Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 39 / 31% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 16 (base 14) |
Dexterity | 16 (base 10) |
Constitution | 15 (base 10) |
Magic | 58 (base 50) |
Willpower | 58 (base 52) |
Cunning | 66 (base 50) |
Resources
Life | 606/606 |
Mana | 111/614 |
Healing Factor | 1.43 |
Regeneration | 6.7925 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 3 |
Offense: Mainhand
Damage | 29 |
Accuracy | 18 |
Crit Chance | 22% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62.36837317702 |
Crit Chance | 38% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 42.333333333333 |
Crit Chance | 18% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 8.1 |
Ranged Defense | 8.1 |
Fatigue | 0 |
Physical Save | 27.925 |
Spell Save | 51.866666666667 |
Mental Save | 40.8 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Bleed Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 243 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 832% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Ice | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Power |
talent | Disruption Shield |
talent | Shielding |
talent | Arcane Shield |
talent | Uttercold |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 26. Intimidated |
beneficial effect | Cold damage increased by 15%. Born into Magic |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Mag Physical save: +13 Spell save: +17 Mental save: +11 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
On hands | cinder rough leather gloves (0 def, 1 armour) cinder rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 fire Changes resistances: +5% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | eldritch elven-silk wizard hat of decomposition (3 def, 0 armour) eldritch elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +6% lightning / +6% temporal / +5% light / +6% fire / +6% nature / +6% acid / +5% blight / +6% cold / +6% darkness Mana each turn: +2.00 Mana when hit: +1.00 Maximum mana: +86.00 Spellpower: +7 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | sneakthief's voratun ring of nature (+30%) sneakthief's voratun ring of nature (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Changes stats: +7 Cun / +5 Dex Changes resistances: +30% nature Changes damage: +15% nature Rings can have magical properties. |
On fingers | solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +1.40 Maximum life: +67.00 Mindpower: +9 Healing mod.: +19% Rings can have magical properties. |
Around neck | restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.70 Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +29.00 Amulets can have magical properties. |
In main hand | lifebinding dragonbone magestaff of fate (30-36 power, 6 apr, cold element) lifebinding dragonbone magestaff of fate (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Physical save: +6 Spell save: +13 Mental save: +8 Life regen: +1.40 Spellpower: +24 Spell crit. chance: +11% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art. |
Main armor | tormentor's silk robe of Linaniil (3 def, 0 armour) tormentor's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Cun Critical mult.: +14.00% Mana each turn: +0.23 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +68.00 Spellpower: +27 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ethereal brass lantern ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +6 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
Inventory
healing infusion (heal 35) healing infusion (heal 35)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 35 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 9 for 8 turns) invisibility rune of the warrior (power 9 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 9) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 17 for 6 turns) invisibility rune of the wizard (power 17 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 17) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1094% regen over 10 turns; 55 instant mana) manasurge rune (1094% regen over 10 turns; 55 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1094% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 195 for 4 turns) shielding rune of the warrior (absorb 195 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating stralite amulet of the eclipse insulating stralite amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 9 light / 8 darkness Effects when hit in melee: * 9% chance to inflict damage reduction * 5% chance to blind Changes resistances: +21% fire / +16% cold Changes damage: +9% light / +8% darkness Amulets can have magical properties. |
dragonbone magestaff of might (30-36 power, 6 apr, cold element) dragonbone magestaff of might (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, cold element) lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +7 Effects on melee hit: * 12% chance to blind Changes stats: +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +21 Spell crit. chance: +5% Light radius: +4 Healing mod.: +26% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.28 light damage. Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness element) lifebinding elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil / +6 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.30 Maximum mana: +82.00 Spellpower: +23 Spell crit. chance: +4% Healing mod.: +19% Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of channeling (29-34.8 power, 5 apr, cold element) potent elven-wood magestaff of channeling (29-34.8 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% cold Talent granted: +1 Command Staff Mana each turn: +0.30 Spellpower: +26 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Archmage the Higher Archmage level 18
76th Pyre 122nd year of Ascendancy at 00:51 see stats
By Archmage the Higher Archmage level 34
79th Pyre 122nd year of Ascendancy at 02:41 see stats
By Archmage the Higher Archmage level 10
75th Pyre 122nd year of Ascendancy at 00:26 see stats
By Archmage the Higher Archmage level 20
76th Pyre 122nd year of Ascendancy at 07:38 see stats
By Archmage the Higher Archmage level 30
78th Pyre 122nd year of Ascendancy at 05:06 see stats
By Archmage the Higher Archmage level 39
1st Mirth 122nd year of Ascendancy at 02:27 see stats
By Archmage the Higher Archmage level 35
79th Pyre 122nd year of Ascendancy at 10:35 see stats
By Archmage the Higher Archmage level 31
78th Pyre 122nd year of Ascendancy at 09:21 see stats
Log
Talent Ice Shards is ready to use.
Archmage stops overflowing mana.
Brawler is encased in ice!
Brawler is free from the ice.
Brawler HEALS from cold damage!
Archmage's glacial vapour area effect hits Brawler for (19 resist armour), 59 cold, 8 healing (59 total damage) [8 healing].
Archmage's ice storm area effect hits Brawler for (19 resist armour), (0 to ice), 109 cold (109 total damage).
Brawler receives 71 healing.
Archmage casts Ice Shards.
Archmage's spell attains critical power!
Brawler speeds up.
Brawler throws a finishing uppercut.
Brawler slows down.
Brawler performs a melee critical strike against Archmage!
Archmage resists the mind attack!
Brawler uses Psychic Lobotomy.
Archmage shrugs off the effect 'Lobotomized (confused)'!
Archmage resists the mind attack!
Archmage resists the stun!
Archmage teleports some damage to Brawler!
Archmage converts damage to mana!
Brawler hits Brawler for 286 teleported, 7 teleported, 2 teleported, 4 teleported, 4 teleported (301 total damage).
Brawler hits Archmage for (286 teleported), 0 physical, (7 teleported), 0 acid, (2 teleported), 0 physical, (7 converted), 0 fire, (4 teleported), 0 mind, (4 teleported), 0 mind (0 total damage).
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Archmage's Ice Shards hits Brawler for (19 resist armour), 329 cold (329 total damage).
Archmage's Ice Shards killed Brawler!
The fabric of space around Archmage stabilizes to normal.