Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Items Vault 1.2.0Donators/Buyers bonus! Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 44 / 26% |
| Size | small |
| Lifes / Deaths | Killed by Arch Yeek at level 14 on the 22nd Dusk 122nd year of Ascendancy at 02:22 / 31Killed by sand-drake at level 16 on the 33rd Dusk 122nd year of Ascendancy at 04:48 Killed by gigantic corrosive tunneler at level 17 on the 33rd Dusk 122nd year of Ascendancy at 21:48 Killed by Cyrann the ghoulking at level 20 on the 49th Dusk 122nd year of Ascendancy at 13:06 Killed by Smumaar the dwarf at level 20 on the 14th Haze 122nd year of Ascendancy at 03:53 Killed by shadowblade at level 20 on the 29th Haze 122nd year of Ascendancy at 22:53 Killed by thief at level 21 on the 30th Haze 122nd year of Ascendancy at 00:40 Killed by Bethethra the snow giant thunderer at level 21 on the 72nd Haze 122nd year of Ascendancy at 15:09 Killed by Lisemira the snow giant chieftain at level 22 on the 74th Haze 122nd year of Ascendancy at 05:02 Killed by Betiyath the multi-hued drake at level 23 on the 5th Decay 122nd year of Ascendancy at 11:52 Killed by Betiyath the multi-hued drake at level 23 on the 5th Decay 122nd year of Ascendancy at 13:03 Killed by Emeluldavena the gwelgoroth at level 23 on the 5th Decay 122nd year of Ascendancy at 18:36 Killed by Emeluldavena the gwelgoroth at level 23 on the 5th Decay 122nd year of Ascendancy at 20:57 Killed by orc master assassin at level 24 on the 4th Allure 123rd year of Ascendancy at 19:43 Killed by Borfast the Broken at level 24 on the 4th Allure 123rd year of Ascendancy at 23:00 Killed by Borfast the Broken at level 24 on the 5th Allure 123rd year of Ascendancy at 00:02 Killed by Layyrin the multi-hued drake hatchling at level 24 on the 5th Allure 123rd year of Ascendancy at 13:06 Killed by skeleton warrior at level 24 on the 6th Allure 123rd year of Ascendancy at 03:40 Killed by skeleton warrior at level 24 on the 6th Allure 123rd year of Ascendancy at 09:24 Killed by radiant horror at level 25 on the 7th Allure 123rd year of Ascendancy at 17:12 Killed by barrow wight at level 25 on the 8th Allure 123rd year of Ascendancy at 20:26 Killed by snow giant thunderer at level 25 on the 9th Allure 123rd year of Ascendancy at 08:43 Killed by skeleton warrior at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 21:19 Killed by skeleton warrior at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 22:24 Killed by The Master at level 28 on the 4th Regrowth 123rd year of Ascendancy at 04:50 Killed by The Master at level 28 on the 4th Regrowth 123rd year of Ascendancy at 08:38 Killed by Xymina the elven warrior at level 29 on the 10th Regrowth 123rd year of Ascendancy at 17:09 Killed by elven elite warrior at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 16:30 Killed by Arch Yeek at level 35 on the 38th Pyre 123rd year of Ascendancy at 01:53 Killed by Briagh, Great Sand Wyrm at level 36 on the 53rd Pyre 123rd year of Ascendancy at 05:24 Killed by Arch Yeek at level 37 on the 74th Pyre 123rd year of Ascendancy at 05:32 |
Primary Stats
| Strength | 40 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 77 (base 59) |
| Magic | 89 (base 60) |
| Willpower | 89 (base 54) |
| Cunning | 59 (base 11) |
Resources
| Life | 712/712 |
| Mana | 394/406 |
| Positive | 0/159 |
| Healing Factor | 1 |
| Regeneration | 0.25000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 31 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 32 |
| Crit Chance | 23% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70.913460384987 |
| Crit Chance | 45% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 50.633333333333 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (42%) |
| Defense | 52.716666666667 |
| Ranged Defense | 52.716666666667 |
| Fatigue | 5 |
| Physical Save | 72.280942882462 |
| Spell Save | 63.618442882461 |
| Mental Save | 55.516666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 80% |
| Knockback Resistance | 5% |
| Confusion Resistance | 100% |
| Stun Resistance | 21% |
| Disarm Resistance | 25% |
| Poison Resistance | 30% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1263% over 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 5 turns. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Wildfire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Arch Yeek. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Arch Yeek. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 538. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of wight ectoplasm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed faerlhing fang. * You've found the needed minotaur nose. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of phasing (0 def, 1 armour) undeterred pair of rough leather boots of phasing (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +3 Wil Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +21% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of clarity watchleader's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +8 Blindness immunity: +28% Confusion immunity: +12% Light radius: +8 See stealth: +19 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 351.86 fire and 194.13 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Gorentir the voratun ring Gorentir the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +16 Defense: +17 Effects on melee hit: * 19% chance to cause random insanity Damage (Melee): 19 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +1 Wil / +10 Cun / +10 Con Changes resistances: +38% fire Changes resistances penetration: +5% acid Changes damage: +3% arcane / +19% fire Critical mult.: +25.00% Physical save: +20 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Maximum psi: +10.00 Mindpower: +6 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | Ring of Burning Extremes Ring of Burning ExtremesPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Effects on melee hit: * 20 arcane resource burn Changes stats: +9 Str / +6 Mag / +7 Cun / +8 Con Changes resistances: +15% blight / +40% fire / +23% nature Changes damage: +20% fire Spell save: +10 Poison immunity: +30% Disease immunity: +29% Disarm immunity: +25% Knockback immunity: +5% Only die when reaching: -40.00 life Spellpower: +15 Rings can have magical properties. |
| Around waist | Fat Man's Belt Fat Man's BeltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Mag Changes resistances: +19% acid / +35% fire / +19% lightning / +35% cold Changes damage: +9% blight Reduced damage from: +45% Summoned Spell save: +9 Spellpower: +4 Spell crit. chance: +7% Damage Shield penetration: +30% A belt that goes around your waist. |
| In main hand | Diablo 3 Daibo Status (30-36 power, 6 apr, fire element) Diablo 3 Daibo Status (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity * 20% chance to corrode armor Damage (Melee): +4 mind Burst (radius 1) on hit: +8 mind When wielded/worn: Armour: +12 Armour Hardiness: +12% Defense: +17 Damage (Melee): 12 % chance of confusion Changes resistances: +9% blight / +3% cold / +12% darkness / +3% light Changes damage: +30% fire Talent granted: +1 Command Staff Physical save: +27 Spell save: +15 Mental save: +15 Mana each turn: +0.40 Maximum mana: +80.00 Spellpower: +23 Spell crit. chance: +13% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Oven Mitts (0 def, 3 armour) Oven Mitts (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 Armour: +3 Effects on melee hit: * 15% chance to daze Damage (Melee): 9 acid / 10 fire / 10 lightning / 7 cold Changes stats: +11 Str / +5 Dex / +9 Mag / +5 Wil / +5 Cun Changes resistances: +9% lightning / +3% blight Changes resistances penetration: +10% lightning / +10% fire Changes damage: +11% arcane / +3% fire Talent cooldown: Double Strike (-1 turn) Physical save: +14 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Orcslayer's Robe (5 def, 0 armour) Orcslayer's Robe (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when hit (Melee): 4 lightning Changes stats: +8 Str / +8 Mag / +9 Wil Changes resistances: +12% lightning / +28% physical / +6% light / +3% temporal / +15% darkness / +15% cold / +33% fire / +28% acid Changes damage: +19% acid / +28% physical / +20% fire / +20% cold / +20% lightning Grants telepathy: Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Fireproof Cape (23 def, 0 armour) Fireproof Cape (23 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +23 Changes stats: +5 Str / +6 Wil / +6 Cun / +5 Con Changes resistances: +6% blight / +31% fire / +20% light Changes resistances penetration: +15% mind / +10% fire Changes damage: +12% mind Stealth bonus: +15 Physical save: +29 Maximum life: +110.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
This item will automatically be transmogrified when you leave the level. predatory infusion (98 insidious poison (14.07/turn); +8% damage to demon)predatory infusion (98 insidious poison (14.07/turn); +8% damage to demon) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: These infusions are a distillation of the potency of a wide variety of natural predators, granting the target a measure of their strengths and senses. Upon using the infusion, your predatory senses allow you to immediately reveal the terrain in a radius 10 around you. In addition, for the duration (12 turns): - You gain infravision out to range 10. - You deal +8% extra damage to chosen prey (creatures of type demon). - Your attacks are have a 38% chance to inflict a insidious poison. The poison inflicts 14.07 nature damage per turn for 7 turns (98.46 total), and reduces the victim's healing by 39%. Using this infusion never breaks Stealth. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (371 fire damage) heat beam rune (371 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 371.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (487 fire damage) heat beam rune (487 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 487.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos' broken staff. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of disengagement (0 def, 5 armour)wanderer's pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Dex / +6 Cun / +1 Con Physical save: +25 Mental save: +25 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets (0 def, 3 armour)brawler's voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +2 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Cystquick the reinforced leather armour (12 def, 7 armour)Cystquick the reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +14 Fatigue: +8% Damage when hit (Melee): 4 nature Changes stats: +4 Dex Changes resistances: +5% arcane / +3% cold Spell save: +6 Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Summertide (17 def, 15 armour, 260 block)Summertide (17 def, 15 armour, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
41 alchemist agate 41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
39 alchemist bloodstone 39 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of kinetic psionic shield [power 147] (20 cooldown)telekinetic voratun torque of kinetic psionic shield [power 147] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 147 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arch Yeek the Yeek Archmage level 29
6th Regrowth 123rd year of Ascendancy at 19:52 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Arch Yeek the Yeek Archmage level 35
31st Pyre 123rd year of Ascendancy at 17:00 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Arch Yeek the Yeek Archmage level 39
79th Pyre 123rd year of Ascendancy at 12:27 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Arch Yeek the Yeek Archmage level 33
27th Regrowth 123rd year of Ascendancy at 19:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arch Yeek the Yeek Archmage level 19
48th Dusk 122nd year of Ascendancy at 11:14 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Arch Yeek the Yeek Archmage level 43
17th Dusk 123rd year of Ascendancy at 12:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arch Yeek the Yeek Archmage level 32
22nd Regrowth 123rd year of Ascendancy at 01:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Arch Yeek the Yeek Archmage level 36
62nd Pyre 123rd year of Ascendancy at 17:43 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arch Yeek the Yeek Archmage level 21
70th Haze 122nd year of Ascendancy at 08:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arch Yeek the Yeek Archmage level 23
4th Decay 122nd year of Ascendancy at 16:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arch Yeek the Yeek Archmage level 20
51st Dusk 122nd year of Ascendancy at 07:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arch Yeek the Yeek Archmage level 10
2nd Flare 122nd year of Ascendancy at 22:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arch Yeek the Yeek Archmage level 20
49th Dusk 122nd year of Ascendancy at 09:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arch Yeek the Yeek Archmage level 30
11st Regrowth 123rd year of Ascendancy at 07:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Arch Yeek the Yeek Archmage level 40
1st Summertide 123rd year of Ascendancy at 06:28 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Arch Yeek the Yeek Archmage level 21
30th Haze 122nd year of Ascendancy at 03:16 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Arch Yeek the Yeek Archmage level 30
13rd Regrowth 123rd year of Ascendancy at 09:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Arch Yeek the Yeek Archmage level 37
74th Pyre 123rd year of Ascendancy at 23:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arch Yeek the Yeek Archmage level 23
5th Decay 122nd year of Ascendancy at 09:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arch Yeek the Yeek Archmage level 33
22nd Regrowth 123rd year of Ascendancy at 04:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arch Yeek the Yeek Archmage level 12
6th Flare 122nd year of Ascendancy at 20:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arch Yeek the Yeek Archmage level 22
79th Haze 122nd year of Ascendancy at 21:26 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Arch Yeek the Yeek Archmage level 36
62nd Pyre 123rd year of Ascendancy at 12:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arch Yeek the Yeek Archmage level 33
24th Regrowth 123rd year of Ascendancy at 20:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arch Yeek the Yeek Archmage level 20
51st Dusk 122nd year of Ascendancy at 07:48 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arch Yeek the Yeek Archmage level 28
4th Regrowth 123rd year of Ascendancy at 10:32 see stats
Log
Talent Flameshock is ready to use.
Talent Infusion: Regeneration is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the west (shade of large white snake)).
Arch Yeek casts Flame.
Arch Yeek's spell attains critical power!
Arch Yeek is surging arcane power.
Shade of large white snake is on fire!
Burning from Arch Yeek hits Shade of large white snake for 211 fire damage.
Arch Yeek hits Shade of large white snake for 605 fire damage.
Arch Yeek killed Shade of large white snake!
Arch Yeek stops surging mana.
Talent Flame is ready to use.
Resting starts...
Talent Rune: Manasurge is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
Arch Yeek is no longer surging arcane power.
Ran for 5 turns (stop reason: hostile spotted to the north (shade of large white snake)).
Arch Yeek casts Flame.
Shade of large white snake is on fire!
Arch Yeek hits Shade of large white snake for 345 fire damage.
Shade of large white snake uses Summon.
Shade of large white snake summons Shade of large brown snake!
Arch Yeek's cleansing fire area effect hits Shade of large white snake for 123 fire damage.
Burning from Arch Yeek hits Shade of large white snake for 121 fire damage.
