











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Doomed |
Level / Exp | 42 / 73% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 23.705226784444 (base 10) |
Dexterity | 32.410453568888 (base 10) |
Constitution | 59.410453568888 (base 42) |
Magic | 32.705226784444 (base 10) |
Willpower | 83.410453568888 (base 60) |
Cunning | 84.410453568888 (base 60) |
Resources
Life | 964/964 |
Hate | 71/100 |
Healing Factor | 1.1784311719143 |
Regeneration | 2.6514701368071 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Invisible | 7.4104535688879 |
Offense: Mainhand
Damage | 31 |
Accuracy | 46 |
Crit Chance | 35% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 46 |
Crit Chance | 34% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Mind | +10% |
Lightning | +14% |
Light | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 36 |
Mental Save | 53 |
Defense: Resistances
Physical | + 13%( 76%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Lightning | + 21%( 70%) |
Light | + 27%( 70%) |
Darkness | + 17%( 78%) |
Mind | + 25%( 70%) |
Fire | + 13%( 70%) |
Nature | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Disarm Resistance | 41% |
Confusion Resistance | 36% |
Fear Resistance | 44% |
Silence Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 335 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 247 damage for 8 turns. |
Class Talents
Cursed / Darkness | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Punishments | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Cursed / Force of will | 1.80 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cursed / Cursed form | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Cursed / Gestures | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cursed / Dark sustenance | 1.60 |
| 3/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Deflection |
talent | Call Shadows |
talent | Gesture of Pain |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.7)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +8% critical damage, +13% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 8 damage from the next 2.0 attack(s) with a 5% chance to counterattack. Guarded |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+35% chance to avoid traps). Power 2+: -1 Luck, +4 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.7)Penalty : Fear of Death: -11% resistance against damage from the undead. Power 1+: Power over Death: +17% damage against the undead. Power 2+: -1 Luck, +8 Strength, +8 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 6) when you fall below 51% health Power 4+: Reprieve from Death: Humanoids you slay have a 47% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.7): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 20% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 59 mind and 54 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (summon Terrors and chances to slow, deal 81 Mind damage, and deal 74 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +11 Darkness Resistance, +8% Max Darkness Resistance, +7 See Invisible Power 2+: -1 Luck, +4 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Curse of Corpses A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% mind / +22% light Changes damage: +10% mind / +15% light Physical save: +12 (+4 eff.) Mental save: +9 (+3 eff.) Maximum psi: +22.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Curse of Corpses A pointy cloth hat, very wizardly... |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 7 acid / 8 fire / 5 cold / 7 lightning Changes stats: +5 Mag / +4 Wil / +5 Con Physical save: +23 (+8 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +41% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 602 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 24 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Silence immunity: +25% Mana each turn: +0.10 Spellpower: +11 (+6 eff.) Curse of Corpses Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +3 Cun Spellpower: +6 (+3 eff.) Mindpower: +7 (+2 eff.) Curse of Nightmares Rings can have magical properties. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +5 Cun / +3 Con Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Curse of Madness Amulets can have magical properties. |
In main hand | ![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 11 lightning Changes stats: +3 Str / +5 Dex / +1 Mag / +4 Wil / +1 Cun / +3 Con Changes resistances: +17% mind / +8% lightning Changes resistances penetration: +11% lightning Changes damage: +8% lightning Talent granted: +1 Attune Mindstar Mental save: +5 (+2 eff.) Psi each turn: +0.70 Maximum psi: +22.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Dex / +8 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +8 Mental crit. chance: +7% Infravision radius: +4 Curse of Shrouds A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 lightning Changes stats: +3 Str / +2 Dex / +4 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +7% lightning Changes resistances penetration: +9% lightning Changes damage: +6% lightning Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +12% cold Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Mental save: +15 (+5 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 186 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Doomer the Cornac Doomed level 20
75th Pyre 122nd year of Ascendancy at 21:30 see stats
By Doomer the Cornac Doomed level 37
78th Pyre 122nd year of Ascendancy at 21:01 see stats
By Doomer the Cornac Doomed level 39
79th Pyre 122nd year of Ascendancy at 12:11 see stats
By Doomer the Cornac Doomed level 10
74th Pyre 122nd year of Ascendancy at 20:53 see stats
By Doomer the Cornac Doomed level 20
75th Pyre 122nd year of Ascendancy at 21:30 see stats
By Doomer the Cornac Doomed level 30
77th Pyre 122nd year of Ascendancy at 08:06 see stats
By Doomer the Cornac Doomed level 40
79th Pyre 122nd year of Ascendancy at 12:35 see stats
By Doomer the Cornac Doomed level 42
1st Mirth 122nd year of Ascendancy at 01:47 see stats
By Doomer the Cornac Doomed level 29
77th Pyre 122nd year of Ascendancy at 05:43 see stats
By Doomer the Cornac Doomed level 27
76th Pyre 122nd year of Ascendancy at 21:34 see stats
Log
You pickup 0.57 gold pieces.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Doomer receives 235 healing from Anorith's healing light area effect.
Your summoned terror disappears.
Doomer receives 235 healing from Anorith's healing light area effect.
Your summoned terror disappears.
The unseen force around Doomer subsides.
Doomer receives 234 healing from Anorith's healing light area effect.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Rune: Shatter Afflictions is ready to use.
The shield around Doomer crumbles.
Talent Blast is ready to use.
Shadow casts Phase Door.
Talent Rune: Shielding is ready to use.
Talent Ruined Earth is ready to use.
Talent Rune: Shielding is ready to use.
Doomer deactivates Gesture of Pain.
Doomer deactivates Deflection.
Doomer deactivates Call Shadows.