Phlegm the level 4 Skeleton Adventurer by reccollide

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp4 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 12)
Dexterity33 (base 12)
Constitution14 (base 14)
Magic22 (base 22)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Mana128/128
Psi102/102
Vim64/112
Life150/158
Positive0/59
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage22
Accuracy23
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage12
Accuracy23
Crit Chance1%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save16
Spell Save11
Mental Save8

Defense: Resistances

Nature+ 10%( 70%)
Light+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Magical combat1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Psionic focus
On hands
On head
Tool
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Phlegm activates a trap, and its magical energies change.

Phlegm is frozen to the ground!

Spinning beam trap hits
Phlegm for 13 cold damage.

Phlegm warms up.


Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).