The Remains of Bootch the level 22 Skeleton Temporal Warden by Bootch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp22 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity58 (base 34)
Constitution26 (base 18)
Magic65 (base 51)
Willpower20 (base 12)
Cunning10 (base 10)

Resources

Life-40/695
Equilibrium0
Paradox290
Healing Factor1.5224489795918
Regeneration4.4912244897958

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80.487804878049%

Vision

Sight10
Lite4
Infravision3
See Stealth19.30690322626
See Invisible19.30690322626
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage97
Accuracy42
Crit Chance4%
APR17
Speed0.70

Offense: Spell

Spellpower41
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)18 (30%)
Defense34
Ranged Defense41
Fatigue11
Physical Save18
Spell Save25
Mental Save11

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Pinning Resistance20%
Confusion Resistance51%
Fear Resistance100%
Poison Resistance100%
Blind Resistance30%
Disarm Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
3/5
1/5
0/5
Chronomancy / Stasis1.10
1/5
4/5
0/5
0/5
Chronomancy / Threaded Combat1.30
1/5
1/5
1/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
5/5
2/5
2/5
2/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
1/5
3/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
5/5
1/5
4/5
Chronomancy / Chronomancy1.30
2/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
3/5
5/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
active
done
active
active
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By The Remains of Bootch the Skeleton Temporal Warden level 13
36th Dusk 122nd year of Ascendancy at 17:20
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By The Remains of Bootch the Skeleton Temporal Warden level 15
19th Haze 122nd year of Ascendancy at 23:56
see stats
Eye of the storm (Nightmare (Roguelike) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By The Remains of Bootch the Skeleton Temporal Warden level 21
26th Regrowth 123rd year of Ascendancy at 14:09
see stats
Home sweet home (Nightmare (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By The Remains of Bootch the Skeleton Temporal Warden level 18
31st Haze 122nd year of Ascendancy at 02:07
see stats
Impossible Death (Nightmare (Roguelike) difficulty) Got killed by your future self.
By The Remains of Bootch the Skeleton Temporal Warden level 18
43rd Haze 122nd year of Ascendancy at 01:02
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By The Remains of Bootch the Skeleton Temporal Warden level 10
9th Flare 122nd year of Ascendancy at 08:08
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By The Remains of Bootch the Skeleton Temporal Warden level 20
44th Haze 122nd year of Ascendancy at 14:25
see stats
Paradoxology (Nightmare (Roguelike) difficulty) Both killed your future self and got killed by your future self.
By The Remains of Bootch the Skeleton Temporal Warden level 18
43rd Haze 122nd year of Ascendancy at 01:02
see stats
Poisonous (Nightmare (Roguelike) difficulty) Sided with the assassin lord.
By The Remains of Bootch the Skeleton Temporal Warden level 13
73rd Dusk 122nd year of Ascendancy at 00:46
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By The Remains of Bootch the Skeleton Temporal Warden level 9
4th Flare 122nd year of Ascendancy at 13:57
see stats
The Right thing to do (Nightmare (Roguelike) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By The Remains of Bootch the Skeleton Temporal Warden level 20
7th Allure 123rd year of Ascendancy at 23:03
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By The Remains of Bootch the Skeleton Temporal Warden level 12
7th Dusk 122nd year of Ascendancy at 16:50
see stats
The sky is falling! (Nightmare (Roguelike) difficulty) Saw a huge meteor falling from the sky.
By The Remains of Bootch the Skeleton Temporal Warden level 20
19th Regrowth 123rd year of Ascendancy at 17:55
see stats
Thralless (Nightmare (Roguelike) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By The Remains of Bootch the Skeleton Temporal Warden level 20
7th Allure 123rd year of Ascendancy at 13:10
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By The Remains of Bootch the Skeleton Temporal Warden level 16
24th Haze 122nd year of Ascendancy at 04:13
see stats

Log

The Remains of Bootch resists the cut!
Silotira the devourer is drawn in by the singularity!

The Remains of Bootch hits Silotira the devourer for (51 blocked), 0 physical (0 total damage).

Silotira the devourer casts Blood Lock.

The Remains of Bootch shrugs off the effect 'Blood Lock'!
Silotira the devourer casts Wraithform.

Silotira the devourer turns into a wraith.

The Remains of Bootch is not stunned anymore.

Talent Thread the Needle is ready to use.
Talent Warden's Focus is ready to use.
Talent Dig is ready to use.

The Remains of Bootch casts Warden's Focus.

Silotira the devourer rushes out!

Silotira the devourer performs a melee critical strike against The Remains of Bootch!
The Remains of Bootch shrugs off the critical damage!

Silotira the devourer revels in the spilt blood and grows stronger!

The Remains of Bootch is dazed!

Silotira the devourer hits The Remains of Bootch for 110 physical, 2 nature, 5 temporal, 3 nature, 20 darkness (140 total damage).
The Remains of Bootch hits Silotira the devourer for 4 darkness damage.
The Remains of Bootch is no longer out of phase.

Talent Blink Blade is ready to use.

You are unable to move!

You are unable to move!

The Remains of Bootch activates his
Delugachak the ash totem of cure ailments!
Silotira the devourer uses Shield Pummel.

The Remains of Bootch is not dazed anymore.

Saving game...