






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 6 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:06 / 30Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:37 Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:35 Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:13 Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:51 Killed by dendritic hemospinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:30 Killed by protoplasmic controller at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:45 Killed by plasmic disruptor at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:18 Killed by war hound at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:02 Killed by war hound at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:11 Killed by war hound at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:25 Killed by corrupted protoplasmic controller at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:44 Killed by war hound at level 3 on the 74th Pyre 122nd year of Ascendancy at 22:26 Killed by acidic digestor at level 3 on the 74th Pyre 122nd year of Ascendancy at 23:20 Killed by The Spinal Cord at level 3 on the 74th Pyre 122nd year of Ascendancy at 23:58 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 00:28 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 01:06 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 01:24 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 01:41 Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:01 Killed by Glawen the copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:24 Killed by Glawen the copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:39 Killed by brown bear at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:19 Killed by Glawen the copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:31 Killed by Glawen the copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:43 Killed by Glawen the copperhead snake at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:55 Killed by stone troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:57 Killed by giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:13 Killed by giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:17 Killed by Orham at level 6 on the 77th Pyre 122nd year of Ascendancy at 08:40 |
Primary Stats
| Strength | 16 (base 14) |
| Dexterity | 10 (base 10) |
| Constitution | 22 (base 22) |
| Magic | 22 (base 22) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 220/236 |
| Insanity | 92/100 |
| Healing Factor | 1.09375 |
| Regeneration | 0.2734375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.968710796561% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 27 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8.5 (43.636363636364%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 17 |
| Physical Save | 13 |
| Spell Save | 11 |
| Mental Save | 12 |
Defense: Resistances
| Blight | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Demented / Horrific body | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 0/10 |
| 0/21 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Trollmire) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +2 Wil Changes resistances: +5% blight Changes damage: +10% blight Mental save: +5 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. It was corrupted by the digestive sack. |
| In main hand | flaming iron longsword (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, long, and deadly. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
There is a way to the next level here (press '' or right click to use).
You gain 1.93 gold from the transmogrification of barbed quiver of elm arrows of purging (17/17, 14-19.6 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Ran for 3 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: hostile spotted to the southeast (giant venus flytrap)).
Giant venus flytrap uses Spit Poison.
Ran for 2 turns (stop reason: taken damage).
Orham is poisoned!
Giant venus flytrap hits Orham for 18 nature damage.
Poison from Giant venus flytrap hits Orham for 18 nature damage.
Poison from Giant venus flytrap hits Orham for 18 nature damage.
Orham the level 5 cornac writhing one was naturalised to death by a giant venus flytrap on level 3 of Trollmire.
Orham stops being poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Poison from Giant venus flytrap killed Orham!
Saving done.
Welcome to level 6 [Orham].
Orham has 4 stat point(s), 2 class talent point(s), 8 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Saving game...




















































