












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Arcane Blade |
| Level / Exp | 29 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Saledalle the fire wyrm at level 28 on the 27th Shortage 122nd year of Ascendancy at 14:34 / 2Killed by Cyrana the faeros at level 29 on the 12nd Iron 123rd year of Ascendancy at 00:23 |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 37 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 88 (base 60) |
| Willpower | 16 (base 10) |
| Cunning | 83 (base 56) |
Resources
| Life | -49/947 |
| Mana | 16/159 |
| Stamina | 120/184 |
| Healing Factor | 1.2214285714286 |
| Regeneration | 7.6339285714288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35.85179503776% |
| Spell | 0% |
| Global | +119% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 41.649325461976 |
| See Invisible | 41.649325461976 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 32 |
| Crit Chance | 52% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 32 |
| Crit Chance | 59% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +5% |
| Arcane | +15% |
| Cold | +6% |
| All | 0% |
| Lightning | +30% |
| Light | +21% |
| Physical | +16% |
| Mind | +15% |
| Darkness | +10% |
| Fire | +14% |
| Nature | +15% |
Offense: Damage Penetration
| Arcane | +5% |
| Light | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 29.638069577035 (60%) |
| Defense | 40 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 46 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 34%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 53%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 31%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 68% |
| Pinning Resistance | 93% |
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Shielding |
| talent | Stone Skin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Your body is cauterizing, burning for 12.01 damage each turn. Cauterize |
| beneficial effect | Physical damage increased by 16%. Auger of Destruction |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of luminous horror dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Armour +4 Fatigue +3% Silence- +22% Confus- +28% Stun/Frz- +23% Blink to a nearby random location (rad 7) Puts all charms on 20 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dagyregokor the Loampower1.0 T3 lite [Rare] Nature While equipped: Stats +5 Mag +3 Con dps ---------- Res.pen +10% light ----- def ----- Resists +9% nature Max.HP +58.00 ---------- misc Light +4 Infravis +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | blighted dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +9% Mind.crit +9% Crit.mult +7.00% Melee+ 7 blight Dmg.mod +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +6% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Glimmerreign' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +18% light Apr +7 Melee Ret 4 light ----- def ----- Resists +6% nature +6% cold While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 21 cooldown Level 4.0 Pwr.cost 21 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 40 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | voratun ring 'Quenchvalor'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +6 Wil +5 Cun dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +6% cold Res.pen +5% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +3% darkness +6% cold Spell.save +14 (+5 eff.) HP.reg +2.00 Stun/Frz- +32% Rings can have magical properties. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | yew magestaff 'Getihor' (120% power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +15% arcane +20% lightning Res.pen +5% arcane ----- def ----- Resists +5% arcane Phys.save +8 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Mana/turn +0.18 Max.mana +56.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Glarebrawn1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% light Apr +1 ----- def ----- Resists +6% cold Max.HP +32.00 Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (111% power, 20 apr) =20 dex=1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Islena the Infernowing (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness Phys.save +6 (+3 eff.) Max.HP +32.00 HP.reg +4.00 Heal.mod +15% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
shatter afflictions rune of the wizard (absorb 145; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
gold amulet 'Amevor'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +15.00% Mind.pwr +15 (+5 eff.) Melee Ret 4 temporal ----- def ----- Phys.save +9 (+4 eff.) Max.HP +46.00 HP.reg +1.00 Heal.mod +13% Cut- +50% Heal: Puts all charms on 28 cooldown Level 3.0 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet of constitution (+5) =5 con=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con Amulets can have magical properties. |
Xurin =5 con=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +5.00% Phys.pwr +6 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Resists +15% cold +3% temporal Spell.save +9 (+3 eff.) ---------- misc Max.hate +2.00 Rings can have magical properties. |
sneakthief's copper ring of life =5 dex=0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Max.HP +46.00 HP.reg +6.00 Heal.mod +11% Rings can have magical properties. |
titan's copper ring =3 con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
Yvigabeth =21% confuse res=0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str dps ---------- Spell.crit +4% S.pwr/crit +2 ----- def ----- Armour +4 Mind.save +7 (+2 eff.) Blind- +24% Confus- +21% ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Infravis +4 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
sneakthief's steel ring =5 dex=0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+3 eff.) Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Tulorim the iron waraxe (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Mind.crit +7% On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +6 Resists +5% arcane Phys.save +6 (+3 eff.) Cut- +20% One-handed war axes. |
Swordbreaker (129% power, 20 apr) =8 dex=1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Brodukaltholagen (20/20, 115% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 115% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +9.0% Capacity 20 Ranged+ +20 physical +10 cold On Hit.r1 +20 mind On Crit.r2 +7 cold While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 44.54 to 55.68 physical damage (based on Willpower and Cunning) with knockback. Uses 8 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. This object's appearance was changed to Plumpkin Daper: Daper Suit. |
stormwoven woollen robe (0 def, 0 armour) =5 str=2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +10% physical +8% cold ----- def ----- Resists +7% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glitterpierce the rough leather belt =HP mana stam=1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% light +12% blight Melee Ret 2 light ----- def ----- Resists +18% blight Anom.red +11 Max.HP +55.00 ---------- misc Max.mana +37.00 Max.stam +28.00 Max.hate +11.00 Max.psi +20.00 Max.vim +22.00 Max.P.En +23.00 Max.N.En +22.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Size +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Magmaquencher =4 con=1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% physical ----- def ----- Resists +4% physical +6% fire Phys.save +3 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
hardened leather belt 'Glacierwoe' =5 dex=1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +2 Cun +1 Con dps ---------- Melee Ret 2 cold ----- def ----- Armour +8 Defense +8 (+3 eff.) Phys.save +17 (+7 eff.) ---------- misc Light +3 Infravis +1 A belt that goes around your waist. |
Guniyakath the cashmere cloak (2 def, 0 armour) =4 con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +5.00% Dmg.mod +7% darkness Res.pen +8% darkness ----- def ----- Defense +2 (+1 eff.) Resists +12% acid +2% physical +15% darkness +3% blight Stealth +11 HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mardydunarak the cashmere cloak (12 def, 0 armour) =7 dex=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +7 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% acid Res.pen +10% arcane ----- def ----- Defense +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness +13% temporal Spell.save +8 (+3 eff.) Def/telep +13 Res/telep +11% Dur/telep +11% ---------- misc Max.mana +44.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloramina the pair of rough leather boots (30 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Res.pen +7% physical On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Armour +1 Defense +30 (+10 eff.) Crit.dmg- 10.00% Die.at -80.00 life Max.HP +80.00 Blind- +20% A pair of boots made of leather. |
Beluwyn (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -6% Resists +3% temporal Phys.save +8 (+4 eff.) Die.at -60.00 life Cut- +20% Silence- +10% Knockbk- +20% ---------- misc Max.enc +29 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 16 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of voratun boots 'Mathel' (0 def, 5 armour) =7 con=3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Mag +11 Wil +2 Cun +7 Con dps ---------- Mind.pwr +11 (+4 eff.) Res.pen +15% physical ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +5% arcane +5% cold Blindside: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 56.32 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Isseroddagorn the Sunbolt (5 def, 9 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +4% physical Res.pen +5% light ----- def ----- Armour +9 Defense +5 (+2 eff.) Resists +12% darkness Spell.save +6 (+2 eff.) Teleport- +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 20 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 137.28 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
blighted hardened leather gloves of strength (+3) (0 def, 2 armour) =3 str=1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+4 eff.) Melee+ 8 blight Dmg.mod +4% blight ----- def ----- Armour +2 Resists +6% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str dps ---------- Phys.pwr +0 (+0 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +0 (+0 eff.) Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 109.22 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Eilinydalaith the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% mind Melee Ret 8 mind ----- def ----- Defense +10 (+4 eff.) Resists +5% arcane +18% cold Max.HP +57.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe of wreckage (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 21 cooldown Level 4.0 Pwr.cost 21 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 16 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hyrath the Quenchfear [power 25] (8/16 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight ----- def ----- Resists +6% cold Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 16 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cuthyzilarain [power 10] (8/12 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +11 Cun +3 Mag dps ---------- Res.pen +15% temporal ---------- misc See.Invis +9 Reveal the area around you, dispelling darkness (radius 10, power 80 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Beofast the Drem Arcane Blade level 26
19th Shortage 122nd year of Ascendancy at 09:41 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Beofast the Drem Arcane Blade level 11
17th Profit 122nd year of Ascendancy at 10:03 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Beofast the Drem Arcane Blade level 23
6th Shortage 122nd year of Ascendancy at 22:18 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Beofast the Drem Arcane Blade level 26
18th Shortage 122nd year of Ascendancy at 13:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Beofast the Drem Arcane Blade level 10
22nd Voratun 122nd year of Ascendancy at 17:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Beofast the Drem Arcane Blade level 20
36th Dearth 122nd year of Ascendancy at 17:36 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Beofast the Drem Arcane Blade level 14
4th Wealth 122nd year of Ascendancy at 00:39 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Beofast the Drem Arcane Blade level 27
26th Shortage 122nd year of Ascendancy at 01:27 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Beofast the Drem Arcane Blade level 14
12nd Wealth 122nd year of Ascendancy at 18:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Beofast the Drem Arcane Blade level 8
19th Voratun 122nd year of Ascendancy at 23:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Beofast the Drem Arcane Blade level 11
25th Voratun 122nd year of Ascendancy at 17:02 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Beofast the Drem Arcane Blade level 27
26th Shortage 122nd year of Ascendancy at 15:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Beofast the Drem Arcane Blade level 22
1st Shortage 122nd year of Ascendancy at 12:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Beofast the Drem Arcane Blade level 16
16th Wealth 122nd year of Ascendancy at 09:25 see stats
Log
Mechanical Arms hits Beofast for 12 nature damage.
Cyrana the faeros casts Time Skip.
Beofast is wreathed in flames on the brink of death!
Cyrana the faeros hits Beofast for 0 temporal damage.
Rune: Shielding is still on cooldown for 2 turns.
There is a way to the previous level here (press '' or right click to use).
Cauterize hits Beofast for 13 fire damage.
Nerywe the orc necromancer casts Rigor Mortis.
Nerywe the orc necromancer calms down.
Mechanical Arms performs a melee critical strike against Beofast!
Beofast resists Nerywe the orc necromancer's 'Harassed'!
Nerywe the orc necromancer leeches life from Beofast!
Nerywe the orc necromancer receives 2 healing from Beofast.
Black Blood Bleeding from Beofast hits Nerywe the orc necromancer for 24 darkness damage.
Melee retaliation hits Nerywe the orc necromancer for 4 light, 15 nature, 2 cold, 3 nature (24 total damage).
Poison from Beofast hits Nerywe the orc necromancer for 6 nature damage.
Mechanical Arms hits Beofast for 17 nature damage.
Cyrana the faeros casts Flame.
Cyrana the faeros hits Beofast for 76 fire damage.
Beofast the level 29 drem arcane blade was slowly cooked to death by Cyrana the faeros on level 4 of Daikara.
Beofast deactivates Stone Skin.
Beofast deactivates Arcane Shield.
Beofast deactivates Chant of Fortitude.
Beofast deactivates Arcane Combat.
Beofast deactivates Shock Hands.
Beofast deactivates Feather Wind.
Beofast deactivates Arcane Feed.
Beofast deactivates Shielding.
Beofast deactivates Fiery Hands.




































































































