Jenners the level 14 Cornac Archmage by whitesonic1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp14 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution24 (base 24)
Magic37 (base 30)
Willpower35 (base 26)
Cunning11 (base 11)

Resources

Life-58/291
Mana192/201
Healing Factor1.5
Regeneration4.95

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage20
Accuracy18
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower40.463941084984
Crit Chance6%
Speed1

Offense: Mind

Mindpower26.95
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense15.4
Ranged Defense15.4
Fatigue0
Physical Save26.15
Spell Save22.6
Mental Save16.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Arcane elements1.50
3/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
5/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect

Quests

done
done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Jenners the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 20:39
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Jenners the Cornac Archmage level 1
74th Pyre 122nd year of Ascendancy at 13:35
see stats

Log

Talent Lightning is ready to use.
Talent Infusion: Healing is ready to use.
Talent Shielding is ready to use.
Talent Arcane Power is ready to use.
Talent Arcane Shield is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Jenners activates Arcane Power.


Jenners activates Shielding.


Jenners activates Arcane Shield.


You are sent back to the material plane!
Jenners casts Lightning.

Jenners hits Horned Horror for (17 resist armour), (86 shifted), 0 lightning (0 total damage).
Silygayawen the dremling uses Noggin Knocker.

Jenners is stunned!

Horned Horror lashes out with a spinning backhand.

Horned Horror hits Jenners for 117 physical, 22 lightning (139 total damage).
Silygayawen the dremling's Noggin Knocker hits
Jenners for 32 physical, 10 darkness (42 total damage).
Silygayawen the dremling's Noggin Knocker hits
Jenners for 29 physical, 10 darkness (39 total damage).
Jenners hits Horned Horror for (4 resist armour), 0 nature (0 total damage).
Jenners is stunned further! (now 2 turns)

Silygayawen the dremling's Noggin Knocker hits
Jenners for 32 physical, 10 darkness (42 total damage).
Silygayawen the dremling uses Kneecapper.

Saving game...