Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Doombringer |
Level / Exp | 32 / 47% |
Size | big |
Lifes / Deaths | Killed by dolleg at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:38 0 / 8Killed by Elebrena the copperhead snake at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:51 Killed by Isayanor the large white snake at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:53 Killed by Voidklng at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 01:04 Killed by luminous horror at level 18 on the 13rd Regrowth 123rd year of Ascendancy at 12:25 Killed by elven cultist at level 25 on the 6th Pyre 123rd year of Ascendancy at 07:25 Killed by skeleton mage at level 26 on the 9th Pyre 123rd year of Ascendancy at 13:51 Killed by Grand Corruptor at level 32 on the 3rd Dusk 123rd year of Ascendancy at 17:16 |
Primary Stats
Strength | 73 (base 60) |
Dexterity | 21 (base 10) |
Constitution | 19.788589484173 (base 21) |
Magic | 64 (base 60) |
Willpower | 17 (base 10) |
Cunning | 20 (base 11) |
Resources
Life | -6/824 |
Positive | 0/143 |
Stamina | 210/210 |
Vim | 26/187 |
Healing Factor | 1.15 |
Regeneration | 81.9605 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +24% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Invisible | 6 |
Offense: Mainhand
Damage | 161 |
Accuracy | 44 |
Crit Chance | 31% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48.333333333333 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 19.9 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 50.913073231957 (73.452380952381%) |
Defense | 28.925 |
Ranged Defense | 30.925 |
Fatigue | 9 |
Physical Save | 42.492002106487 |
Spell Save | 44.116666666667 |
Mental Save | 36.975 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 47% |
Bleed Resistance | 50% |
Pinning Resistance | 100% |
Disarm Resistance | 53% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 316 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 395 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Eternal Suffering |
talent | Share the Pain |
talent | Abyssal Shield |
beneficial effect | Improves/gives invisibility (power 20), reducing damage dealt by 0%. Invisibility |
detrimental effect | Reduces global action speed by 20%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 80.82 nature damage per turn. Poison |
beneficial effect | The target is recovering 20 life each turn. Recovery |
detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 38.44 blight damage per turn. Rotting Disease |
beneficial effect | A flow of life spins around the target, regenerating 63.12 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Mayiwyn the master vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by rattlesnake. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 218. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed hummerhorn wing. * You've found the needed faerlhing fang. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed skeleton mage skull. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of Zigur | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Wanderer's Rest (4 def, 0 armour) (On feet)] Wanderer's Rest (4 def, 0 armour)Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) (-) Fatigue: -10% (-) Changes stats: +3(-) Dex Changes resistances: +5%(-) physical Talent masteries: +0.20(-) Psionic / Augmented mobility Pinning immunity: +100% (-) Movement speed: +10% (-) It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | [vs. Islussra the alchemist's lamp (Light source)] Islussra the alchemist's lampIslussra the alchemist's lamp Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8(-) blight Changes stats: +1(-) Str / +3(-) Con Changes resistances: +5%(-) blight Reduces incoming crit damage: 10.00% (-) Life regen: +2.20 (-) Maximum life: +43.00 (-) Light radius: +6 (-) Infravision radius: +1 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+5 eff.) (-) Spell save: +12 (+4 eff.) (-) Mental save: +12 (+6 eff.) (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | [vs. Zubynn the iron pickaxe (dig speed 38 turns) (Tool)] Zubynn the iron pickaxe (dig speed 38 turns)Zubynn the iron pickaxe (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +3(-) Str Changes resistances: +1%(-) physical Stun/Freeze immunity: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. savior's gold ring of tenacity (On fingers, 1 of 2)] savior's gold ring of tenacitysavior's gold ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) (-) Spell save: +11 (+4 eff.) (-) Mental save: +12 (+6 eff.) (-) Disarm immunity: +22% (-) Pinning immunity: +25% (-) Knockback immunity: +20% (-) Maximum life: +23.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. savior's gold ring of tenacity (On fingers, 1 of 2)] marksman's stralite ring of speedmarksman's stralite ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+6 eff.) Defense: +12 (+6 eff.) Changes stats: +6 Dex Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Spell save: +0 (+0 eff.) (-11 (-4 eff.)) Mental save: +0 (+0 eff.) (-12 (-6 eff.)) Disarm immunity: +0% (-22%) Pinning immunity: +0% (-25%) Knockback immunity: +0% (-20%) Maximum life: +0.00 (-23.00) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Betiba' (Around waist)] rough leather belt 'Betiba'rough leather belt 'Betiba' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Changes stats: +1(-) Str Spell save: +6 (+2 eff.) (-) See invisible: +6 (-) Size category: +1 (-) A belt that goes around your waist. |
In main hand | [vs. Latafayn (68-108.8 power, 5 apr) (In main hand)] Latafayn (68-108.8 power, 5 apr)Latafayn (68-108.8 power, 5 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-) Physical crit. chance: +10.0% (-) Attack speed: 100% (-) Lifesteal (this weapon only): +8% (-) Damage conversion: 50%(-) fire burn When wielded/worn: Changes stats: +3(-) Cun / +5(-) Str Changes resistances: +15%(-) fire Changes damage: +10%(-) darkness / +15%(-) fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
On hands | [vs. dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) (On hands)] dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Changes stats: +3(-) Con Physical save: +15 (+6 eff.) (-) Spell save: +5 (+2 eff.) (-) Mental save: +5 (+2 eff.) (-) Disarm immunity: +31% (-) It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | [vs. Bloomtitan the stralite mail armour (12 def, 16 armour) (Main armor)] Bloomtitan the stralite mail armour (12 def, 16 armour)Bloomtitan the stralite mail armour (12 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 (-) Defense: +12 (+6 eff.) (-) Fatigue: +16% (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Changes stats: +3(-) Cun Changes resistances: +3%(-) nature / +6%(-) mind Changes resistances penetration: +15%(-) mind Changes damage: +6%(-) nature Mental save: +12 (+6 eff.) (-) Life regen: +5.70 (-) Stamina each turn: +1.70 (-) Maximum life: +32.00 (-) A suit of armour made of mail. |
Cloak | [vs. Xeryssra (6 def, 0 armour) (Cloak)] Xeryssra (6 def, 0 armour)Xeryssra (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Changes stats: +2(-) Cun / +1(-) Dex Changes resistances: +9%(-) lightning Spell save: +10 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. grounding gold amulet of healing (Around neck)] grounding gold amulet of healinggrounding gold amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +18%(-) lightning Cut immunity: +50% (-) Stun/Freeze immunity: +37% (-) Healing mod.: +15% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 176 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 190) healing infusion of the wizard (heal 190)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 177) healing infusion of the wizard (heal 177)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 177 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+13 for 9 turns, die at -441) heroism infusion of the wizard (+13 for 9 turns, die at -441)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 9 turns. While Heroism is active, you will only die when reaching -441 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (555% speed; 5 turns) movement infusion of the wizard (555% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Latafayn (68-108.8 power, 5 apr) (In main hand)] Unstoppable Mauler (48-72 power, 15 apr)Unstoppable Mauler (48-72 power, 15 apr) Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0(-20.0 - -36.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 (+10) Physical crit. chance: +3.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Sunder Armour (15% chance level 3). Lifesteal (this weapon only): +0% (-8%) Damage conversion: 0%(-50%) fire burn When wielded/worn: Accuracy: +20 (+7 eff.) Changes stats: +0(-3) Cun / +0(-5) Str Changes resistances: +0%(-15%) fire Changes damage: +0%(-10%) darkness / +0%(-15%) fire Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Islussra the alchemist's lamp (Light source)] ethereal alchemist's lamp of corpselight =BREATHE UNDER WATER=ethereal alchemist's lamp of corpselight =BREATHE UNDER WATER= Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-8) blight Changes stats: +0(-1) Str / +5 Mag / +0(-3) Con Changes resistances: +9%(+4%) blight / +7% darkness Reduces incoming crit damage: 0.00% (-10.00%) Life regen: +0.00 (-2.20) Maximum life: +0.00 (-43.00) Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +5 (-1) Infravision radius: +4 (+3) See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 17 blight damage or heals 25 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Voidklng the Shalore Doombringer level 19
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Voidklng the Shalore Doombringer level 11
9th Dusk 122nd year of Ascendancy at 18:31 see stats
By Voidklng the Shalore Doombringer level 21
74th Regrowth 123rd year of Ascendancy at 15:56 see stats
By Voidklng the Shalore Doombringer level 17
6th Regrowth 123rd year of Ascendancy at 18:45 see stats
By Voidklng the Shalore Doombringer level 26
9th Pyre 123rd year of Ascendancy at 17:06 see stats
By Voidklng the Shalore Doombringer level 13
53rd Dusk 122nd year of Ascendancy at 09:51 see stats
By Voidklng the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 20:35 see stats
By Voidklng the Shalore Doombringer level 19
15th Regrowth 123rd year of Ascendancy at 05:26 see stats
By Voidklng the Shalore Doombringer level 10
10th Flare 122nd year of Ascendancy at 11:45 see stats
By Voidklng the Shalore Doombringer level 20
36th Regrowth 123rd year of Ascendancy at 01:48 see stats
By Voidklng the Shalore Doombringer level 30
57th Pyre 123rd year of Ascendancy at 11:30 see stats
By Voidklng the Shalore Doombringer level 21
56th Regrowth 123rd year of Ascendancy at 12:29 see stats
By Voidklng the Shalore Doombringer level 13
53rd Dusk 122nd year of Ascendancy at 14:03 see stats
By Voidklng the Shalore Doombringer level 24
4th Pyre 123rd year of Ascendancy at 16:02 see stats
By Voidklng the Shalore Doombringer level 19
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Voidklng the Shalore Doombringer level 6
2nd Mirth 122nd year of Ascendancy at 20:03 see stats
By Voidklng the Shalore Doombringer level 11
1st Dusk 122nd year of Ascendancy at 23:40 see stats
By Voidklng the Shalore Doombringer level 19
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Voidklng the Shalore Doombringer level 13
6th Decay 122nd year of Ascendancy at 10:04 see stats
By Voidklng the Shalore Doombringer level 11
22nd Dusk 122nd year of Ascendancy at 03:46 see stats
By Voidklng the Shalore Doombringer level 29
55th Pyre 123rd year of Ascendancy at 10:08 see stats
By Voidklng the Shalore Doombringer level 16
3rd Regrowth 123rd year of Ascendancy at 21:18 see stats
By Voidklng the Shalore Doombringer level 26
9th Pyre 123rd year of Ascendancy at 13:51 see stats
Log
Ziguranth warrior is invigorated by the attack!
Ziguranth summoner is invigorated by the attack!
Ziguranth summoner is invigorated by the attack!
Grand Corruptor seems more focused.
Weakness Disease from Elven cultist hits Ziguranth summoner for 12 blight damage.
Burning from Voidklng hits Ziguranth warrior for 9 fire damage.
Voidklng receives 2 healing from Devouring flames from Voidklng.
Decrepitude Disease from Grand Corruptor hits Ziguranth warrior for 25 blight damage.
Rotting Disease from Grand Corruptor hits Ziguranth summoner for 20 blight damage.
Rotting Disease from Grand Corruptor hits Treant for 25 blight damage.
Weakness Disease from Grand Corruptor hits Treant for 48 blight damage.
Voidklng receives 2 healing from Devouring flames from Voidklng.
Burning from Voidklng hits Treant for 11 fire damage.
Giant spider uses Spit Poison.
Giant spider is on fire!
Giant spider slows down.
Giant spider's is surrounded with an all-consuming flame!
Voidklng is poisoned!
Voidklng steals life from Giant spider!
Treant hits Voidklng for 8 physical damage.
Share the Pain hits Giant spider for 56 fire, 108 physical, (slow 15%) (164 total damage).
Voidklng hits Treant for 18 blight, 14 fire (31 total damage).
Voidklng hits Giant spider for 15 fire damage.
Giant spider hits Voidklng for 46 nature damage.
Ziguranth summoner uses Mana Clash.
Ziguranth summoner hits Voidklng for 336 arcane damage.
Ziguranth warrior uses Block.
Voidklng vanishes from sight.
Voidklng deactivates Secrets of the Eternals.
Saving game...