









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 30 / 49% |
| Size | small |
| Lifes / Deaths | Killed by Xelrawen the gelatinous cube at level 24 on the 54th Haze 122nd year of Ascendancy at 13:42 1 / 6Killed by Zubimilaith the armoured skeleton warrior at level 27 on the 75th Haze 122nd year of Ascendancy at 17:51 Killed by skeleton master archer at level 30 on the 4th Regrowth 123rd year of Ascendancy at 18:56 Killed by armoured skeleton warrior at level 30 on the 4th Regrowth 123rd year of Ascendancy at 20:27 Killed by skeleton master archer at level 30 on the 4th Regrowth 123rd year of Ascendancy at 22:39 Killed by Yeeso at level 30 on the 4th Regrowth 123rd year of Ascendancy at 22:43 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 15 (base 12) |
| Constitution | 5 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 73 (base 60) |
| Cunning | 90 (base 60) |
Resources
| Life | 438/438 |
| Psi | 445/445 |
| Healing Factor | 1.3257126824916 |
| Regeneration | 21.542831090488 |
Speed
| Mental | 0% |
| Attack | -2.9976021664879E-12% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 49 |
| Crit Chance | 27% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 49 |
| Crit Chance | 31% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +60% |
| Arcane | +9% |
| Mind | +25% |
| All | 0% |
| Lightning | +9% |
| Light | +12% |
| Temporal | +3% |
| Darkness | +12% |
| Nature | +5% |
Offense: Damage Penetration
| Lightning | +5% |
| Acid | +20% |
| Darkness | +9% |
| Cold | +5% |
| Arcane | +25% |
| Mind | +18% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 33.36 |
| Spell Save | 36.4 |
| Mental Save | 44 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 12%( 70%) |
| Darkness | + 28%( 70%) |
| Blight | + 16%( 70%) |
| Acid | + 56%( 70%) |
| Mind | + 24%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Teleport Resistance | 10% |
| Confusion Resistance | 75% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 481 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -675 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 675 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Psionic / Dream Forge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Yeeso. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed electric eel tail. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Elewe' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +15 (+7 eff.) Armour: +3 Fatigue: -7% Damage when hit (Melee): 6 physical Changes stats: +7 Cun Changes damage: +9% acid Physical save: +12 (+3 eff.) Stamina each turn: +0.40 Only die when reaching: -80.00 life Maximum life: +42.00 Movement speed: +10% A pair of boots made of leather. |
| Light source | GlimmerworthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +21% acid / +6% light / +6% mind Mental save: +6 (+2 eff.) Maximum life: +56.00 Mental crit. chance: +3% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Blazevenom the linen wizard hat (11 def, 2 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +11 (+8 eff.) Damage when hit (Melee): 2 light Changes resistances: +18% acid Changes damage: +12% acid Critical mult.: +10.00% Only die when reaching: -40.00 life A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Haladunarig the iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +6% darkness Changes damage: +3% temporal Life regen: +4.00 Only die when reaching: -80.00 life It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ximira the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% darkness Mental save: +6 (+2 eff.) Blindness immunity: +10% Silence immunity: +10% Teleport immunity: +10% Maximum life: +40.00 Rings make your fingers look great! |
| On fingers | Bregandil the FlashusherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +20% acid Changes resistances penetration: +5% lightning Changes damage: +10% acid / +9% lightning Stun/Freeze immunity: +20% Life regen: +3.00 Stamina each turn: +1.00 Only die when reaching: -40.00 life Rings make your fingers look great! |
| Around neck | clarifying steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% mind Confusion immunity: +20% Amulets make your neck look great! |
| In main hand | Eilinyta (5-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 10 acid Changes stats: +2 Mag Changes resistances: +8% acid Changes resistances penetration: +10% acid / +8% mind / +9% darkness Changes damage: +8% acid / +12% darkness / +9% arcane / +10% mind Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Life regen: +4.10 Mana each turn: +0.16 Maximum life: +22.00 Maximum hate: +4.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Ravenjeer the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 28% Changes resistances: +6% darkness Changes resistances penetration: +25% arcane / +10% fire Maximum life: +33.00 A belt that goes around your waist. |
| In off hand | Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 44 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Lightreaper (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% mind / +3% light Changes resistances penetration: +10% mind / +5% cold Changes damage: +6% light / +9% mind Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +8% blight / +9% all Life regen: +2.90 Maximum life: +45.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
shimmering Robe of the Worm (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Changes damage: +11% arcane Maximum mana: +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+3 eff.) Changes stats: +4 Wil Critical mult.: +12.00% Maximum life: +47.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yeeso the Yeek Solipsist level 30
4th Regrowth 123rd year of Ascendancy at 10:58 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Yeeso the Yeek Solipsist level 16
30th Dusk 122nd year of Ascendancy at 05:31 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Yeeso the Yeek Solipsist level 23
39th Haze 122nd year of Ascendancy at 22:18 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yeeso the Yeek Solipsist level 30
4th Regrowth 123rd year of Ascendancy at 12:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Yeeso the Yeek Solipsist level 10
10th Mirth 122nd year of Ascendancy at 15:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Yeeso the Yeek Solipsist level 20
32nd Haze 122nd year of Ascendancy at 19:07 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Yeeso the Yeek Solipsist level 30
3rd Regrowth 123rd year of Ascendancy at 22:11 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Yeeso the Yeek Solipsist level 26
71st Haze 122nd year of Ascendancy at 02:03 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Yeeso the Yeek Solipsist level 30
4th Regrowth 123rd year of Ascendancy at 10:58 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Yeeso the Yeek Solipsist level 27
75th Haze 122nd year of Ascendancy at 17:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Yeeso the Yeek Solipsist level 9
9th Mirth 122nd year of Ascendancy at 08:52 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Yeeso the Yeek Solipsist level 30
4th Regrowth 123rd year of Ascendancy at 10:58 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Yeeso the Yeek Solipsist level 26
58th Haze 122nd year of Ascendancy at 03:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Yeeso the Yeek Solipsist level 24
50th Haze 122nd year of Ascendancy at 00:03 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Yeeso the Yeek Solipsist level 18
31st Haze 122nd year of Ascendancy at 10:10 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Yeeso the Yeek Solipsist level 30
4th Regrowth 123rd year of Ascendancy at 22:43 see stats
Log
Armoured skeleton warrior killed Thought-forged bowman!
Skeleton master archer's Shoot hits Yeeso for (21 blocked), (284 resonance), 91 to psi, 142 physical, (13 dismissed), (3 resonance), 1 to psi, 1 acid, (21 blocked), (42 resonance), 44 to psi, 69 lightning (349 total damage).
Keyboard input temporarily disabled.
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
Yeeso converts some damage to Psi!
Yeeso mentally dismisses some damage!
Impending Doom from Elikira the corrupted acidic digestor hits Yeeso for (19 dismissed), 6 to psi, 9 cold, 12 to psi, 19 darkness (47 total damage).
Elikira the corrupted acidic digestor's acid area effect hits Skeleton master archer for (25 absorbed), 0 acid (0 total damage).
Elikira the corrupted acidic digestor's acid area effect hits Armoured skeleton warrior for (25 absorbed), 0 acid (0 total damage).
Yeeso receives 3 healing (3 psi heal).
Skeleton master archer uses Crippling Shot.
Elikira the corrupted acidic digestor casts Invoke Darkness.
Yeeso's dream shield has been strengthened by the attack!
Yeeso converts some damage to Psi!
Elikira the corrupted acidic digestor hits Yeeso for (21 blocked), 105 to psi, 164 darkness (270 total damage).
Yeeso slows down.
Yeeso converts some damage to Psi!
Skeleton master archer's Crippling Shot hits Yeeso for (21 blocked), 59 to psi, 437 physical (496 total damage).
Yeeso the level 30 yeek solipsist was skewered to death by a skeleton master archer on level 1 of The Godfeaster.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton master archer's Crippling Shot killed Yeeso!
Saving game...
Yeeso receives 7 healing (7 psi heal).
Yeeso receives 7 healing (7 psi heal).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!















































































