Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 20 / 60% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:48 / 40Killed by ritch flamespitter at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:56 Killed by Isyriatta the large white snake at level 6 on the 77th Pyre 122nd year of Ascendancy at 11:58 Killed by ritch flamespitter at level 6 on the 77th Pyre 122nd year of Ascendancy at 12:40 Killed by Isyriatta the large white snake at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:35 Killed by halfling slinger at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:14 Killed by gladiator at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:11 Killed by Islonne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:00 Killed by Ce'Nora the giant crystal rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:36 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:10 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:41 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:17 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:59 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:41 Killed by Ce'Nora the giant crystal rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:34 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:17 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:48 Killed by Layibrenne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:19 Killed by Ce'Nora the giant crystal rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:55 Killed by Islonne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:32 Killed by Islonne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:05 Killed by Ce'Nora the giant crystal rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:48 Killed by Islonne the rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:40 Killed by Ce'Nora the giant crystal rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:34 Killed by Aramirin the giant white rat at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:25 Killed by Polatha the giant white mouse at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:59 Killed by Eliselaith the rogue at level 9 on the 1st Mirth 122nd year of Ascendancy at 02:52 Killed by Eliselaith the rogue at level 9 on the 1st Mirth 122nd year of Ascendancy at 04:12 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:05 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:55 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 10:03 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 11:03 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 12:12 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:10 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:30 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 15:06 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 16:03 Killed by Velybretta the bee swarm at level 9 on the 1st Mirth 122nd year of Ascendancy at 16:55 Killed by Betharitha the giant white mouse at level 10 on the 1st Mirth 122nd year of Ascendancy at 19:59 Killed by Ce'Numina the brown mold at level 14 on the 3rd Mirth 122nd year of Ascendancy at 05:45 |
Primary Stats
Strength | 37.326215358525 (base 24) |
Dexterity | 19.114255918559 (base 10) |
Constitution | 13 (base 10) |
Magic | 14 (base 10) |
Willpower | 44 (base 37) |
Cunning | 43 (base 38) |
Resources
Life | 55/376 |
Psi | 61/103 |
Healing Factor | 1.32 |
Regeneration | 8.448 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.783646509902% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 68 |
Accuracy | 54 |
Crit Chance | 14% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.6666666666667 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 39.4 (89.117647058824%) |
Defense | 25.094994785748 |
Ranged Defense | 26.094994785748 |
Fatigue | 24 |
Physical Save | 23.244587687742 |
Spell Save | 31.5875 |
Mental Save | 25.6625 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Kinetic Aura |
talent | Skate |
talent | Charged Aura |
talent | Kinetic Shield |
talent | Thermal Shield |
talent | Beyond the Flesh |
detrimental effect | The target is on fire, taking 15.68 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Causes telekinetically-wielded weapons to hit up to 2 targets each turn. Frenzied Focus |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | steel greatmaul 'Dazzlecutter' (28.5-42.75 power, 2 apr) steel greatmaul 'Dazzlecutter' (28.5-42.75 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 30% * leeches stamina from the target When wielded/worn: Accuracy: +18 Defense: +14 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 7 nature slow Massive two-handed mauls. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +45.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Amyrand the dwarven-steel helm (0 def, 4 armour) Amyrand the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 blight Changes stats: +2 Con Changes resistances: +5% nature / +6% blight / +6% cold / +3% mind / +7% fire Changes resistances penetration: +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | miner's pair of iron boots of uncanny dodging (2 def, 7 armour) miner's pair of iron boots of uncanny dodging (2 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +2 Ranged Defense: +2 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Blazequick BlazequickPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 mind Changes stats: +1 Con / +2 Mag Changes resistances: +20% light Changes resistances penetration: +5% lightning Changes damage: +10% light Spell save: +15 Maximum stamina: +11.00 Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | steel amulet 'Chargewedge' steel amulet 'Chargewedge'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Effects on melee hit: * 15% chance to daze * Slows global speed by 15% Damage (Melee): 12 darkness / 11 light Effects when hit in melee: * 12% chance to blind * 11% chance to inflict damage reduction Damage when hit (Melee): 4 lightning Changes damage: +10% light / +10% darkness Life regen: +1.50 Amulets can have magical properties. |
In main hand | steel greatsword 'Betitta' (25.5-40.8 power, 2 apr) steel greatsword 'Betitta' (25.5-40.8 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 7% chance to disease * 14% chance to cause random insanity * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +9 blight / +7 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Changes stats: +5 Cun / +3 Wil Maximum psi: +20.00 Massive two-handed swords. |
On hands | radiant rough leather gloves of magic (+2) (0 def, 1 armour) radiant rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes stats: +2 Mag Changes resistances: +5% light Changes damage: +4% arcane / +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Porumira PorumiraInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 Physical power: +4 Damage when hit (Melee): 8 acid Changes resistances: +5% lightning / +7% temporal Spell save: +7 Life regen: +1.80 Stamina each turn: +0.20 Healing mod.: +12% Size category: +1 A belt that goes around your waist. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 38.93 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | steel plate armour 'Zubuwe' (4 def, 9 armour) steel plate armour 'Zubuwe' (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Effects on melee hit: * 30% chance to disease Changes resistances: +17% lightning / +16% cold Life regen: +2.70 Stamina each turn: +0.80 A suit of armour made of metal plates. |
Inventory
Murkgash (23-34.5 power, 2 apr) Murkgash (23-34.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +7 lightning / +9 acid Burst (radius 1) on hit: +10 fire Burst (radius 2) on crit: +4 nature When wielded/worn: Changes damage: +6% nature Massive two-handed battleaxes. |
Turimas (26-39 power, 2 apr) Turimas (26-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning Burst (radius 1) on hit: +9 fire When wielded/worn: Damage when hit (Melee): 8 mind Massive two-handed battleaxes. |
iron battleaxe of erosion (14.5-21.75 power, 1 apr) iron battleaxe of erosion (14.5-21.75 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature / +7 temporal Massive two-handed battleaxes. |
iron greatsword (16.5-26.4 power, 1 apr) iron greatsword (16.5-26.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword (18-28.8 power, 1 apr) iron greatsword (18-28.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kor's Fall (10-12 power, 0 apr, physical element) Kor's Fall (10-12 power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 46.18 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Stealth bonus: +6 Mental save: +5 Spellpower: +2 A belt that goes around your waist. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of iron boots of uncanny dodging (3 def, 3 armour) scholar's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
163 alchemist agate 163 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
16 spinel 16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
17 citrine 17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
17 zircon 17 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By FARMER TOM ULTIMATE the Cornac Mindslayer level 20
9th Mirth 122nd year of Ascendancy at 10:47 see stats
By FARMER TOM ULTIMATE the Cornac Mindslayer level 10
1st Mirth 122nd year of Ascendancy at 18:03 see stats
By FARMER TOM ULTIMATE the Cornac Mindslayer level 20
9th Mirth 122nd year of Ascendancy at 00:56 see stats
By FARMER TOM ULTIMATE the Cornac Mindslayer level 7
78th Pyre 122nd year of Ascendancy at 13:05 see stats
By FARMER TOM ULTIMATE the Cornac Mindslayer level 16
3rd Mirth 122nd year of Ascendancy at 21:44 see stats
Log
Velussra the war bear regains their energy.
Burning from Explosion trap hits Velussra the war bear for 1 fire damage.
FARMER TOM ULTIMATE is not stunned anymore.
FARMER TOM ULTIMATE shrugs off some effects!
Velussra the war bear is dazed!
Velussra the war bear hits FARMER TOM ULTIMATE for (5 to psi shield), 5 physical (5 total damage).
FARMER TOM ULTIMATE hits Velussra the war bear for 1 physical, 0 arcane, 1 darkness, 1 light, 1 physical, 1 lightning (4 total damage).
Talent Impale is ready to use.
Talent Thermal Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Velussra the war bear is not dazed anymore.
Velussra the war bear loses sight!
FARMER TOM ULTIMATE hits Velussra the war bear for 4 physical, 1 darkness, 1 light, 1 physical, 1 lightning (7 total damage).
Poison from Velussra the war bear hits FARMER TOM ULTIMATE for (7 to psi shield), 6 nature (6 total damage).
Velussra the war bear hits FARMER TOM ULTIMATE for (5 to psi shield), 5 physical (5 total damage).
Burning from Explosion trap hits FARMER TOM ULTIMATE for (6 to psi shield), 9 fire (9 total damage).
Velussra the war bear is dazed!
Velussra the war bear is not dazed anymore.
Velussra the war bear uses Prismatic Slash.
Velussra the war bear misses Velussra the war bear.
Velussra the war bear hits FARMER TOM ULTIMATE for (33 to psi shield), 40 cold (40 total damage).
Burning from Explosion trap hits Velussra the war bear for 1 fire damage.
FARMER TOM ULTIMATE uses Infusion: Wild.
FARMER TOM ULTIMATE stops being poisoned.
FARMER TOM ULTIMATE is cured!
FARMER TOM ULTIMATE lessens the pain.
FARMER TOM ULTIMATE uses Telekinetic Smash.
You cannot do that without a weapon in your hands.