











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Sawbutcher |
| Level / Exp | 16 / 50% |
| Size | big |
| Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:41 / 69Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:05 Killed by blue crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:35 Killed by blue crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:06 Killed by black crystal at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:19 Killed by black crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:59 Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:49 Killed by crimson crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:17 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:39 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:58 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:13 Killed by Yvimira the green worm mass at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:27 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:40 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:51 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:00 Killed by Yvimira the green worm mass at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:10 Killed by Yvimira the green worm mass at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:20 Killed by Yvimira the green worm mass at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:11 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:09 Killed by Spellblaze Crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:29 Killed by arcane blade at level 5 on the 11st Dusk 122nd year of Ascendancy at 16:15 Killed by Isylle the elven mage at level 5 on the 69th Dusk 122nd year of Ascendancy at 12:38 Killed by elven guard at level 6 on the 69th Dusk 122nd year of Ascendancy at 13:23 Killed by elven tempest at level 6 on the 69th Dusk 122nd year of Ascendancy at 16:29 Killed by elven mage at level 6 on the 69th Dusk 122nd year of Ascendancy at 18:16 Killed by elven mage at level 6 on the 69th Dusk 122nd year of Ascendancy at 18:27 Killed by elven mage at level 6 on the 70th Dusk 122nd year of Ascendancy at 00:23 Killed by mean looking elven guard at level 6 on the 70th Dusk 122nd year of Ascendancy at 01:47 Killed by elven mage at level 6 on the 70th Dusk 122nd year of Ascendancy at 03:12 Killed by ghoulking at level 7 on the 75th Dusk 122nd year of Ascendancy at 07:48 Killed by skeleton mage at level 7 on the 75th Dusk 122nd year of Ascendancy at 08:22 Killed by skeleton mage at level 7 on the 75th Dusk 122nd year of Ascendancy at 08:52 Killed by degenerated skeleton archer at level 7 on the 75th Dusk 122nd year of Ascendancy at 09:28 Killed by ghoul at level 7 on the 76th Dusk 122nd year of Ascendancy at 00:31 Killed by skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 06:41 Killed by degenerated skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 18:18 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 19:27 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 19:44 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 20:15 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 20:51 Killed by ghoul at level 8 on the 76th Dusk 122nd year of Ascendancy at 21:33 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 22:22 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 22:35 Killed by armoured skeleton warrior at level 8 on the 76th Dusk 122nd year of Ascendancy at 23:07 Killed by armoured skeleton warrior at level 8 on the 77th Dusk 122nd year of Ascendancy at 03:54 Killed by Director Hompalan at level 8 on the 77th Dusk 122nd year of Ascendancy at 04:10 Killed by Director Hompalan at level 8 on the 77th Dusk 122nd year of Ascendancy at 04:29 Killed by Director Hompalan at level 8 on the 77th Dusk 122nd year of Ascendancy at 05:11 Killed by Soas the shalore at level 9 on the 9th Haze 122nd year of Ascendancy at 04:42 Killed by Ilinn the human at level 9 on the 9th Haze 122nd year of Ascendancy at 04:59 Killed by bandit at level 9 on the 54th Haze 122nd year of Ascendancy at 01:32 Killed by Assassin Lord at level 9 on the 54th Haze 122nd year of Ascendancy at 01:51 Killed by Assassin Lord at level 9 on the 54th Haze 122nd year of Ascendancy at 02:13 Killed by Xerodhetha the yellow ooze at level 12 on the 73rd Haze 122nd year of Ascendancy at 08:53 Killed by Xerodhetha the yellow ooze at level 12 on the 73rd Haze 122nd year of Ascendancy at 09:19 Killed by Xerodhetha the yellow ooze at level 12 on the 73rd Haze 122nd year of Ascendancy at 09:52 Killed by Oric the human at level 12 on the 73rd Haze 122nd year of Ascendancy at 17:22 Killed by Oric the human at level 12 on the 73rd Haze 122nd year of Ascendancy at 17:53 Killed by water imp at level 15 on the 39th Regrowth 123rd year of Ascendancy at 17:05 Killed by electric eel at level 15 on the 39th Regrowth 123rd year of Ascendancy at 19:15 Killed by Arasenor the electric eel at level 15 on the 39th Regrowth 123rd year of Ascendancy at 23:58 Killed by Arasenor the electric eel at level 15 on the 40th Regrowth 123rd year of Ascendancy at 00:14 Killed by devourer at level 16 on the 40th Regrowth 123rd year of Ascendancy at 00:38 Killed by devourer at level 16 on the 40th Regrowth 123rd year of Ascendancy at 00:55 Killed by Belygatta the blade horror at level 16 on the 40th Regrowth 123rd year of Ascendancy at 22:06 Killed by Belygatta the blade horror at level 16 on the 41st Regrowth 123rd year of Ascendancy at 05:41 Killed by Ce'Nuldaba the blade horror at level 16 on the 41st Regrowth 123rd year of Ascendancy at 16:11 Killed by gwelgoroth at level 16 on the 46th Regrowth 123rd year of Ascendancy at 12:36 Killed by Edsanio at level 16 on the 46th Regrowth 123rd year of Ascendancy at 12:41 |
Primary Stats
| Strength | 50 (base 40) |
| Dexterity | 11 (base 10) |
| Constitution | 42 (base 28) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 36 (base 33) |
Resources
| Life | 457/457 |
| Equilibrium | 0 |
| Steam | 106/106 |
| Healing Factor | 1.2264150943397 |
| Regeneration | 0.30660377358492 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 37.50863224038 (92%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 40 |
| Physical Save | 26 |
| Spell Save | 9 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 16%( 70%) |
| Nature | + 13%( 70%) |
| Darkness | + 17%( 70%) |
| Cold | + 24%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Steamtech / Butchery | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 6/9 |
| 12/20 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you learnt talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | ForestwildInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Cun / +2 Wil Changes resistances: +6% nature / +10% temporal Changes resistances penetration: +15% mind Pinning immunity: +25% Knockback immunity: +22% Hate when firing a critical mind attack: +4.00 Amulets can have magical properties. |
| In main hand | corrosive dwarven-steel steamsaw (24-36 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+5 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +11% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| On hands | iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | prismatic steel plate armour of cold resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +18% cold / +12% light / +11% darkness A suit of armour made of metal plates. |
| In off hand | insidious dwarven-steel steamsaw (21.5-32.25 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +42 Damage (Melee): +18 insidious poison Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+5 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Inventory
iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 129] simple healing salve [power 129]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 129, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Edsanio the Shalore Sawbutcher level 9
6th Haze 122nd year of Ascendancy at 01:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Edsanio the Shalore Sawbutcher level 16
42nd Regrowth 123rd year of Ascendancy at 09:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Edsanio the Shalore Sawbutcher level 10
54th Haze 122nd year of Ascendancy at 02:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Edsanio the Shalore Sawbutcher level 10
54th Haze 122nd year of Ascendancy at 02:41 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Edsanio the Shalore Sawbutcher level 9
77th Dusk 122nd year of Ascendancy at 05:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Edsanio the Shalore Sawbutcher level 14
36th Regrowth 123rd year of Ascendancy at 01:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Edsanio the Shalore Sawbutcher level 5
11st Dusk 122nd year of Ascendancy at 16:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Edsanio the Shalore Sawbutcher level 10
66th Haze 122nd year of Ascendancy at 22:57 see stats
Log
Ultimate gwelgoroth hits Loyal Thalore Wyrmic for 73 lightning damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 12 lightning damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 12 lightning damage.
Loyal Thalore Wyrmic hits Gwelgoroth for 33 physical damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 17 lightning damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 12 lightning damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 11 lightning damage.
Loyal Thalore Wyrmic hits Gwelgoroth for 31 physical damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 17 lightning damage.
Ultimate gwelgoroth casts Shock.
Gwelgoroth hits Loyal Thalore Wyrmic for 12 lightning damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 11 lightning damage.
Character control switched to Edsanio.
Connection to online server lost, trying to reconnect.
The Hurricane around Edsanio dissipates.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Loyal Thalore Wyrmic hits Gwelgoroth for 39 physical damage.
Gwelgoroth hits Loyal Thalore Wyrmic for 17 lightning damage.
Edsanio the level 16 shalore sawbutcher was zapped to death by a gwelgoroth on level 1 of Derth.
Loyal Thalore Wyrmic killed Gwelgoroth!
Gwelgoroth killed Loyal Thalore Wyrmic!
Saving done.
Connection to online server established.
Saving game...
























































