Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Opt-in Adventurers Parties 1.0.6Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.0.6Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 12 / 35% |
| Size | big |
| Lifes / Deaths | Killed by golem (servant of Alchy) at level 12 on the 22nd Haze 122nd year of Ascendancy at 07:40 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 23 (base 18) |
| Magic | 46 (base 36) |
| Willpower | 33 (base 11) |
| Cunning | 26 (base 17) |
Resources
| Life | -2/302 |
| Mana | 253/256 |
| Healing Factor | 1 |
| Regeneration | 71.33 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +127.41175070234% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 21 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41.666666666667 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.75 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +12% |
| Fire | +25% |
| Light | +10% |
Offense: Damage Penetration
| Blight | +6% |
| Physical | +5% |
| Fire | +7% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 9.35 |
| Ranged Defense | 9.35 |
| Fatigue | 0 |
| Physical Save | 26.8875 |
| Spell Save | 29.2625 |
| Mental Save | 34.2625 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 17%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 18%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 38%( 70%) |
| Nature | -2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 38% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Infusion | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Acid Infusion |
| talent | Premonition |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Cannot heal higher than 302 life. Blood Lock |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | Increases global action speed by 27%. Speed |
| beneficial effect | A flow of life spins around the target, regenerating 71.08 life per turn. Regeneration |
| beneficial effect | Reduces blight damage received by 13%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed storm wyrm claw. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] wanderer's pair of rough leather boots of speed (0 def, 1 armour)wanderer's pair of rough leather boots of speed (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Cun / +2 Con Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +10 (+4) Spell save: +0 (-5) Mental save: +10 (+3) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Movement speed: +20% A pair of boots made of leather. Tap to cycle through comparison choices |
| Quiver | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 17 alchemist agate17 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
| Light source | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Tap to cycle through comparison choices |
| On head | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] spellwoven linen wizard hat of light (+15%) (1 def, 0 armour)spellwoven linen wizard hat of light (+15%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes resistances: +15% light Changes damage: +0%(-20%) fire / +10% light Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.12 (-0.06) Maximum mana: +0.00 (-35.00) Spellpower: +2 (-7) Spell crit. chance: +3% (-4%) A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
| Tool | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +5 Changes stats: +5 Lck Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Trap disarming bonus: +5 Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. Tap to cycle through comparison choices |
| On fingers | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] conjurer's gold ring of clarityconjurer's gold ring of clarity Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +5 (-2) Confusion immunity: +25% Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +8 (-1) Spell crit. chance: +0% (-7%) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] solipsist's gold ring of aether (+12%)solipsist's gold ring of aether (+12%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +12% arcane Changes damage: +12% arcane / +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Mindpower: +8 Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] monstrous rough leather belt of dampeningmonstrous rough leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +6 Changes stats: +3 Str / +3 Con Changes resistances: +5% fire / +6% cold / +6% lightning / +6% acid Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +5 (-1) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Size category: +1 A belt that goes around your waist. Tap to cycle through comparison choices |
| In main hand | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage)shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +20%(-) fire Talents granted: +1.00(-) Command Staff Physical save: +6 (-) Spell save: +5 (-) Mental save: +7 (-) Mana each turn: +0.18 (-) Maximum mana: +35.00 (-) Spellpower: +9 (-) Spell crit. chance: +7% (-) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| On hands | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5%(-15%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 54.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Tap to cycle through comparison choices |
| Main armor | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] woollen robe of chaos (0 def, 0 armour)woollen robe of chaos (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +6% physical / -6% arcane / +6% fire / -7% cold / -5% nature / +5% blight Changes resistances penetration: +5% physical / +7% fire / +6% blight Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +15% (+8%) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
| Cloak | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] spellcowled linen cloak of the hunt (1 def, 0 armour)spellcowled linen cloak of the hunt (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +15 Defense: +1 Fatigue: -5% Changes stats: +2 Wil / +1 Mag Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +5 (-) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum life: +48.00 Maximum mana: +46.00 (+11.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Around neck | [vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] mindweaver's gold amulet of manastreamingmindweaver's gold amulet of manastreaming Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Wil / +2 Mag Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +5 (-2) Confusion immunity: +13% Mana each turn: +0.10 (-0.08) Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +33.00 (-2.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Mindpower: +6 Amulets can have magical properties. Tap to cycle through comparison choices |
Inventory
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] teleportation rune (range 37)This item will automatically be transmogrified when you leave the level. teleportation rune (range 37) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Rune of Reflection (absorb and reflect 330 for 5 turns)Rune of Reflection (absorb and reflect 330 for 5 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 169 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] copper ring of light (+22%)copper ring of light (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +22% light Changes damage: +0%(-20%) fire / +11% light Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] rogue's copper ring of nature (+20%)rogue's copper ring of nature (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +20% nature Changes damage: +10% nature / +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] mule's gold ring of pilferingmule's gold ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +10 Fatigue: -5% Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Maximum encumbrance: +24 Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Serpent's Glare (7-7.7 power, 15 apr, nature damage)Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-13.0 - -16.3) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 (+11) Physical crit. chance: +7.0% (+3.5%) Attack speed: 100% (-) Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature / +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Poison immunity: +50% Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 103.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, fire damage)lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0(+10.0 - +12.0) Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 (+2) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Defense: +6 Changes stats: +4 Con Damage when the wearer hits(melee): 7 blinding light Changes damage: +30%(+10%) fire Talents granted: +1.00(-) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Life regen: +0.80 Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +19 (+10) Spell crit. chance: +5% (-2%) Light radius: +2 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 63.33 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] quiver of ash arrows of erosion (10/10, 17.5-24.5 power, 7 apr)This item will automatically be transmogrified when you leave the level. quiver of ash arrows of erosion (10/10, 17.5-24.5 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5(-2.5 - +0.5) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 (+3) Physical crit. chance: +1.5% (-2.0%) Attack speed: 100% (100%) Capacity: 10 Damage when this weapon hits(ranged): +7 nature / +9 temporal When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] monstrous rough leather beltmonstrous rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +5 Changes stats: +3 Str / +4 Con Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +6 (-) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Size category: +1 A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] reinforced rough leather belt of unlifereinforced rough leather belt of unlife Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +5 Defense: +6 Changes resistances: +5% blight Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +12 (+6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Maximum encumbrance: +70 Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Knockback immunity: +40% Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] linen cloak of mindcraft (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen cloak of mindcraft (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +2 Cun / +3 Wil Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] resilient linen cloak of the Shaloren (1 def, 0 armour)resilient linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +2 Wil / +1 Mag Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum life: +33.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] spellcowled linen cloak of Iron Throne (1 def, 0 armour)spellcowled linen cloak of Iron Throne (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +2 Str / +2 Mag / +2 Wil / +1 Con Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +5 (-) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +41.00 (+6.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] woollen robe of lightning (+16%) (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. woollen robe of lightning (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +16% lightning Changes damage: +11% lightning / +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] verdant cashmere robe of life (2 def, 0 armour)verdant cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes stats: +3 Con Changes resistances: +6% blight Changes damage: +8% nature / +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Life regen: +6.60 Mana each turn: +0.00 (-0.18) Maximum life: +48.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] pair of iron boots (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +2% Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] pair of rough leather boots of tirelessness (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Stamina each turn: +0.40 Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Maximum stamina: +10.00 Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Eilinymira the Torchripper (0 def, 8 armour)Eilinymira the Torchripper (0 def, 8 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +8 Fatigue: +3% Changes stats: +3 Str / +3 Cun / +5 Con Damage when the wearer hits(melee): 2 fire Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +10 (+4) Spell save: +0 (-5) Mental save: +15 (+8) Mana each turn: +0.00 (-0.18) Vim when firing critical spell: +2.00 Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +1% (-6%) Infravision radius: +2 Resist all after a teleport: +4% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] iron gauntlets (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] restful rough leather gloves of strength (+2) (0 def, 1 armour)restful rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Life regen: +1.30 Stamina each turn: +0.80 Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Maximum stamina: +11.00 Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] dragonslayer's rough leather cap of strength (+3) (0 def, 1 armour)dragonslayer's rough leather cap of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% fire / +5% cold / +5% lightning / +5% acid Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A cap made of leather. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A cap made of leather. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] cured leather armour (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] nimble cured leather armour (4 def, 4 armour)This item will automatically be transmogrified when you leave the level. nimble cured leather armour (4 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +3 Fatigue: +7% Changes stats: +3 Dex Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Movement speed: +10% A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 7 spinel7 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +2 (-4) Spell save: +2 (-3) Mental save: +2 (-5) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 5 ametrine5 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +0%(-20%) fire / +2% all Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +1% (-6%) Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 3 citrine3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 4 zircon4 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes resistances: +1% all Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Changes resistances: +2% all Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 79 alchemist agate79 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 381 alchemist zircon381 alchemist zircon 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] 67 alchemist opal67 alchemist opal 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +0%(-20%) fire / +4% blight Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. shimmering yew vilestaff of fate (20-24 power, 4 apr, fire damage) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-3.5%) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-20%) fire Talent granted: +0(+-1) Command Staff Physical save: +0 (-6) Spell save: +0 (-5) Mental save: +0 (-7) Mana each turn: +0.00 (-0.18) Maximum mana: +0.00 (-35.00) Spellpower: +0 (-9) Spell crit. chance: +0% (-7%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Alchy the Shalore Alchemist level 7
22nd Dusk 122nd year of Ascendancy at 11:34 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Alchy the Shalore Alchemist level 1
74th Pyre 122nd year of Ascendancy at 20:19 see stats
Level 10 (Roguelike)
Got a character to level 10.By Alchy the Shalore Alchemist level 10
54th Dusk 122nd year of Ascendancy at 12:40 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Alchy the Shalore Alchemist level 8
35th Dusk 122nd year of Ascendancy at 07:37 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Alchy the Shalore Alchemist level 8
44th Dusk 122nd year of Ascendancy at 15:28 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Alchy the Shalore Alchemist level 1
74th Pyre 122nd year of Ascendancy at 20:19 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Alchy the Shalore Alchemist level 1
74th Pyre 122nd year of Ascendancy at 20:19 see stats
Log
Giant red ant hits golem (servant of Alchy) for 9 fire damage.
golem (servant of Alchy) hits Giant red ant for 10 physical, 11 acid (21 total damage).
golem (servant of Alchy) hits Giant red ant for 25 physical, 7 lightning, 5 blight, 6 acid (43 total damage).
Talent Eye Beam is ready to use.
Giant red ant hits golem (servant of Alchy) for 9 fire damage.
golem (servant of Alchy) hits Giant red ant for 10 physical, 11 acid (21 total damage).
golem (servant of Alchy) hits Giant red ant for 24 physical damage.
golem (servant of Alchy) killed Giant red ant!
Talent Rune: Shielding is ready to use.
There is an item here: glistening dwarven-steel helm
Talent Block is ready to use.
Talent Knockback is ready to use.
Resting starts...
Rested for 101 turns (stop reason: all resources and life at maximum).
There is an item here: glistening dwarven-steel helm
There is an item here: glistening dwarven-steel helm
Golem (servant of Alchy) picks up (c.): glistening dwarven-steel helm.
Golem (servant of Alchy) uses Self-destruction.
Character control switched to Alchy.
Saving game...
