Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 399% |
Size | medium |
Lifes / Deaths | Killed by Vorawen the orc cryomancer at level 50 on the 10th Flare 123rd year of Ascendancy at 17:44 / 1 |
Primary Stats
Strength | 36 (base 9) |
Dexterity | 70 (base 32) |
Constitution | 62 (base 13) |
Magic | 163 (base 60) |
Willpower | 92 (base 60) |
Cunning | 113 (base 59) |
Resources
Life | -196/1330 |
Paradox | 602 |
Steam | 100/100 |
Healing Factor | 1.4998029716161 |
Regeneration | 19.272468185267 |
Speed
Mental | -4.128919428581E-11% |
Attack | -4.128919428581E-11% |
Movement | -2.2204460492503E-14% |
Spell | -4.128919428581E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 12 |
See Invisible | 40 |
Offense: Mainhand
Damage | 83 |
Accuracy | 52 |
Crit Chance | 44% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 107 |
Crit Chance | 52% |
Speed | 1.0000000000004 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 38% |
Speed | 1.0000000000004 |
Offense: Damage Bonus
Acid | +15% |
Light | +44% |
Temporal | +86% |
Arcane | +54% |
Physical | +29% |
All | +2% |
Offense: Damage Penetration
Light | +50% |
Temporal | +66% |
Arcane | +35% |
Physical | +46% |
All | +25% |
Defense: Base
Armour (hardiness) | 20 (51.69962066283%) |
Defense | 98 |
Ranged Defense | 98 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 59 |
Mental Save | 52 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 32%( 70%) |
All | + 27%( 70%) |
Lightning | + 49%( 70%) |
Light | + 73%( 80%) |
Temporal | + 34%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 29%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Teleport Resistance | 100% |
Blind Resistance | 10% |
Silence Resistance | 50% |
Bleed Resistance | 10% |
Disarm Resistance | 90% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 942 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 963.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
Chronomancy / Chronomancy | 1.57 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Glagadata the ghoul. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Riez. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour) 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Phys.save +15 (+7 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Pinning- +25% Stun/Frz- +40% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Armorand the alchemist's lamp Armorand the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +6% Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+2 eff.) Acc +15 (+5 eff.) ----- def ----- Resists +7% blight +7% darkness Mind.save +16 (+5 eff.) Blind- +10% Cut- +10% Teleport- +20% ---------- misc Light +4 Infravis +4 See.Stealth +12 See.Invis +19 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 38 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Splendourseam (3 def, 0 armour) Splendourseam (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +20 Con +25 Mag dps ---------- Dmg.mod +40% arcane +9% temporal Res.pen +15% light Melee Ret 2 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +9% temporal +3% fire Spell.save +15 (+4 eff.) Silence- +50% ---------- misc Equi/ret +3.00 Psi/ret +2.30 Hate/ret +3.00 Light +3 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | Braneziladig (0 def, 2 armour) Braneziladig (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +7 Dex +8 Mag +6 Cun +5 Con dps ---------- Melee Ret 10 blight ----- def ----- Armour +2 Resists +8% light +8% darkness Disarm- +90% ---------- misc Infravis +1 See.Invis +21 Talents +4 Iron Grip Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +33 light +31 darkness Starfall: Puts all charms on 20 cooldown Level 1.2 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 118.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Haredehell the Cleansevile [power 506] (24/20 cooldown) Haredehell the Cleansevile [power 506] (24/20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% arcane Melee Ret 6 arcane 2 nature ----- def ----- Resists +6% arcane +6% nature Create a shield absorbing up to 506 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 30% for 2 turns. 100% to heal for 110. 100% to increase all damage penetration by 27% for 2 turns. 100% to reduce fatigue by 56% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +30 (+5 eff.) Dmg.mod +13% acid Acc +10 (+3 eff.) Apr +12 ----- def ----- Defense +10 (+2 eff.) Resists +26% acid Spell.save +3 (+1 eff.) Max.HP +60.00 HP.reg +11.00 Heal.mod +16% Def/telep +15 Res/telep +15% Dur/telep +15% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | gold amulet 'Radiancesin' gold amulet 'Radiancesin'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% temporal Res.pen +10% light +20% temporal On Hit (Melee): * 20% chance to reduce armor by 52% ----- def ----- Resists +15% acid ---------- misc Light +2 Masteries +0.27 Chronomancy/Chronomancy Amulets make your neck look great! |
In main hand | magewarrior's short dragonbone starstaff of invocation (136% power, 6 apr, temporal element) magewarrior's short dragonbone starstaff of invocation (136% power, 6 apr, temporal element) 5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% Against +35% Undead +35% Demon +35% Horror While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +11 (+3 eff.) Spell.pwr +30 (+5 eff.) S.pwr/crit +10 Dmg.mod +30% temporal Acc +9 (+3 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 83.06 to 99.67 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Around waist | Unlightnigh the rough leather belt Unlightnigh the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 34% ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +15% darkness Proj.slow +25% Die.at -80.00 life Max.HP +34.00 A belt that goes around your waist. |
In off hand | voratun steamgun 'Turyregogen' voratun steamgun 'Turyregogen' 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +8 blight Against +35% Undead +35% Demon +35% Horror On Hit: 10% Overgrowth 5 Uses 2.0 Steam While equipped: Stats +12 Str +13 Dex +20 Mag +8 Wil +13 Cun +9 Con dps ---------- Dmg.mod +9% temporal +12% physical Res.pen +7% temporal +13% physical Phasing +30% ----- def ----- HP.reg +1.60 Stun/Frz- +20% ---------- misc Reload +3 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% lightning +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Stun/Frz- +50% This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Main armor | Islireth (0 def, 0 armour) Islireth (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Str +10 Dex +20 Mag +19 Wil +10 Cun +10 Con dps ---------- Spell.crit +4% Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Dmg.mod +15% physical +17% light +12% temporal Res.pen +14% temporal +10% arcane +8% physical ----- def ----- Resists +25% light +15% all Anom.red +11 ---------- misc Mana/turn +0.16 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 915 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
schematic: Crystal Edge schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip 2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chamegas the voratun ring Chamegas the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Str +2 Dex +7 Mag +6 Cun dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +6% physical Apr +4 ----- def ----- Armour +18 Phys.save +6 (+3 eff.) Max.HP +41.00 Disarm- +45% Pinning- +48% Knockbk- +46% Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glivea (170% power, 4 apr) Glivea (170% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +42 cold On Hit.r1 +4 acid On Crit.r2 +16 blight On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +2 Wil dps ---------- Phys.crit +21.0% Phys.pwr +19 (+5 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +12% blight Acc +20 (+6 eff.) ----- def ----- Defense +16 (+3 eff.) Disarm- +62% Massive two-handed battleaxes. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
plaguebringer's stralite greatsword of ruin (157% power, 3 apr) plaguebringer's stralite greatsword of ruin (157% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 41 While equipped: dps ---------- Phys.crit +19.0% Crit.mult +23.00% Apr +14 ----- def ----- Disease- +35% Massive two-handed swords. |
blazebringer's steel longsword of crippling (114% power, 3 apr) blazebringer's steel longsword of crippling (114% power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Nature/Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +11 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% All.spd +4% Res.pen +13% fire Sharp, long, and deadly. |
voratun longsword of shearing (151% power, 6 apr) voratun longsword of shearing (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% all Acc +11 (+3 eff.) Apr +10 Sharp, long, and deadly. |
honing pulsing mindstar of venom (107% power, 32 apr, nature damage) honing pulsing mindstar of venom (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 12 acid Dmg.mod +16% acid +6% physical Res.pen +15% acid +6% physical ----- def ----- Resists +6% acid +6% physical HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swiftstrike cured leather sling of recursion swiftstrike cured leather sling of recursion4.0 T2 sling 1H weapon [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Proj.spd +200% On Hit: 10% Shoot 1 While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
throat-seeking drakeskin leather sling of cunning (+3) throat-seeking drakeskin leather sling of cunning (+3)4.0 T5 sling 1H weapon [Ego+] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +18 nature On Crit: * silences the target While equipped: Stats +3 Cun dps ---------- Res.pen +12% nature +9% physical Slings are used to hurl stones or metal shots at your foes. |
Airglean the dragonbone magestaff (136% power, 6 apr, arcane element) Airglean the dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +47 (+8 eff.) S.pwr/crit +10 Dmg.mod +18% lightning +12% cold +30% arcane Res.pen +15% cold Melee Ret 4 lightning ----- def ----- Resists +3% cold HP.reg +2.00 Heal.mod +17% ---------- misc Mana/turn +0.58 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 83.06 to 99.67 arcane damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Eilinylewen (136% power, 6 apr, temporal element) Eilinylewen (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% Against +0% Undead +0% Demon +0% Horror While equipped: Stats +3 Dex +11 Mag +11 Wil +20 Cun dps ---------- Spell.crit +20% Spell.pwr +15 (+2 eff.) S.pwr/crit +8 Dmg.mod +6% blight +30% temporal Res.pen +15% temporal Melee Ret 6 temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of power (136% power, 6 apr, lightning element) blighted dragonbone magestaff of power (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +33 (+5 eff.) Dmg.mod +30% lightning ---------- misc Vim/s.crit +6.00 Max.vim +27.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (136% power, 6 apr, arcane element) dragonbone magestaff of wizardry (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +23 (+4 eff.) Dmg.mod +30% arcane ---------- misc Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff (136% power, 6 apr, acid element) dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Normal] Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of wizardry (129% power, 5 apr, temporal element) magewarrior's short elven-wood starstaff of wizardry (129% power, 5 apr, temporal element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% Against +0% Undead +0% Demon +0% Horror While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +10 (+3 eff.) Spell.pwr +24 (+4 eff.) Dmg.mod +25% temporal Acc +11 (+3 eff.) ---------- misc Max.mana +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful voratun waraxe of shearing (150% power, 6 apr) hateful voratun waraxe of shearing (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 darkness Against +17% Living While equipped: dps ---------- Res.pen +12% all Acc +23 (+7 eff.) Apr +10 One-handed war axes. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 507, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Breezetrail the cashmere cloak (2 def, 0 armour) Breezetrail the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Dmg.mod +9% blight Res.pen +15% arcane +5% nature Melee Ret 4 blight ----- def ----- Defense +2 (+0 eff.) Resists +0% lightning +0% fire +0% light Max.HP +45.00 ---------- misc Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating drakeskin leather hat of blood magic (0 def, 5 armour) insulating drakeskin leather hat of blood magic (0 def, 5 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% Dmg.mod +14% blight +11% arcane ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +11% cold A hat made of leather. Very stylish. |
searing voratun mail armour of fire resistance (5 def, 10 armour) searing voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 14 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% acid +42% fire A suit of armour made of mail. |
searing voratun mail armour of lightning resistance (5 def, 10 armour) searing voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 17 acid 20 fire Melee Ret 15 acid 13 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% acid +27% fire +24% lightning A suit of armour made of mail. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 215.31 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
duelist's drakeskin leather armour of Eyal (28 def, 15 armour) duelist's drakeskin leather armour of Eyal (28 def, 15 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +9 Cun +7 Dex ----- def ----- Armour +15 Defense +28 (+5 eff.) Fatigue +8% Max.HP +60.00 HP.reg +8.00 Heal.mod +19% A suit of armour made of leather. |
enlightening drakeskin leather armour (20 def, 8 armour) enlightening drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +10 (+3 eff.) A suit of armour made of leather. |
acidic dwarven-steel shield of crushing (0 def, 6 armour, 149% power, 78 block) acidic dwarven-steel shield of crushing (0 def, 6 armour, 149% power, 78 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 149% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 On Hit: * 20% chance to reduce armor by 52% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +10 (+3 eff.) Melee+ 7 acid Melee Ret 10 acid ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of physical resistance (+34%) (0 def, 8 armour, 154% power, 140 block) windwalling stralite shield of physical resistance (+34%) (0 def, 8 armour, 154% power, 140 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 155% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +21 physical While equipped: Stats +5 Wil ----- def ----- Armour +8 Fatigue +8% Resists +34% physical Shield.near.proj +73 Proj.slow +26% ---------- misc Talents +1 Block Handheld deflection devices. |
68 alchemist agate 68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
dwarven-steel pickaxe 'Xanolle' (dig speed 13 turns) =str 5= dwarven-steel pickaxe 'Xanolle' (dig speed 13 turns) =str 5=3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Mag +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +6% blight Res.pen +10% arcane +17% physical ----- def ----- Resists +3% blight Phys.save +8 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +8 (+3 eff.) Max.HP +65.00 ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of torment (20/20, 167% power, 6 apr) psychokinetic pouch of voratun shots of torment (20/20, 167% power, 6 apr)3.0 T5 shot ammo [Ego++] Psionic Power 168% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +18 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 296 physical damage Shots are used with slings to pummel your foes to death. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Riez the Cornac Paradox Mage level 40
43rd Regrowth 123rd year of Ascendancy at 19:01 see stats
By Riez the Cornac Paradox Mage level 37
8th Decay 122nd year of Ascendancy at 22:40 see stats
By Riez the Cornac Paradox Mage level 38
6th Regrowth 123rd year of Ascendancy at 08:23 see stats
By Riez the Cornac Paradox Mage level 44
13rd Pyre 123rd year of Ascendancy at 03:45 see stats
By Riez the Cornac Paradox Mage level 50
2nd Mirth 123rd year of Ascendancy at 02:14 see stats
By Riez the Cornac Paradox Mage level 44
8th Pyre 123rd year of Ascendancy at 12:48 see stats
By Riez the Cornac Paradox Mage level 11
3rd Flare 122nd year of Ascendancy at 07:35 see stats
By Riez the Cornac Paradox Mage level 42
4th Pyre 123rd year of Ascendancy at 22:06 see stats
By Riez the Cornac Paradox Mage level 40
35th Regrowth 123rd year of Ascendancy at 04:57 see stats
By Riez the Cornac Paradox Mage level 34
4th Decay 122nd year of Ascendancy at 05:33 see stats
By Riez the Cornac Paradox Mage level 23
20th Haze 122nd year of Ascendancy at 03:51 see stats
By Riez the Cornac Paradox Mage level 38
4th Allure 123rd year of Ascendancy at 17:41 see stats
By Riez the Cornac Paradox Mage level 26
27th Haze 122nd year of Ascendancy at 12:05 see stats
By Riez the Cornac Paradox Mage level 26
23rd Haze 122nd year of Ascendancy at 22:26 see stats
By Riez the Cornac Paradox Mage level 46
13rd Pyre 123rd year of Ascendancy at 08:56 see stats
By Riez the Cornac Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 01:58 see stats
By Riez the Cornac Paradox Mage level 20
57th Dusk 122nd year of Ascendancy at 00:16 see stats
By Riez the Cornac Paradox Mage level 30
44th Haze 122nd year of Ascendancy at 22:33 see stats
By Riez the Cornac Paradox Mage level 40
12nd Regrowth 123rd year of Ascendancy at 16:29 see stats
By Riez the Cornac Paradox Mage level 50
68th Pyre 123rd year of Ascendancy at 18:46 see stats
By Riez the Cornac Paradox Mage level 21
2nd Haze 122nd year of Ascendancy at 06:45 see stats
By Riez the Cornac Paradox Mage level 49
67th Pyre 123rd year of Ascendancy at 01:26 see stats
By Riez the Cornac Paradox Mage level 28
31st Haze 122nd year of Ascendancy at 05:29 see stats
By Riez the Cornac Paradox Mage level 43
4th Pyre 123rd year of Ascendancy at 23:03 see stats
By Riez the Cornac Paradox Mage level 10
7th Mirth 122nd year of Ascendancy at 13:09 see stats
By Riez the Cornac Paradox Mage level 14
21st Dusk 122nd year of Ascendancy at 12:38 see stats
By Riez the Cornac Paradox Mage level 47
33rd Pyre 123rd year of Ascendancy at 00:35 see stats
By Riez the Cornac Paradox Mage level 27
29th Haze 122nd year of Ascendancy at 05:08 see stats
By Riez the Cornac Paradox Mage level 16
37th Dusk 122nd year of Ascendancy at 06:52 see stats
By Riez the Cornac Paradox Mage level 36
7th Decay 122nd year of Ascendancy at 13:23 see stats
By Riez the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 03:20 see stats
Log
Riez's temporal area effect hits Emeluyara the orc soldier for 68 temporal damage.
Riez receives 122 healing from Temporal Restoration Field.
Arcane Vortex from Vorawen the orc cryomancer hits The One That Hunts for 0 arcane damage.
Arcane Vortex from Vorawen the orc cryomancer hits Riez for (68 teleported), 0 arcane (0 total damage).
Arcane Vortex from Vorawen the orc cryomancer hits The One That Hunts for 68 teleported damage.
Burning from Orc pyromancer hits Riez for (42 converted), 97 fire (97 total damage).
Orc pyromancer's Fireflash hits The One That Hunts for 378 teleported damage.
Orc pyromancer's Fireflash hits Riez for (378 teleported), 0 fire (0 total damage).
Orc pyromancer's Fireflash hits The One That Hunts for 0 fire damage.
Orc pyromancer's Fireflash hits Vorawen the orc cryomancer for 369 fire damage.
Orc pyromancer's Fireflash hits Betovea the orc cryomancer for (304 to entropy), 215 fire (215 total damage).
Orc pyromancer's Fireflash hits Emeluyara the orc soldier for 384 fire damage.
Emeluyara the orc soldier's fire area effect hits The One That Hunts for 0 fire damage.
Emeluyara the orc soldier's light area effect hits The One That Hunts for 0 light damage.
Emeluyara the orc soldier's light area effect hits Riez for (12 converted), 29 light (29 total damage).
The One That Hunts casts Twisted Evolution.
Burning from Vorawen the orc cryomancer hits Emeluyara the orc soldier for 71 fire damage.
Betovea the orc cryomancer loses 15 health to the entropy.
Emeluyara the orc soldier misses Riez.
Riez Triggers an Anomaly! (Anomaly Teleport).
Riez shifts reality.
You lose control and unleash an anomaly!
Vorawen the orc cryomancer casts Freeze.
Riez spins fate.
Riez weaves fate.
Vorawen the orc cryomancer roars triumphantly.
Riez converts damage to paradox!
Vorawen the orc cryomancer hits Emeluyara the orc soldier for 176 arcane damage.
Vorawen the orc cryomancer hits Riez for (139 converted), 324 cold (324 total damage).
Riez the level 50 cornac paradox mage was cooled to death by Vorawen the orc cryomancer on level 3 of Vor Pride.