Sir Swing-a-Lot the level 1 Higher Rogue by erudiaburo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassRogue
Level / Exp1 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning18 (base 18)

Resources

Life-20/100
Stamina93/102
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy20
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy20
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.9
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4.4
Ranged Defense6.4
Fatigue7
Physical Save7.7
Spell Save7.7
Mental Save10.15

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Sir Swing-a-Lot hits White worm mass for 17 physical damage.
Sir Swing-a-Lot killed White worm mass!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Stealth is ready to use.
Sir Swing-a-Lot activates Stealth.

Skeleton mage briefly catches sight of you!
Ran for 6 turns (stop reason: hostile spotted to the southwest (skeleton mage)).


Sir Swing-a-Lot uses Dirty Fighting.

Sir Swing-a-Lot deactivates Stealth.

Skeleton mage notices you at the last moment!

Skeleton mage shrugs off the effect 'Stunned'!
Skeleton mage resists the stun and
Sir Swing-a-Lot quickly regains its footing!
Sir Swing-a-Lot hits Skeleton mage for 9 physical, 6 physical (15 total damage).
Sir Swing-a-Lot hits Skeleton mage for 16 physical, 12 physical (28 total damage).
Skeleton mage hits Sir Swing-a-Lot for 8 physical damage.

Sir Swing-a-Lot hits Skeleton mage for 18 physical, 13 physical (31 total damage).
Skeleton mage casts Manathrust.

Skeleton mage hits Sir Swing-a-Lot for 72 arcane damage.

Sir Swing-a-Lot hits Skeleton mage for 19 physical, 12 physical (31 total damage).
Skeleton mage hits Sir Swing-a-Lot for 8 physical damage.

Sir Swing-a-Lot uses Infusion: Regeneration.

Sir Swing-a-Lot starts regenerating health quickly.

Skeleton mage casts Flame.

Saving game...