farmin the level 51 Whitehoof Archmage by Mooroo

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp51 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 10)
Dexterity18 (base 10)
Constitution34 (base 32)
Magic117 (base 61)
Willpower85 (base 61)
Cunning82 (base 61)

Resources

Life1115/1115
Mana195/195
Steam100/100
Healing Factor1.5264705882352
Regeneration18.699264705882

Speed

Mental0%
Attack0%
Movement-56.666666666667%
Spell0%
Global+128.33333333333%

Vision

Sight10
Lite15.203123475609
See Stealth29.302663942038
See Invisible67.511232224571
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage57
Accuracy21
Crit Chance27%
APR39
Speed1.00

Offense: Spell

Spellpower76
Crit Chance67%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower52
Crit Chance31%
Speed1

Offense: Damage Bonus

Arcane+107%
Mind+11%
All+8%
Lightning+38%
Light+24%
Physical+42%
Cold+40%
Fire+12%
Darkness+32%

Offense: Damage Penetration

Arcane+116%
Temporal+46%
All+36%

Defense: Base

Armour (hardiness)47 (30%)
Defense70
Ranged Defense70
Fatigue0
Physical Save38
Spell Save53
Mental Save62

Defense: Resistances

Acid+ 29%( 70%)
Arcane+ 70%( 70%)
Cold+ 68%( 70%)
All+ 22%( 70%)
Physical+ 24%( 70%)
Darkness+ 59%( 70%)
Light+ 29%( 70%)
Temporal+ 43%( 70%)
Mind+ 37%( 70%)
Lightning+ 50%( 70%)
Fire+ 27%( 70%)
Nature+ 54%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance100%
Bleed Resistance100%
Knockback Resistance10%
Stun Resistance20%
Disarm Resistance10%
Poison Resistance100%
Blind Resistance20%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Meta1.60
3/5
5/5
5/5
4/5
Spell / Temporal1.60
1/5
5/5
1/5
5/5
Spell / Air1.60
0/5
0/5
0/5
0/5
Spell / Arcane1.90
5/5
4/5
5/5
5/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Aether1.80
5/5
5/5
5/5
5/5
Spell / Fire1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Earth1.60
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
2/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.60
4/5
2/5
1/5
1/5
Steamtech / Chemistry1.30
4/5
1/5
1/5
0/5
Steamtech / Physics1.30
1/5
1/5
2/5
0/5
Spell / Divination1.60
1/5
5/5
1/5
1/5
Spell / Conveyance1.60
5/5
1/5
5/5
0/5
Race / Whitehooves1.50
5/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
detrimental effect

Quests

done
done
done
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done
active
done
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done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By farmin the Whitehoof Archmage level 47
48th Remembrance 125th year of Ascendancy at 08:55
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By farmin the Whitehoof Archmage level 10
23rd Retaking 124th year of Ascendancy at 07:21
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By farmin the Whitehoof Archmage level 29
26th Loss 124th year of Ascendancy at 16:27
see stats
Can you bear it? So much bearness! Killed Borius in the Bearscape.
By farmin the Whitehoof Archmage level 32
33rd Loss 124th year of Ascendancy at 08:44
see stats
Dethroned Vanquished the Glass Golem without letting it use the glass throne to heal.
By farmin the Whitehoof Archmage level 50
10th Retaking 125th year of Ascendancy at 04:25
see stats
Dragon's Greed Amassed 8000 gold pieces.
By farmin the Whitehoof Archmage level 50
16th Retaking 125th year of Ascendancy at 17:04
see stats
Exterminator Killed 1000 creatures.
By farmin the Whitehoof Archmage level 26
10th Loss 124th year of Ascendancy at 00:53
see stats
Level 10 Got a character to level 10.
By farmin the Whitehoof Archmage level 10
22nd Retaking 124th year of Ascendancy at 23:03
see stats
Level 20 Got a character to level 20.
By farmin the Whitehoof Archmage level 20
37th Dearth 124th year of Ascendancy at 15:04
see stats
Level 30 Got a character to level 30.
By farmin the Whitehoof Archmage level 30
28th Loss 124th year of Ascendancy at 18:30
see stats
Level 40 Got a character to level 40.
By farmin the Whitehoof Archmage level 40
45th Destruction 124th year of Ascendancy at 12:27
see stats
Level 50 Got a character to level 50.
By farmin the Whitehoof Archmage level 50
9th Retaking 125th year of Ascendancy at 02:55
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By farmin the Whitehoof Archmage level 50
7th Revenge 125th year of Ascendancy at 07:22
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By farmin the Whitehoof Archmage level 50
9th Retaking 125th year of Ascendancy at 13:44
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By farmin the Whitehoof Archmage level 31
29th Loss 124th year of Ascendancy at 19:11
see stats
Size is everything Did over 1500 damage in one attack.
By farmin the Whitehoof Archmage level 42
22nd Remembrance 125th year of Ascendancy at 04:05
see stats
Size matters Did over 600 damage in one attack.
By farmin the Whitehoof Archmage level 25
8th Loss 124th year of Ascendancy at 15:52
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By farmin the Whitehoof Archmage level 50
17th Retaking 125th year of Ascendancy at 23:56
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By farmin the Whitehoof Archmage level 38
37th Destruction 124th year of Ascendancy at 17:46
see stats
The Rat Lich Killed the terrible Rat Lich.
By farmin the Whitehoof Archmage level 46
40th Remembrance 125th year of Ascendancy at 22:10
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By farmin the Whitehoof Archmage level 19
36th Dearth 124th year of Ascendancy at 14:24
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By farmin the Whitehoof Archmage level 34
51st Loss 124th year of Ascendancy at 08:11
see stats
Treasure Hunter Amassed 1000 gold pieces.
By farmin the Whitehoof Archmage level 13
30th Retaking 124th year of Ascendancy at 09:01
see stats
You were not supposed to see that! Read a Forbidden Tome.
By farmin the Whitehoof Archmage level 50
9th Retaking 125th year of Ascendancy at 14:01
see stats

Log

Saving done.

Talent Essence of Speed is ready to use.
Farmin activates
Essence of Speed.

Talent Displacement Shield is ready to use.

Talent Keen Senses is ready to use.
Talent Arcane Shield is ready to use.
Talent Premonition is ready to use.
Talent Spellcraft is ready to use.
Farmin activates
Premonition.
Farmin activates
Keen Senses.
Farmin activates
Arcane Shield.
Farmin activates
Spellcraft.

Talent Quicken Spells is ready to use.
Farmin activates
Quicken Spells.
Talent Lifeless Rush is ready to use.

Farmin deactivates
Pure Aether.
Farmin deactivates
Keen Senses.
Farmin deactivates
Disruption Shield.
Farmin deactivates
Shielding.
Farmin deactivates
Quicken Spells.
Farmin deactivates
Arcane Shield.
Farmin deactivates
Arcane Power.
Farmin deactivates
Premonition.
Farmin deactivates
Essence of Speed.
Farmin deactivates
Spellcraft.