Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Adventurer |
Level / Exp | 50 / 1006% |
Size | small |
Lifes / Deaths | Killed by Glorayatira the runed bone giant at level 50 on the 1st Wintertide 124th year of Ascendancy at 07:16 / 2Killed by Glorayatira the runed bone giant at level 50 on the 1st Wintertide 124th year of Ascendancy at 07:34 |
Primary Stats
Strength | 162 (base 60) |
Dexterity | 168 (base 65) |
Constitution | 113 (base 13) |
Magic | 72 (base 13) |
Willpower | 89 (base 37) |
Cunning | 172 (base 63) |
Resources
Psi | 158/179 |
Life | -406/1541 |
Steam | 100/100 |
Stamina | 398/460 |
Equilibrium | 0 |
Healing Factor | 1.7259363957596 |
Regeneration | 4.9189187279147 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 55.172331794093 |
See Invisible | 55.172331794093 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 169 |
Accuracy | 87 |
Crit Chance | 94% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 169 |
Accuracy | 87 |
Crit Chance | 94% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 69% |
Speed | 1 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 86% |
Speed | 1 |
Offense: Damage Bonus
Lightning | -14% |
Mind | -6% |
Temporal | -23% |
Blight | -18% |
Physical | -1% |
Fire | -16% |
All | -26% |
Offense: Damage Penetration
Nature | +25% |
Physical | +20% |
Mind | +20% |
Arcane | +5% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 78.5 (80%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 22 |
Physical Save | 38 |
Spell Save | -1 |
Mental Save | 27 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 60%( 70%) |
Arcane | + 60%( 70%) |
Cold | + 59%( 70%) |
All | + 56%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 58%( 70%) |
Fire | + 59%( 70%) |
Nature | + 59%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1055% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.4 steam per turn. Can be activated for an instant burst of 107 steam. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 38 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 993% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 433 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Munitions | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Steamtech / Gunner training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Beyond the Flesh |
detrimental effect | The target is cursed, taking 101.06 darkness damage per turn and preventing natural life regeneration. Curse of Death |
detrimental effect | The target is cursed, reducing all damage done by 34%. Curse of Impotence |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is cursed, reducing defence and all saves by 91. Curse of Defenselessness |
detrimental effect | The target is hexed. Each time it uses an ability it takes 128.56 fire damage, and talent cooldowns are increased by 94% plus 1 turn. Burning Hex |
beneficial effect | The target ignores pain, reducing all damage taken by 31%. Pain Suppression |
beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 0 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Zubymira the ghoul. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Isuratha the cold drake hatchling. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Quiver | pouch of stralite shots 'Cyrythra' (6/21, 42-50.4 power, 5 apr) pouch of stralite shots 'Cyrythra' (6/21, 42-50.4 power, 5 apr)3.0 T4 shot ammo [Random Unique] Master/Psionic Power 42.0 - 50.4 Physical Uses 120% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 Rld cld 6 Ranged+ +21 mind +13 darkness +17 bleed On Hit.r1 +8 mind On Crit.r2 +16 mind On Hit: * 21% chance to cause random gloom * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Shots are used with slings to pummel your foes to death. |
On hands | Steam Powered Gauntlets (0 def, 13 armour) Steam Powered Gauntlets (0 def, 13 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +13 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Wil, 80% Cun Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 125% Gauntlets. But with steam power! |
Light source | dwarven lantern 'Negen' dwarven lantern 'Negen'0.0 T5 lite [Rare] Arcane While equipped: Stats +4 Dex +7 Mag dps ---------- Crit.mult +15.00% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Res.pen +5% arcane Phasing +30% ---------- misc Vim/s.crit +3.00 Light +6 Telepathy All Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steam Powered Helm (4 def, 13 armour) Steam Powered Helm (4 def, 13 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Con ----- def ----- Armour +13 Defense +4 (+4 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+8 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Tool | Qog's Essentials Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con Gain a random beneficial effect. Uses 30 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
On fingers | Stormspire the voratun ring Stormspire the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex +4 Wil +11 Cun dps ---------- Mind.crit +10% Crit.mult +25.00% Dmg.mod +12% lightning Res.pen +20% mind Acc +15 (+3 eff.) ----- def ----- Mind.save +32 (+15 eff.) Heal/summ +30 Rings can have magical properties. |
On fingers | Aeryruista the Moldbrace Aeryruista the Moldbrace0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +13 Cun +7 Con dps ---------- Melee+ 16 bleed Ranged+ 14 bleed Dmg.mod +3% physical Res.pen +10% nature Acc +13 (+2 eff.) On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Resists +6% nature Phys.save +25 (+9 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +15.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | wanderer's voratun amulet wanderer's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +11 Dex +10 Cun +9 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +1.10 ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
In main hand | Zubuvena the voratun steamgun Zubuvena the voratun steamgun4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +17 mind +12 ice Uses 2.0 Steam While equipped: Stats +6 Str +5 Wil +6 Cun dps ---------- Spell.crit +4% Crit.mult +5.00% Phys.pwr +9 (+1 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +20% mind Res.pen +10% cold ----- def ----- Armour +7 Spell.save +4 (+4 eff.) Def/telep +10 ---------- misc Mana/s.crit +1.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Aerinor the hardened leather belt Aerinor the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +10% On Hit (Melee): * 20% chance to disease ----- def ----- Resists +8% acid +9% blight +7% fire +7% lightning +7% cold HP.reg +1.50 Heal.mod +18% A belt that goes around your waist. |
In off hand | voratun steamgun 'Crackleknight' voratun steamgun 'Crackleknight'4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +6 temporal On Hit: * 41% chance to gain 10% of a turn (3/turn limit) * 20% chance to daze at end of turn Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +22% physical +3% temporal Res.pen +20% physical ---------- misc Hate/m.crit +5.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Main armor | Lightningpower the stralite mail armour (4 def, 12 armour) Lightningpower the stralite mail armour (4 def, 12 armour)14.0 T4 heavy armor [Random Unique] Arcane While equipped: Stats +13 Str +12 Mag +9 Wil dps ---------- Phys.crit +15.0% Spell.crit +12% Mind.crit +13% Phys.pwr +29 (+5 eff.) Spell.pwr +37 (+9 eff.) Mind.pwr +38 (+8 eff.) ----- def ----- Armour +12 Defense +4 (+4 eff.) Fatigue +16% Resists +33% lightning +3% temporal +8% arcane Spell.save +28 (+24 eff.) A suit of armour made of mail. |
Inventory
heroism infusion of the duelist (+31 for 11 turns, die at -1383) heroism infusion of the duelist (+31 for 11 turns, die at -1383)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 52 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 11 turns. While Heroism is active, you will only die when reaching -1383 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Tome of Uttercold Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
gold amulet 'Pureking' gold amulet 'Pureking'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex dps ---------- Res.pen +15% nature Melee Ret 8 nature ----- def ----- Resists +9% acid +22% fire +28% cold Heal.mod +15% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 444 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet 'Filthstake' voratun amulet 'Filthstake'0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +20% nature Apr +4 On Hit (Melee): * 26 arcane resource burn ----- def ----- Resists +24% darkness +15% lightning Phys.save +6 (+3 eff.) HP.reg +0.40 Heal.mod +10% ---------- misc Max.stam +30.00 Masteries +0.39 Wild-gift/Summoning (advanced) +0.39 Steamtech/Gunslinging Amulets can have magical properties. |
warrior's gold amulet of teleportation warrior's gold amulet of teleportation0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: ----- def ----- Resists +9% physical Teleport- +50% ---------- misc Stam/turn +0.50 Teleport you randomly (rad 30) Puts all charms on 15 cooldown Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring of tenacity voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +48.00 Disarm- +36% Pinning- +41% Knockbk- +50% Rings can have magical properties. |
Thunderthorn (56.5-84.75 power, 4 apr) Thunderthorn (56.5-84.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 56.5 - 84.8 Physical Uses 120% Wil Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 52% chance to corrode armour by 30% While equipped: Stats +7 Cun +3 Wil dps ---------- Phys.crit +14.0% Crit.mult +27.00% Dmg.mod +9% acid Apr +20 On Hit (Melee): * 39% chance to corrode armour by 30% ----- def ----- Resists +18% lightning +9% acid Mind.save +15 (+7 eff.) Heal/summ +65 Massive two-handed battleaxes. |
Balayachak the Jetpyre (51-66.3 power, 9 apr) Balayachak the Jetpyre (51-66.3 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 51.0 - 66.3 Blight Uses 45% Wil, 45% Cun Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +16 blight On Hit: * 52% chance to disease While equipped: dps ---------- Dmg.mod +6% light +9% blight Melee Ret 8 darkness On Hit (Melee): * 26% chance to disease * 39% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness Sharp, short and deadly. |
voratun dagger 'Dawnglory' (38.5-50.05 power, 9 apr) voratun dagger 'Dawnglory' (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.5 - 50.1 Physical Uses 45% Wil, 45% Cun Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 light +8 nature On Hit.r1 +16 fire On Crit.r2 +4 nature While equipped: Stats +6 Str dps ---------- Dmg.mod +24% physical Res.pen +32% arcane +12% physical Acc +12 (+2 eff.) Apr +10 On Hit (Melee): * 39% chance to blind ----- def ----- Resists +3% nature ---------- misc Stam/ret +2.00 Light +2 Sharp, short and deadly. |
Duathelquick the voratun greatmaul (69-103.5 power, 4 apr) Duathelquick the voratun greatmaul (69-103.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 69.0 - 103.5 Physical Uses 120% Wil Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Dex +14 Mag +15 Wil +3 Cun dps ---------- Spell.pwr +21 (+5 eff.) Melee Ret 16 darkness On Hit (Melee): * 39% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% Resists +24% darkness ---------- misc Infravis +3 See.Invis +15 Massive two-handed mauls. |
Saluvea the Boltsun (62.5-100 power, 4 apr) Saluvea the Boltsun (62.5-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 62.5 - 100.0 Physical Uses 120% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 acid On Crit: * splashes the target with acid While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Mind.pwr +6 (+1 eff.) Dmg.mod +6% arcane +21% temporal Res.pen +32% lightning Melee Ret 12 temporal ----- def ----- Mind.save +30 (+14 eff.) ---------- misc Hate/m.crit +5.00 Max.psi +50.00 Massive two-handed swords. |
Rharim the dragonbone longbow Rharim the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +53 nature On Hit: * 18% chance to corrode armour by 30% * 24% chance to daze at end of turn While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Spell.crit +1% Res.pen +23% lightning +23% nature +20% acid ----- def ----- Defense +8 (+8 eff.) Resists +9% lightning +6% temporal +15% all HP.reg +4.00 Stun/Frz- +5% Longbows are used to shoot arrows at your foes. |
Gorigund the voratun mace (60-84 power, 6 apr) Gorigund the voratun mace (60-84 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 60.0 - 84.0 Physical Uses 100% Wil Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 50% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +12% blight +6% cold +12% nature Blind- +15% Silence- +40% Stun/Frz- +20% Blunt and deadly. |
cruel elm vilestaff of might (10-12 power, 2 apr, blight element) cruel elm vilestaff of might (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Thoughtcaster Thoughtcaster4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 70.37 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
insidious voratun waraxe of crippling (38.5-53.9 power, 6 apr) insidious voratun waraxe of crippling (38.5-53.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 38.5 - 53.9 Physical Uses 100% Wil Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +60 insidious poison On Crit: * cripple the target While equipped: dps ---------- Phys.crit +15.0% One-handed war axes. |
Whip of Urh'Rok (55-60.5 power, 0 apr) Whip of Urh'Rok (55-60.5 power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Fire repulsion Uses 100% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +0 Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+6 eff.) Spell.save +15 (+15 eff.) Mind.save +15 (+7 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +11 Dex +6 Wil +10 Cun +7 Lck ----- def ----- Phys.save +17 (+6 eff.) Spell.save +15 (+15 eff.) Mind.save +17 (+8 eff.) Stealth +5 ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+12 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 214.83 cold damage and condensing the air into freezing vapors that deal 71.61 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+10 eff.) Phys.save +10 (+4 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% nature +20% cold -30% arcane +20% fire Res.Cap +10% lightning +10% darkness +10% nature +10% cold -30% arcane +10% fire Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk robe of power (5 def, 0 armour) elven-silk robe of power (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% all ----- def ----- Defense +5 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+6 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Yvybeth (0 def, 5 armour) Yvybeth (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +18 Str +2 Dex +6 Mag +5 Wil +10 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Mind.save +12 (+6 eff.) ---------- misc Light +1 A hat made of leather. Very stylish. |
cleansing drakeskin leather cap of strength (+9) (0 def, 5 armour) cleansing drakeskin leather cap of strength (+9) (0 def, 5 armour)2.0 T5 head armor [Ego] Disrupt/Master While equipped: Stats +9 Str ----- def ----- Armour +5 Fatigue +5% Resists +15% nature +15% blight A cap made of leather. |
cleansing elven-silk wizard hat of corrosion (+30%) (3 def, 0 armour) cleansing elven-silk wizard hat of corrosion (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +20% acid ----- def ----- Defense +3 (+3 eff.) Resists +30% acid +8% nature +15% blight A pointy cloth hat, very wizardly... |
stabilizing drakeskin leather cap of the depths (0 def, 5 armour) stabilizing drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +25% cold Phys.save +22 (+8 eff.) ---------- misc Breathe water A cap made of leather. |
prismatic voratun mail armour of stability (5 def, 10 armour) prismatic voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Resists +10% physical +19% light +20% darkness Phys.save +25 (+9 eff.) A suit of armour made of mail. |
Bregylen (5 def, 8 armour) Bregylen (5 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil +5 Cun dps ---------- Crit.mult +25.00% Res.pen +15% blight ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +8% Resists +6% arcane +30% temporal Spell.save +21 (+21 eff.) ---------- misc Equi/ret +0.12 Mana/s.crit +4.00 A suit of armour made of leather. |
dwarven-steel plate armour 'Blazereeve' (5 def, 14 armour) =water= dwarven-steel plate armour 'Blazereeve' (5 def, 14 armour) =water=17.0 T3 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +18% fire Res.pen +10% fire ----- def ----- Armour +14 Defense +5 (+5 eff.) Fatigue +24% Resists +5% acid +9% physical +12% darkness +7% cold +5% arcane +16% lightning ---------- misc Light +1 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
shocking voratun shield of purity (12 def, 3 armour, 204.5 block) shocking voratun shield of purity (12 def, 3 armour, 204.5 block)7.0 T5 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 9 lightning Melee Ret 25 lightning ----- def ----- Armour +3 Defense +12 (+12 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +20% nature +16% blight ---------- misc Talents +5 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2155 alchemist agate 2155 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Islimina the voratun pickaxe (dig speed 10 turns) Islimina the voratun pickaxe (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +4 Dex +5 Mag dps ---------- Spell.crit +8% Dmg.mod +11% mind +12% fire ----- def ----- Armour +4 Mind.save +13 (+6 eff.) ---------- misc Max.mana +60.00 Spell.cld 10% Telepathy Dragon While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
10 emerald 10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
45 alchemist bloodstone 45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bokevon (13/21, 68-81.6 power, 6 apr) Bokevon (13/21, 68-81.6 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 68.0 - 81.6 Acid Uses 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +8 acid +13 blight +17 cold On Hit.r1 +16 mind On Hit: 10% Epidemic 5 On Hit: * 14% chance to disease * 41% chance to corrode armour by 30% Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Umbramistress the voratun torque of clear mind [power 5] (10 cooldown) Umbramistress the voratun torque of clear mind [power 5] (10 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Dmg.mod +15% darkness ----- def ----- Armour +6 Resists +12% fire Blind- +15% Confus- +15% Teleport- +35% ---------- misc Equi/ret +0.20 Psi/ret +0.12 Max.psi +60.00 Talents +4 Silence Cooldown Silence -1 Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+10 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+10 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gunman the Halfling Adventurer level 35
37th Regrowth 123rd year of Ascendancy at 13:49 see stats
By Gunman the Halfling Adventurer level 50
13rd Haze 123rd year of Ascendancy at 06:13 see stats
By Gunman the Halfling Adventurer level 35
34th Regrowth 123rd year of Ascendancy at 13:32 see stats
By Gunman the Halfling Adventurer level 50
5th Haze 123rd year of Ascendancy at 19:26 see stats
By Gunman the Halfling Adventurer level 47
58th Dusk 123rd year of Ascendancy at 19:28 see stats
By Gunman the Halfling Adventurer level 39
40th Pyre 123rd year of Ascendancy at 18:20 see stats
By Gunman the Halfling Adventurer level 9
7th Dusk 122nd year of Ascendancy at 02:34 see stats
By Gunman the Halfling Adventurer level 38
36th Pyre 123rd year of Ascendancy at 18:41 see stats
By Gunman the Halfling Adventurer level 32
22nd Regrowth 123rd year of Ascendancy at 07:08 see stats
By Gunman the Halfling Adventurer level 27
73rd Haze 122nd year of Ascendancy at 16:09 see stats
By Gunman the Halfling Adventurer level 23
8th Haze 122nd year of Ascendancy at 19:05 see stats
By Gunman the Halfling Adventurer level 30
4th Regrowth 123rd year of Ascendancy at 13:06 see stats
By Gunman the Halfling Adventurer level 35
40th Regrowth 123rd year of Ascendancy at 10:34 see stats
By Gunman the Halfling Adventurer level 50
9th Decay 123rd year of Ascendancy at 05:25 see stats
By Gunman the Halfling Adventurer level 50
70th Haze 123rd year of Ascendancy at 08:01 see stats
By Gunman the Halfling Adventurer level 26
44th Haze 122nd year of Ascendancy at 10:52 see stats
By Gunman the Halfling Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 05:57 see stats
By Gunman the Halfling Adventurer level 20
70th Dusk 122nd year of Ascendancy at 20:21 see stats
By Gunman the Halfling Adventurer level 30
80th Haze 122nd year of Ascendancy at 02:29 see stats
By Gunman the Halfling Adventurer level 40
46th Pyre 123rd year of Ascendancy at 03:59 see stats
By Gunman the Halfling Adventurer level 50
72nd Dusk 123rd year of Ascendancy at 21:52 see stats
By Gunman the Halfling Adventurer level 50
7th Decay 123rd year of Ascendancy at 09:41 see stats
By Gunman the Halfling Adventurer level 50
2nd Haze 123rd year of Ascendancy at 15:39 see stats
By Gunman the Halfling Adventurer level 50
51st Haze 123rd year of Ascendancy at 13:26 see stats
By Gunman the Halfling Adventurer level 17
50th Dusk 122nd year of Ascendancy at 13:27 see stats
By Gunman the Halfling Adventurer level 42
10th Flare 123rd year of Ascendancy at 21:58 see stats
By Gunman the Halfling Adventurer level 36
27th Pyre 123rd year of Ascendancy at 01:40 see stats
By Gunman the Halfling Adventurer level 38
37th Pyre 123rd year of Ascendancy at 01:28 see stats
By Gunman the Halfling Adventurer level 9
8th Flare 122nd year of Ascendancy at 08:19 see stats
By Gunman the Halfling Adventurer level 50
7th Decay 123rd year of Ascendancy at 19:50 see stats
By Gunman the Halfling Adventurer level 26
56th Haze 122nd year of Ascendancy at 17:20 see stats
By Gunman the Halfling Adventurer level 42
10th Flare 123rd year of Ascendancy at 21:58 see stats
By Gunman the Halfling Adventurer level 6
10th Mirth 122nd year of Ascendancy at 17:30 see stats
By Gunman the Halfling Adventurer level 41
69th Pyre 123rd year of Ascendancy at 10:17 see stats
By Gunman the Halfling Adventurer level 21
1st Time of Equilibrium 122nd year of Ascendancy at 10:02 see stats
By Gunman the Halfling Adventurer level 14
24th Dusk 122nd year of Ascendancy at 14:42 see stats
By Gunman the Halfling Adventurer level 50
1st Wintertide 124th year of Ascendancy at 07:16 see stats
By Gunman the Halfling Adventurer level 34
32nd Regrowth 123rd year of Ascendancy at 10:03 see stats
Log
Glorayatira the runed bone giant's tinker attains critical power!
Gunman uses Startling Shot.
Gunman misses his shot.
Gunman shrugs off the critical damage!
Glorayatira the runed bone giant hits Gunman for 55 fire damage.
Curse of Death from Glorayatira the runed bone giant hits Gunman for 55 darkness damage.
Gunman shoots!
Glorayatira the runed bone giant is no longer surging arcane power.
Glorayatira the runed bone giant uses Re-assemble.
Glorayatira the runed bone giant receives 2176 healing from Re-assemble.
Curse of Death from Glorayatira the runed bone giant hits Gunman for 64 darkness damage.
Gunman's Shoot performs a ranged critical strike against Glorayatira the runed bone giant!
Glorayatira the runed bone giant resists!
Glorayatira the runed bone giant resists the mind attack!
Gunman's Shoot hits Glorayatira the runed bone giant for 264 physical, 4 darkness, 2 physical, 11 mind, 4 mind, 2 temporal (287 total damage).
Gunman's Shoot hits Glorayatira the runed bone giant for 263 physical, 3 cold, 4 darkness, 2 physical, 19 mind, 2 mind, 8 mind (301 total damage).
Gunman shoots!
Glorayatira the runed bone giant deflects the projectile from Gunman to the west!
Glorayatira the runed bone giant overcomes the gloom.
Talent Piercing Ammunition is ready to use.
Talent Apply Poison is ready to use.
Talent Numbing Poison is ready to use.
Talent Crippling Poison is ready to use.
Curse of Death from Glorayatira the runed bone giant hits Gunman for 64 darkness damage.
Gunman's Shoot performs a ranged critical strike against Glorayatira the runed bone giant!
Gunman tries to evade attacks.
Saving game...