ready 2 win 3.0 (now with movement) the level 20 Skeleton Archmage by Traumatic Tuna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp20 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity25 (base 10)
Constitution15 (base 10)
Magic53 (base 47)
Willpower48 (base 44)
Cunning16 (base 11)

Resources

Life-15/404
Mana299/299
Healing Factor1.4105405405405
Regeneration28.999730668251

Speed

Mental0%
Attack0%
Movement+38.851795037758%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage22
Accuracy33
Crit Chance4%
APR16
Speed1.00

Offense: Spell

Spellpower41
Crit Chance11%
Speed1

Offense: Mind

Mindpower31
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+4%
Light+26%
Cold+6%
Darkness+6%
Arcane+12%
Fire+6%
All0%

Offense: Damage Penetration

Acid+15%
Light+5%
Darkness+15%

Defense: Base

Armour (hardiness)2 (30%)
Defense38
Ranged Defense43
Fatigue0
Physical Save22
Spell Save30
Mental Save23

Defense: Resistances

Acid+ 12%( 70%)
Arcane+ 19%( 70%)
Cold+ 12%( 70%)
All+ 7%( 70%)
Lightning+ 11%( 70%)
Light+ 38%( 70%)
Temporal+ 17%( 70%)
Physical+ 8%( 70%)
Fire+ 18%( 70%)
Darkness+ 31%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%
Bleed Resistance100%
Stun Resistance46%
Fear Resistance100%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance61%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
2/5
1/5
1/5
0/5
Spell / Water1.30
1/5
2/5
1/5
3/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
4/5
4/5
4/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
1/5
3/5
4/5
5/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
done
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 18
6th Decay 122nd year of Ascendancy at 11:18
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 18
2nd Decay 122nd year of Ascendancy at 11:01
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 18
64th Haze 122nd year of Ascendancy at 05:23
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 10
18th Haze 122nd year of Ascendancy at 17:09
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 20
10th Allure 123rd year of Ascendancy at 02:01
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 5
5th Haze 122nd year of Ascendancy at 04:46
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 20
21st Regrowth 123rd year of Ascendancy at 16:58
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 19
7th Decay 122nd year of Ascendancy at 12:53
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 7
11st Haze 122nd year of Ascendancy at 17:18
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 19
7th Decay 122nd year of Ascendancy at 03:57
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 17
62nd Haze 122nd year of Ascendancy at 08:12
see stats
Unstoppable (Nightmare (Adventure) difficulty) Returned from the dead.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 19
8th Decay 122nd year of Ascendancy at 03:43
see stats

Log

You gain 18.74 gold from the transmogrification of Brenimnir the Brandsting (2 def, 0 armour).
You gain 11.90 gold from the transmogrification of
Salyyawe the hardened leather armour (9 def, 6 armour).
You gain 18.20 gold from the transmogrification of
dwarven-steel dagger 'Blizzardpyre' (21.5-27.95 power, 7 apr).
You gain 5.70 gold from the transmogrification of
truestriking steel dagger of crippling (13-16.9 power, 6 apr).
You gain 3.80 gold from the transmogrification of
titan's gold ring of perseverance.
You gain 0.63 gold from the transmogrification of
shatter afflictions rune (absorb 59; cd 21).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Gloreda the elven mage casts
Lightning.
Gloreda the elven mage's spell attains critical power!
Ran for 2 turns (stop reason: taken damage).

Ready 2 win 3.0 (now with movement) is recovering from the damage!

Gloreda the elven mage hits ready 2 win 3.0 (now with movement) for 419 lightning damage.
ready 2 win 3.0 (now with movement) the level 20 skeleton archmage was amped to death by Gloreda the elven mage on level 1 of Mark of the Spellblaze.
Ready 2 win 3.0 (now with movement) deactivates
Arcane Shield.
Ready 2 win 3.0 (now with movement) deactivates
Arcane Power.
Ready 2 win 3.0 (now with movement) deactivates
Shielding.
Ready 2 win 3.0 (now with movement) deactivates
Thunderstorm.
The furious lightning storm around ready 2 win 3.0 (now with movement) calms down and disappears.
Ready 2 win 3.0 (now with movement) has finished recovering.

Ready 2 win 3.0 (now with movement) deactivates
Feather Wind.