Semhirage the level 6 Yeek Archmage by supervegita8

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp6 / 38%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution13 (base 13)
Magic21 (base 21)
Willpower24 (base 16)
Cunning15 (base 11)

Resources

Life120/120
Mana196/205
Healing Factor1.1345901639344
Regeneration0.96440163934426

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth15
See Invisible5

Offense: Mainhand

Damage8
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+13%

Defense: Base

Armour (hardiness)0 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save19
Spell Save15
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Log

Rested for 8 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


Semhirage wears:
Imp Claw.

New shimmer option unlocked: linen wizard hat
Semhirage wears:
stabilizing linen wizard hat (1 def, 0 armour).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 15-21 power, 5 apr).
You gain 0.77 gold from the transmogrification of
iron shield of acid resistance (+16%) (4 def, 2 armour, 18 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 18.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.58 gold from the transmogrification of
radiant iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 1.66 gold from the transmogrification of
elm starstaff of projection (10-12 power, 2 apr, temporal element).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 1.26 gold from the transmogrification of
arcing iron greatmaul of massacre (23.5-35.25 power, 1 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 7; power 19; dur 4).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.