Dusk 122nd year of Ascendancy at 15:05 Killed by elder vampire at level 22 on the 40th Dusk 122nd year of Ascendancy at 22:33 Killed by devourer at level 22 on the 41st Dusk 122nd year of Ascendancy at 05:05 Killed by large brown snake at level 22 on the 41st Dusk 122nd year of Ascendancy at 05:34 Killed by skeleton warrior at level 22 on the 41st Dusk 122nd year of Ascendancy at 06:04 Killed by bandit at level 22 on the 41st Dusk 122nd year of Ascendancy at 06:57 Killed by thief at level 22 on the 41st Dusk 122nd year of Ascendancy at 07:06 Killed by thief at level 23 on the 41st Dusk 122nd year of Ascendancy at 07:39 Killed by master vampire at level 23 on the 41st Dusk 122nd year of Ascendancy at 07:58 Killed by skeleton warrior at level 23 on the 41st Dusk 122nd year of Ascendancy at 18:49 Killed by ghoulking at level 24 on the 42nd Dusk 122nd year of Ascendancy at 09:29 Killed by vampire lord at level 24 on the 42nd Dusk 122nd year of Ascendancy at 19:24 Killed by skeleton warrior at level 24 on the 42nd Dusk 122nd year of Ascendancy at 21:20 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 22:08 Killed by The Master at level 24 on the 42nd Dusk 122nd year of Ascendancy at 22:37 Killed by skeleton mage at level 24 on the 47th Dusk 122nd year of Ascendancy at 06:41 Killed by elven cultist at level 26 on the 57th Dusk 122nd year of Ascendancy at 03:08 Killed by Cyriratta the mean looking elven guard at level 26 on the 57th Dusk 122nd year of Ascendancy at 04:49 Killed by Cyriratta the mean looking elven guard at level 26 on the 57th Dusk 122nd year of Ascendancy at 05:32 Killed by elven corruptor at level 26 on the 57th Dusk 122nd year of Ascendancy at 06:27 Killed by elven corruptor at level 26 on the 57th Dusk 122nd year of Ascendancy at 07:13 Killed by Lisewyn the elven warrior at level 26 on the 57th Dusk 122nd year of Ascendancy at 09:05 Killed by elven cultist at level 26 on the 57th Dusk 122nd year of Ascendancy at 10:42 Killed by Isynne the vampire at level 27 on the 68th Dusk 122nd year of Ascendancy at 10:29 Killed by Golbug the Destroyer at level 27 on the 69th Dusk 122nd year of Ascendancy at 07:31 Killed by orc soldier at level 27 on the 69th Dusk 122nd year of Ascendancy at 08:09 Killed by Islyba the weaver patriarch at level 28 on the 72nd Dusk 122nd year of Ascendancy at 20:27 Killed by Islyba the weaver patriarch at level 28 on the 72nd Dusk 122nd year of Ascendancy at 21:06 Killed by Islyba the weaver patriarch at level 28 on the 72nd Dusk 122nd year of Ascendancy at 21:54 Killed by skeleton master archer at level 29 on the 73rd Dusk 122nd year of Ascendancy at 10:43 Killed by orc soldier at level 30 on the 77th Dusk 122nd year of Ascendancy at 13:55 Killed by orc elite berserker at level 30 on the 77th Dusk 122nd year of Ascendancy at 19:23 Killed by Warmaster Gnarg at level 30 on the 77th Dusk 122nd year of Ascendancy at 20:25 Killed by Warmaster Gnarg at level 30 on the 77th Dusk 122nd year of Ascendancy at 21:16 Killed by Warmaster Gnarg at level 30 on the 77th Dusk 122nd year of Ascendancy at 21:55 Killed by orc pyromancer at level 30 on the 77th Dusk 122nd year of Ascendancy at 22:30 Killed by Warmaster Gnarg at level 30 on the 77th Dusk 122nd year of Ascendancy at 23:24 Killed by orc pyromancer at level 30 on the 78th Dusk 122nd year of Ascendancy at 04:26 Killed by degenerated skeleton warrior at level 30 on the 4th Haze 122nd year of Ascendancy at 08:08 Killed by naga myrmidon at level 31 on the 10th Haze 122nd year of Ascendancy at 03:32 Killed by naga myrmidon at level 31 on the 10th Haze 122nd year of Ascendancy at 10:28 Killed by ghoulking at level 32 on the 11st Haze 122nd year of Ascendancy at 18:26 Killed by Pale Drake at level 32 on the 20th Haze 122nd year of Ascendancy at 06:09 Killed by Massok the Dragonslayer at level 33 on the 33rd Haze 122nd year of Ascendancy at 06:25 Killed by Aluin the Fallen at level 33 on the 40th Haze 122nd year of Ascendancy at 09:32 Killed by heavy bone giant at level 35 on the 61st Haze 122nd year of Ascendancy at 03:54 Killed by Liseriarin the giant yellow ant at level 35 on the 61st Haze 122nd year of Ascendancy at 04:40 Killed by Beloth the ghast at level 35 on the 61st Haze 122nd year of Ascendancy at 08:10 Killed by skeleton master archer at level 35 on the 61st Haze 122nd year of Ascendancy at 12:51 Killed by The Shade of Telos at level 36 on the 61st Haze 122nd year of Ascendancy at 16:00 Killed by The Shade of Telos at level 36 on the 61st Haze 122nd year of Ascendancy at 16:57 Killed by orc high pyromancer at level 37 on the 68th Haze 122nd year of Ascendancy at 11:29 Killed by orc soldier at level 37 on the 68th Haze 122nd year of Ascendancy at 13:21 Killed by Kra'Tor the Gluttonous at level 37 on the 68th Haze 122nd year of Ascendancy at 21:29 Killed by Xanilekira the orc necromancer at level 38 on the 78th Haze 122nd year of Ascendancy at 02:17 Killed by Betyba the eternal bone giant at level 38 on the 78th Haze 122nd year of Ascendancy at 08:31 Killed by Xanilekira the orc necromancer at level 38 on the 78th Haze 122nd year of Ascendancy at 09:19 Killed by Betuwe the orc corruptor at level 38 on the 78th Haze 122nd year of Ascendancy at 12:24 Killed by runed bone giant at level 38 on the 78th Haze 122nd year of Ascendancy at 23:17 Killed by armoured skeleton warrior at level 38 on the 79th Haze 122nd year of Ascendancy at 00:22 Killed by armoured skeleton warrior at level 38 on the 79th Haze 122nd year of Ascendancy at 01:06 Killed by skeleton mage at level 38 on the 79th Haze 122nd year of Ascendancy at 02:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 79th Haze 122nd year of Ascendancy at 03:19 Killed by skeleton master archer at level 38 on the 79th Haze 122nd year of Ascendancy at 13:00 Killed by fire wyrm at level 38 on the 3rd Decay 122nd year of Ascendancy at 05:46 Killed by Islelrada the orc master wyrmic at level 38 on the 3rd Decay 122nd year of Ascendancy at 08:50 Killed by Ariserin the storm wyrm at level 39 on the 4th Decay 122nd year of Ascendancy at 04:27 Killed by rimebark at level 39 on the 4th Decay 122nd year of Ascendancy at 12:16 Killed by fiery orc wyrmic at level 39 on the 7th Decay 122nd year of Ascendancy at 13:01 Killed by void horror at level 39 on the 7th Decay 122nd year of Ascendancy at 17:10 Killed by Fyrk, Faeros High Guard at level 40 on the 9th Decay 122nd year of Ascendancy at 12:44 Killed by Salowyn the orc berserker at level 40 on the 4th Regrowth 123rd year of Ascendancy at 15:03 Killed by orc berserker at level 41 on the 4th Regrowth 123rd year of Ascendancy at 23:50 Killed by orc elite berserker at level 41 on the 5th Regrowth 123rd year of Ascendancy at 00:37 Killed by Eluda the orc berserker at level 41 on the 5th Regrowth 123rd year of Ascendancy at 02:52 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 12:51 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 13:26 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 16:00 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 16:59 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 17:54 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 18:57 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 21:01 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 21:47 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 6th Regrowth 123rd year of Ascendancy at 22:33 Killed by Edile at level 41 on the 6th Regrowth 123rd year of Ascendancy at 22:38 |
Primary Stats
| Strength | 83 (base 64) |
| Dexterity | 21 (base 10) |
| Constitution | 59 (base 44) |
| Magic | 13 (base 7) |
| Willpower | 80 (base 60) |
| Cunning | 22 (base 12) |
Resources
| Life | 1173/1173 |
| Hate | 100/100 |
| Healing Factor | 0.99650000000001 |
| Regeneration | 0.249125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -59.999999999999% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Invisible | 2 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.825 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 92.2 (100%) |
| Defense | 22.925 |
| Ranged Defense | 22.925 |
| Fatigue | 51 |
| Physical Save | 78.175 |
| Spell Save | 49.516666666667 |
| Mental Save | 51.233333333333 |
Defense: Resistances
| All | + 15%( 74%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 26% |
| Confusion Resistance | 60% |
| Fear Resistance | 50% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 9 turns. While Heroism is active, you will only die when reaching -597 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 537 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Gloom |
| talent | Stalk |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 8%. Strength and Willpower are increased by 6. Poisons and diseases have a 18% chance of being neutralized each turn. Cursed Form |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of fire wyrm saliva. * You've found the needed black mamba head. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
| On feet | reinforced pair of voratun boots (0 def, 11 armour) reinforced pair of voratun boots (0 def, 11 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +4% Changes resistances: +9% acid / +15% fire / +10% cold / +10% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Duskoozer DuskoozerInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +10% darkness Physical save: +6 Spell save: +6 Mental save: +6 Only die when reaching: -60.00 life Mindpower: +9 Mental crit. chance: +7% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 97 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | steel ring of frost (+24%) steel ring of frost (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
| On fingers | warrior's steel ring of tenacity warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Disarm immunity: +23% Pinning immunity: +26% Knockback immunity: +23% Maximum life: +21.00 Rings can have magical properties. |
| Around waist | skylord's drakeskin leather belt of transcendence skylord's drakeskin leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +4 Wil / +4 Cun Physical save: +25 Spell save: +20 Mental save: +15 Mindpower: +9 A belt that goes around your waist. |
| In main hand | Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 129.08. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 196.62 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | enveloping elven-silk cloak of implacability (14 def, 0 armour) enveloping elven-silk cloak of implacability (14 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +14 Physical save: +21 Mental save: +10 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | protective stralite amulet of soulsearing protective stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 Changes resistances cap: +4% all Changes damage: +9% blight / +9% fire Critical mult.: +13.00% Physical save: +22 Spellpower: +10 Amulets can have magical properties. |
Inventory
regeneration infusion of the psychic (heal 404 over 5 turns) regeneration infusion of the psychic (heal 404 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 404 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 13%; cure mental, magical) wild infusion of the sneak (resist 13%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 13% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (470.00 temporal damage, removed from time 4 turns) Rune of the Rift (470.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 507.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savior's copper ring of nature (+20%) savior's copper ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Physical save: +6 Spell save: +6 Mental save: +6 Rings can have magical properties. |
sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +6 Cun / +6 Dex Life regen: +1.50 Maximum life: +74.00 Healing mod.: +19% Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Dagulach the hardened leather belt Dagulach the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +1 Wil / +3 Cun Critical mult.: +10.00% Mental save: +20 Mindpower: +2 Mental crit. chance: +7% A belt that goes around your waist. |
cashmere cloak of the hunter (2 def, 0 armour) cashmere cloak of the hunter (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 Defense: +2 Fatigue: -7% Maximum life: +49.00 Maximum stamina: +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brightdream (0 def, 3 armour) Brightdream (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 8 light Changes resistances: +12% cold / +5% arcane / +3% nature A pair of boots made of leather. |
insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +6% cold / +5% fire A pair of boots made of leather. |
searing voratun mail armour of fire resistance (5 def, 10 armour) searing voratun mail armour of fire resistance (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage (Melee): 21 acid / 15 fire Damage when hit (Melee): 12 acid / 8 fire Changes resistances: +19% acid / +47% fire A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 Fatigue: +17% Effects when hit in melee: * 20% chance to cause random insanity Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.6 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 21 Defense and your attacks will gain 45% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
searing stralite plate armour of lightning resistance (7 def, 13 armour) searing stralite plate armour of lightning resistance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage (Melee): 15 acid / 15 fire Damage when hit (Melee): 12 acid / 10 fire Changes resistances: +16% acid / +16% fire / +15% lightning A suit of armour made of metal plates. |
searing voratun plate armour (9 def, 16 armour) searing voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage (Melee): 13 acid / 15 fire Damage when hit (Melee): 12 acid / 9 fire Changes resistances: +23% acid / +21% fire A suit of armour made of metal plates. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
296 alchemist agate 296 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
42 alchemist bloodstone 42 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xera [power 110] (16 cooldown) Xera [power 110] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +12% acid It can be used to heal the target for 110, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Edile the Cornac Cursed level 25
49th Dusk 122nd year of Ascendancy at 05:10 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Edile the Cornac Cursed level 29
73rd Dusk 122nd year of Ascendancy at 22:15 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Edile the Cornac Cursed level 30
78th Dusk 122nd year of Ascendancy at 03:56 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Edile the Cornac Cursed level 37
64th Haze 122nd year of Ascendancy at 12:17 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Edile the Cornac Cursed level 28
72nd Dusk 122nd year of Ascendancy at 09:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Edile the Cornac Cursed level 27
69th Dusk 122nd year of Ascendancy at 09:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Edile the Cornac Cursed level 20
32nd Dusk 122nd year of Ascendancy at 06:04 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Edile the Cornac Cursed level 31
10th Haze 122nd year of Ascendancy at 22:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Edile the Cornac Cursed level 10
6th Mirth 122nd year of Ascendancy at 10:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Edile the Cornac Cursed level 20
27th Dusk 122nd year of Ascendancy at 16:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Edile the Cornac Cursed level 30
77th Dusk 122nd year of Ascendancy at 05:31 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Edile the Cornac Cursed level 40
8th Decay 122nd year of Ascendancy at 06:24 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Edile the Cornac Cursed level 40
9th Decay 122nd year of Ascendancy at 12:11 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Edile the Cornac Cursed level 26
57th Dusk 122nd year of Ascendancy at 23:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Edile the Cornac Cursed level 21
32nd Dusk 122nd year of Ascendancy at 23:48 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Edile the Cornac Cursed level 28
69th Dusk 122nd year of Ascendancy at 10:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Edile the Cornac Cursed level 22
41st Dusk 122nd year of Ascendancy at 05:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Edile the Cornac Cursed level 7
77th Pyre 122nd year of Ascendancy at 23:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Edile the Cornac Cursed level 14
8th Dusk 122nd year of Ascendancy at 04:34 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Edile the Cornac Cursed level 32
17th Haze 122nd year of Ascendancy at 21:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Edile the Cornac Cursed level 36
64th Haze 122nd year of Ascendancy at 08:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Edile the Cornac Cursed level 21
33rd Dusk 122nd year of Ascendancy at 01:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Edile the Cornac Cursed level 24
47th Dusk 122nd year of Ascendancy at 09:35 see stats
Log
Edile hits Grushnak, Battlemaster of the Pride for (33 blocked), 0 physical, 14 nature, 9 cold, 23 cold (46 total damage).
Grushnak, Battlemaster of the Pride hits Edile for 0 acid, 0 fire, 0 nature, 0 mind, 256 physical (256 total damage).
Grushnak, Battlemaster of the Pride is no longer weakened.
Edile has shrugged off 58 damage and is ready for more.
Edile misses Grushnak, Battlemaster of the Pride.
Grushnak, Battlemaster of the Pride uses Assault.
Your hatred grows even as your life fades! (+10 hate)
Grushnak, Battlemaster of the Pride performs a melee critical strike against Edile!
Grushnak, Battlemaster of the Pride performs a melee critical strike against Edile!
Edile hits Grushnak, Battlemaster of the Pride for 12 fire, 12 fire, 12 fire (36 total damage).
Grushnak, Battlemaster of the Pride hits Edile for 0 acid, 0 fire, 261 physical (261 total damage).
Edile the level 41 cornac cursed was ground to death by Grushnak, Battlemaster of the Pride and mounted on the barracks wall on level 6 of Grushnak Pride.
Edile deactivates Surge.
You feel your rampage slowing down. (-1 duration)
Edile speeds up.
Edile is no longer rampaging.
Edile deactivates Gloom.
Grushnak, Battlemaster of the Pride is no longer being stalked by Edile.
Edile deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Grushnak, Battlemaster of the Pride killed Edile!
Edile activates Gloom.
Edile activates Stalk.
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
