Enaine the level 6 Cornac Enchanter by Shayol11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassEnchanter
Level / Exp6 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13.743798283014 (base 10)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic27 (base 27)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life168/168
Mana105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy21
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Blight+4%

Defense: Base

Armour (hardiness)1 (33.743798283014%)
Defense18.913271405721
Ranged Defense18.913271405721
Fatigue0
Physical Save10.410329399055
Spell Save26.106635702861
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Inanimation1.30
5/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Force1.20
0/5
0/5
0/5
0/5
Spell / Staff magic1.30
5/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log

You pickup 0.55 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.65 gold pieces.

Enaine picks up (p.):
zircon.
Enaine picks up (j.):
spinel.
Enaine picks up (p.):
zircon.
Enaine picks up (n.):
ametrine.
Enaine picks up (j.):
agate.
Enaine picks up (j.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Enaine wears:
Voltaic Pendant.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 2.35 gold from the transmogrification of
channeler's sandstone wardstone.
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 3.43 gold from the transmogrification of
shimmering elm magestaff of warding (10-12 power, 2 apr, cold damage).
You gain 0.97 gold from the transmogrification of
horrifying mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.88 gold from the transmogrification of
icy iron mace of projection (8-11.2 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.