Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 31 / 94% |
| Size | big |
| Lifes / Deaths | Killed by skeleton master archer at level 19 on the 25th Haze 122nd year of Ascendancy at 16:47 0 / 7Killed by eldritch eye at level 19 on the 25th Haze 122nd year of Ascendancy at 18:31 Killed by orc blood mage at level 19 on the 25th Haze 122nd year of Ascendancy at 19:24 Killed by The Master at level 22 on the 30th Haze 122nd year of Ascendancy at 09:56 Killed by nightmare horror at level 24 on the 51st Haze 122nd year of Ascendancy at 09:40 Killed by elven cultist at level 25 on the 67th Haze 122nd year of Ascendancy at 09:48 Killed by orc pyromancer at level 31 on the 51st Pyre 123rd year of Ascendancy at 04:24 |
Primary Stats
| Strength | 60 (base 20) |
| Dexterity | 55 (base 42) |
| Constitution | 38 (base 14) |
| Magic | 65 (base 46) |
| Willpower | 60 (base 31) |
| Cunning | 28 (base 12) |
Resources
| Life | -119/666 |
| Positive | 9/120 |
| Stamina | 195/245 |
| Paradox | 329 |
| Healing Factor | 1.1 |
| Regeneration | 101.629 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.04268076069% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Stealth | 12 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 49 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46.666666666667 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.4 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Acid | +10% |
| Light | +9% |
| Temporal | +10% |
| Nature | +10% |
| Physical | +8% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +17% |
| Temporal | +13% |
Defense: Base
| Armour (hardiness) | 26 (70%) |
| Defense | 48.860108458594 |
| Ranged Defense | 51.860108458594 |
| Fatigue | 1 |
| Physical Save | 49.1 |
| Spell Save | 41.25 |
| Mental Save | 42.6 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Lightning | + 30%( 75%) |
| All | + 18%( 70%) |
| Temporal | + 31%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 24%( 70%) |
| Mind | + 30%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 198 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Dual weapons | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Strength of Purpose |
| talent | Precision |
| talent | Displace Damage |
| talent | Chant of Fortress |
| talent | Weapon Folding |
| detrimental effect | The target is on fire, taking 32.58 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
| beneficial effect | A flow of life spins around the target, regenerating 90.84 life per turn. Regeneration |
| beneficial effect | The target is out of phase with reality, increasing defense by 18, resist all by 13%, and the duration of all timed effects by 16%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 19%. Pain Suppression |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed bear paw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed naga tongue. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice wyrm tooth. * You've found the needed snow giant kidney. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Polima (10 def, 4 armour) Polima (10 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +10 Ranged Defense: +9 Fatigue: +3% Changes stats: +2 Cun / +1 Con Changes resistances: +16% darkness / +16% temporal Changes resistances penetration: +15% darkness / +13% temporal Mental save: +3 Psi when firing a critical mind attack: +3.00 Mindpower: +2 Infravision radius: +2 Defense after a teleport: +18 Resist all after a teleport: +13% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal alchemist's lamp of the sun ethereal alchemist's lamp of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% darkness Changes damage: +9% light Damage affinity(heal): +5% light Spellpower: +8 Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 38.86 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren dwarven-steel helm of ire (0 def, 4 armour) thaloren dwarven-steel helm of ire (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +4 Wil / +3 Con Changes resistances: +7% blight Physical save: +6 Mental save: +14 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 45.31 to 135.93 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | psionicist's gold ring of power psionicist's gold ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Wil Mental save: +10 Spellpower: +7 Mindpower: +8 Rings can have magical properties. |
| On fingers | stralite ring of sensing stralite ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Blindness immunity: +28% See stealth: +12 See invisible: +16 Rings can have magical properties. |
| Around neck | wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +4 Cun / +6 Con Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
| In main hand | thunderous stralite mace of rage (39-54.6 power, 5 apr) thunderous stralite mace of rage (39-54.6 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 41% lightning When wielded/worn: Accuracy: +5 Changes stats: +7 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +11% lightning Changes damage: +8% physical Stamina when hit: +0.70 Blunt and deadly. |
| Around waist | monstrous hardened leather belt of life monstrous hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +4 Str / +3 Con Physical save: +6 Life regen: +0.60 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
| In off hand | thunderous stralite dagger of ruin (29-37.7 power, 9 apr) thunderous stralite dagger of ruin (29-37.7 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 30% lightning When wielded/worn: Armour penetration: +8 Physical crit. chance: +7.0% Changes stats: +3 Str / +3 Dex / +1 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Critical mult.: +8.00% Sharp, short and deadly. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Chamaregondil ChamaregondilCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +3% lightning / +9% acid / +15% blight / +3% temporal Talent mastery: +0.32 Chronomancy / Spacetime Folding Amulets can have magical properties. |
Kindlebreacher KindlebreacherInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +20% temporal / +5% light Changes damage: +9% light Mental save: +13 Confusion immunity: +40% Rings can have magical properties. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 99.54 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
voratun gauntlets 'Ce'Nidhemira' (0 def, 3 armour) voratun gauntlets 'Ce'Nidhemira' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Con Damage when the wearer hits(melee): 2 acid Changes resistances: +3% acid Physical save: +28 Spell save: +7 Mental save: +7 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
enlightening cured leather armour of the deep (2 def, 5 armour) enlightening cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +7% Changes stats: +5 Cun / +4 Wil Changes resistances: +6% cold / +6% acid Allows you to breathe in: water Mental save: +12 A suit of armour made of leather. |
radiant hardened leather armour of the sky (6 def, 6 armour) radiant hardened leather armour of the sky (6 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Dex / +3 Wil Damage when the wearer is hit: 7 light Changes resistances: +16% cold / +14% lightning / +16% blight / +12% darkness Light radius: +1 A suit of armour made of leather. |
quiver of yew arrows of torment (12/12, 35.5-49.7 power, 10 apr) quiver of yew arrows of torment (12/12, 35.5-49.7 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +8 mind / +7 darkness Damage conversion: 10% mind / 16% darkness Arrows are used with bows to pierce your foes to death. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Nyoron the Cornac Temporal Warden level 23
32nd Haze 122nd year of Ascendancy at 19:35 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Nyoron the Cornac Temporal Warden level 25
68th Haze 122nd year of Ascendancy at 08:15 see stats
Brave new world
Went to the Far East and took part in the war.By Nyoron the Cornac Temporal Warden level 30
54th Regrowth 123rd year of Ascendancy at 22:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Nyoron the Cornac Temporal Warden level 16
18th Haze 122nd year of Ascendancy at 00:46 see stats
Clone War
Destroyed your own Shade.By Nyoron the Cornac Temporal Warden level 31
38th Pyre 123rd year of Ascendancy at 23:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Nyoron the Cornac Temporal Warden level 11
40th Dusk 122nd year of Ascendancy at 23:23 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Nyoron the Cornac Temporal Warden level 28
50th Regrowth 123rd year of Ascendancy at 20:19 see stats
Exterminator
Killed 1000 creatures.By Nyoron the Cornac Temporal Warden level 20
26th Haze 122nd year of Ascendancy at 13:12 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nyoron the Cornac Temporal Warden level 25
2nd Wintertide 123rd year of Ascendancy at 20:46 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Nyoron the Cornac Temporal Warden level 30
70th Regrowth 123rd year of Ascendancy at 15:42 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nyoron the Cornac Temporal Warden level 24
51st Haze 122nd year of Ascendancy at 16:43 see stats
Impossible Death
Got killed by your future self.By Nyoron the Cornac Temporal Warden level 17
18th Haze 122nd year of Ascendancy at 12:29 see stats
Level 10
Got a character to level 10.By Nyoron the Cornac Temporal Warden level 10
20th Dusk 122nd year of Ascendancy at 06:09 see stats
Level 20
Got a character to level 20.By Nyoron the Cornac Temporal Warden level 20
26th Haze 122nd year of Ascendancy at 13:12 see stats
Level 30
Got a character to level 30.By Nyoron the Cornac Temporal Warden level 30
51st Regrowth 123rd year of Ascendancy at 10:12 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nyoron the Cornac Temporal Warden level 25
56th Haze 122nd year of Ascendancy at 04:47 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Nyoron the Cornac Temporal Warden level 29
51st Regrowth 123rd year of Ascendancy at 03:18 see stats
The Arena
Unlocked Arena mode.By Nyoron the Cornac Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 11:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nyoron the Cornac Temporal Warden level 23
34th Haze 122nd year of Ascendancy at 00:40 see stats
The secret city
Discovered the truth about mages.By Nyoron the Cornac Temporal Warden level 9
17th Dusk 122nd year of Ascendancy at 02:39 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Nyoron the Cornac Temporal Warden level 23
33rd Haze 122nd year of Ascendancy at 21:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Nyoron the Cornac Temporal Warden level 30
70th Regrowth 123rd year of Ascendancy at 05:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Nyoron the Cornac Temporal Warden level 23
30th Haze 122nd year of Ascendancy at 18:56 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Nyoron the Cornac Temporal Warden level 22
30th Haze 122nd year of Ascendancy at 12:17 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Nyoron the Cornac Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 07:02 see stats
Log
Burning from Orc pyromancer hits Nyoron for 60 fire damage.
Orc high pyromancer casts Phase Door.
Orc high pyromancer's cleansing fire area effect hits Nyoron for 37 fire damage.
Orc pyromancer casts Phase Door.
Nyoron displaces some damage onto Orc high pyromancer!
Nyoron hits Orc high pyromancer for 30 displaced damage.
Burning from Orc pyromancer hits Nyoron for 30 fire damage.
Orc high pyromancer's cleansing fire area effect hits Orc pyromancer for 43 fire damage.
Orc high pyromancer's cleansing fire area effect hits Nyoron for 37 fire damage.
Nyoron casts Banish.
Orc pyromancer calms down.
Orc pyromancer casts Fireflash.
Orc pyromancer is no longer invisible.
Orc pyromancer casts Fireflash.
Talent Dimensional Step is ready to use.
Nyoron is no longer embeded in time.
Space feels more stable.
Space and time have calmed... somewhat.
Nyoron stops burning.
Orc pyromancer casts Flame.
Nyoron is on fire!
Orc pyromancer calms down.
Nyoron displaces some damage onto Orc cryomancer!
Nyoron hits Orc cryomancer for 42 displaced damage.
Orc pyromancer's Flame hits Nyoron for 42 fire damage.
Orc pyromancer's Fireflash hits Nyoron for 145 fire damage.
Saving game...
