Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 540% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 5th Profit 122nd year of Ascendancy at 14:53 0 / 9Killed by Chronolith Clone at level 24 on the 10th Gold 123rd year of Ascendancy at 13:15 Killed by elven blood mage at level 25 on the 13rd Gold 123rd year of Ascendancy at 07:05 Killed by The Master at level 28 on the 27th Gold 123rd year of Ascendancy at 18:40 Killed by skeleton mage at level 28 on the 27th Gold 123rd year of Ascendancy at 23:58 Killed by The Shade of Telos at level 36 on the 21st Shortage 123rd year of Ascendancy at 12:16 Killed by orc necromancer at level 42 on the 13rd Profit 124th year of Ascendancy at 07:33 Killed by Atamathon the Giant Golem at level 50 on the 43rd Dearth 124th year of Ascendancy at 23:55 Killed by Atamathon the Giant Golem at level 50 on the 44th Dearth 124th year of Ascendancy at 00:02 |
Primary Stats
| Strength | 93 (base 61) |
| Dexterity | 103 (base 60) |
| Constitution | 83 (base 60) |
| Magic | 18 (base 9) |
| Willpower | 27 (base 7) |
| Cunning | 82 (base 47) |
Resources
| Life | -650/2232 |
| Mana | 439/439 |
| Stamina | 280/280 |
| Healing Factor | 2.0714687049156 |
| Regeneration | 389.88987168987 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 88 |
| Crit Chance | 75% |
| APR | 57 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.566666666667 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +22% |
| Physical | +54% |
| Light | +31% |
| All | +7% |
Offense: Damage Penetration
| Physical | +20% |
| Light | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 85.308255954306 (100%) |
| Defense | 59.897677836343 |
| Ranged Defense | 62.923258377258 |
| Fatigue | 17 |
| Physical Save | 93.19892851847 |
| Spell Save | 65.461160648087 |
| Mental Save | 57.8 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 37%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 27%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 38%( 70%) |
| Arcane | + 26%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 70% |
| Confusion Resistance | 93% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 742 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 478 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 548 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Last Stand |
| detrimental effect | The target is on fire, taking 49.44 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 17 life each turn and its healing modifier has been increased by 34%. Recovery |
| beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
| beneficial effect | A flow of life spins around the target, regenerating 148.44 life per turn. Regeneration |
| beneficial effect | The target's skin turns to stone, granting 23 armour, 27 physical save and 27 spell save. Dwarven Resilience |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved mental save by +4. | done |
You failed to protect the lost sun paladin from death by rattlesnake. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by ice wyrm. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1246. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Salusetha' (2 def, 5 armour) pair of drakeskin leather boots 'Salusetha' (2 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +2 Fatigue: -3% Changes stats: +10 Lck / +7 Dex Changes resistances: +6% mind / +5% arcane Stealth bonus: +8 Maximum encumbrance: +41 Physical save: +15 Poison immunity: +10% Disarm immunity: +10% Life regen: +3.70 Healing mod.: +17% Defense after a teleport: +5 A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Brightbraze the drakeskin leather cap (0 def, 5 armour) Brightbraze the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Dex / +4 Cun / +6 Con Damage when the wearer hits(melee): 4 lightning / 4 light Changes resistances penetration: +10% light Changes damage: +9% light Physical save: +37 Mental save: +15 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour) brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +6.00% Physical save: +10 Spell crit. chance: +9% Mental crit. chance: +12% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | Pwnage PwnageInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +12.0% Changes resistances: +3% fire / +9% lightning / +15% nature / +6% blight / +6% light / +30% mind Critical mult.: +40.00% Cut immunity: +70% Confusion immunity: +43% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Shit (43-60.2 power, 6 apr) Shit (43-60.2 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 125% Damage when this weapon hits: +10 insidious poison Burst (radius 2) on crit: +8 fire Damage conversion: 30% nature When wielded/worn: Accuracy: +25 Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +12 Dex / +7 Wil / +7 Cun Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 12 nature / 8 lightning Changes resistances: +9% nature / +6% fire Critical mult.: +20.00% Mindpower: +15 Sharp, long, and deadly. |
| Around waist | C'est Rediculous, no? C'est Rediculous, no?Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +23 Damage when the wearer hits(melee): 4 physical Damage when the wearer is hit: 12 lightning Changes resistances: +10% fire / +19% cold / +10% lightning / +10% acid / +9% mind Changes resistances penetration: +20% physical Changes damage: +34% physical Spell save: +27 A belt that goes around your waist. |
| In off hand | blood-etched voratun shield of the forge (12 def, 3 armour, 65.5 dam, 214 block) blood-etched voratun shield of the forge (12 def, 3 armour, 65.5 dam, 214 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +214 Damage when this weapon hits: +16 dreamforge When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con / +5 Wil Damage when the wearer is hit: 14 dreamforge Changes resistances: +16% mind / +15% fire Talent granted: +5 Block Life regen: +2.80 Psi when hit: +1.80 Healing mod.: +26% Handheld deflection devices |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 85.09 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 24.78 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 20; turns 3; dispells darkness)sun infusion (rad 5; power 20; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 9; dur 16; see dragon)vision rune (radius 9; dur 16; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 13) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
wanderer's voratun amulet of the eclipse wanderer's voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +5 Dex / +7 Cun / +7 Con Damage when the wearer hits(melee): 10 darkness / 11 light Damage when the wearer is hit: 10 darkness / 12 light Changes damage: +8% darkness / +10% light Life regen: +0.80 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
sneakthief's stralite ring of fire (+26%) sneakthief's stralite ring of fire (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Changes stats: +7 Cun / +8 Dex Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.50 Maximum life: +72.00 Healing mod.: +14% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psychic's steel battleaxe of projection (19-28.5 power, 2 apr)psychic's steel battleaxe of projection (19-28.5 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +9 mind When wielded/worn: Changes stats: +3 Cun / +2 Wil Mindpower: +8 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. vined mindstar (5.5-6.05 power, 18 apr, mind damage)vined mindstar (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. ash vilestaff 'Unrogar' (15-18 power, 3 apr, fire damage)ash vilestaff 'Unrogar' (15-18 power, 3 apr, fire damage) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +8 Changes stats: +2 Mag Damage when the wearer hits(melee): 9 blinding light Changes resistances: +6% blight Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Light radius: +3 See invisible: +6 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 53.41 light damage. Staves designed for wielders of magic, by the greats of the art. |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 253.30 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
heroic iron gauntlets of dispersion (0 def, 4 armour) heroic iron gauntlets of dispersion (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Changes stats: +4 Wil / +3 Mag Damage when the wearer hits(melee): 5 arcane Changes resistances: +4% arcane Mental save: +6 Maximum life: +40.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel plate armour of the deep (5 def, 14 armour) dwarven-steel plate armour of the deep (5 def, 14 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Defense: +5 Fatigue: +24% Changes resistances: +8% cold / +10% acid Allows you to breathe in: water A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
62 alchemist agate 62 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
sapper's dwarven-steel pickaxe (dig speed 21 turns) sapper's dwarven-steel pickaxe (dig speed 21 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +2 Cun / +2 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Barbara the Dwarf Bulwark level 29
38th Stralite 123rd year of Ascendancy at 22:42 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Barbara the Dwarf Bulwark level 42
31st Voratun 124th year of Ascendancy at 16:03 see stats
Against all odds
Killed Ukruk in the ambush.By Barbara the Dwarf Bulwark level 29
36th Stralite 123rd year of Ascendancy at 08:44 see stats
Arachnophobia
Destroyed the spydric menace.By Barbara the Dwarf Bulwark level 32
9th Voratun 123rd year of Ascendancy at 06:29 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Barbara the Dwarf Bulwark level 37
24th Shortage 123rd year of Ascendancy at 08:39 see stats
Brave new world
Went to the Far East and took part in the war.By Barbara the Dwarf Bulwark level 31
6th Voratun 123rd year of Ascendancy at 23:54 see stats
Bringer of Doom
Killed a Bringer of Doom.By Barbara the Dwarf Bulwark level 20
3rd Steel 123rd year of Ascendancy at 13:55 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Barbara the Dwarf Bulwark level 35
25th Loss 123rd year of Ascendancy at 20:15 see stats
Clone War
Destroyed your own Shade.By Barbara the Dwarf Bulwark level 33
8th Profit 123rd year of Ascendancy at 13:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Barbara the Dwarf Bulwark level 11
10th Wealth 122nd year of Ascendancy at 20:51 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Barbara the Dwarf Bulwark level 40
17th Voratun 124th year of Ascendancy at 02:17 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Barbara the Dwarf Bulwark level 30
45th Stralite 123rd year of Ascendancy at 18:55 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Barbara the Dwarf Bulwark level 39
6th Stralite 124th year of Ascendancy at 22:57 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Barbara the Dwarf Bulwark level 50
42nd Dearth 124th year of Ascendancy at 04:10 see stats
Exterminator
Killed 1000 creatures.By Barbara the Dwarf Bulwark level 16
12nd Loss 122nd year of Ascendancy at 14:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Barbara the Dwarf Bulwark level 20
3rd Steel 123rd year of Ascendancy at 18:03 see stats
Fear me not!
Survived the Fearscape!By Barbara the Dwarf Bulwark level 25
13rd Gold 123rd year of Ascendancy at 16:30 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Barbara the Dwarf Bulwark level 45
38th Profit 124th year of Ascendancy at 00:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Barbara the Dwarf Bulwark level 15
25th Dearth 122nd year of Ascendancy at 03:12 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Barbara the Dwarf Bulwark level 42
12nd Profit 124th year of Ascendancy at 04:39 see stats
Level 10
Got a character to level 10.By Barbara the Dwarf Bulwark level 10
13rd Profit 122nd year of Ascendancy at 11:14 see stats
Level 20
Got a character to level 20.By Barbara the Dwarf Bulwark level 20
27th Iron 123rd year of Ascendancy at 00:07 see stats
Level 30
Got a character to level 30.By Barbara the Dwarf Bulwark level 30
41st Stralite 123rd year of Ascendancy at 19:05 see stats
Level 40
Got a character to level 40.By Barbara the Dwarf Bulwark level 40
37th Stralite 124th year of Ascendancy at 01:13 see stats
Level 50
Got a character to level 50.By Barbara the Dwarf Bulwark level 50
42nd Dearth 124th year of Ascendancy at 01:52 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Barbara the Dwarf Bulwark level 34
11st Loss 123rd year of Ascendancy at 12:13 see stats
Orcrist
Killed the leaders of the Orc Pride.By Barbara the Dwarf Bulwark level 44
36th Profit 124th year of Ascendancy at 14:21 see stats
Pest Control
Killed 1000 reproducing vermin.By Barbara the Dwarf Bulwark level 46
24th Wealth 124th year of Ascendancy at 03:36 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Barbara the Dwarf Bulwark level 45
9th Wealth 124th year of Ascendancy at 14:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Barbara the Dwarf Bulwark level 22
22nd Steel 123rd year of Ascendancy at 15:55 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Barbara the Dwarf Bulwark level 25
14th Gold 123rd year of Ascendancy at 04:22 see stats
Size is everything
Did over 1500 damage in one attack.By Barbara the Dwarf Bulwark level 47
37th Dearth 124th year of Ascendancy at 07:38 see stats
Size matters
Did over 600 damage in one attack.By Barbara the Dwarf Bulwark level 27
25th Gold 123rd year of Ascendancy at 03:54 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Barbara the Dwarf Bulwark level 31
45th Stralite 123rd year of Ascendancy at 20:07 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Barbara the Dwarf Bulwark level 46
24th Wealth 124th year of Ascendancy at 11:05 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Barbara the Dwarf Bulwark level 5
17th Voratun 122nd year of Ascendancy at 11:21 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Barbara the Dwarf Bulwark level 50
42nd Dearth 124th year of Ascendancy at 04:08 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Barbara the Dwarf Bulwark level 15
25th Dearth 122nd year of Ascendancy at 03:41 see stats
That was close
Killed your target while having only 1 life left.By Barbara the Dwarf Bulwark level 24
12nd Gold 123rd year of Ascendancy at 04:17 see stats
The Arena
Unlocked Arena mode.By Barbara the Dwarf Bulwark level 10
24th Profit 122nd year of Ascendancy at 09:24 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Barbara the Dwarf Bulwark level 44
36th Profit 124th year of Ascendancy at 08:37 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Barbara the Dwarf Bulwark level 22
17th Steel 123rd year of Ascendancy at 14:30 see stats
The Sun Still Shines
Aeryn survived the last battle.By Barbara the Dwarf Bulwark level 50
42nd Dearth 124th year of Ascendancy at 04:10 see stats
The secret city
Discovered the truth about mages.By Barbara the Dwarf Bulwark level 16
6th Loss 122nd year of Ascendancy at 19:25 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Barbara the Dwarf Bulwark level 34
25th Dearth 123rd year of Ascendancy at 00:52 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Barbara the Dwarf Bulwark level 22
17th Steel 123rd year of Ascendancy at 03:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Barbara the Dwarf Bulwark level 25
22nd Gold 123rd year of Ascendancy at 01:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Barbara the Dwarf Bulwark level 16
42nd Dearth 122nd year of Ascendancy at 08:13 see stats
Unstoppable
Returned from the dead.By Barbara the Dwarf Bulwark level 50
43rd Dearth 124th year of Ascendancy at 23:56 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Barbara the Dwarf Bulwark level 28
35th Stralite 123rd year of Ascendancy at 21:33 see stats
Log
Barbara uses Infusion: Healing.
Atamathon the Giant Golem reflects damage back to Barbara!
Atamathon the Giant Golem hits Barbara for 19 fire, 64 light, 98 physical (181 total damage).
Barbara receives 990 healing from Infusion: Healing.
Barbara hits Atamathon the Giant Golem for 22 fire, 38 light, 58 physical (118 total damage).
Today is the 44th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Atamathon the Giant Golem casts Arcane Pull.
Barbara is pulled toward Atamathon the Giant Golem!
Atamathon the Giant Golem hits Barbara for 334 arcane damage.
Barbara is pulled in!
Atamathon the Giant Golem reflects damage back to Barbara!
Atamathon the Giant Golem hits Barbara for 0 fire, 173 fire, 340 light, 343 physical (856 total damage).
Burning from Barbara hits Atamathon the Giant Golem for 0 fire damage.
Barbara uses Infusion: Regeneration.
Barbara starts regenerating health quickly.
Talent Assault is ready to use.
Atamathon the Giant Golem reflects damage back to Barbara!
Atamathon the Giant Golem hits Barbara for 19 fire, 64 light, 98 physical (181 total damage).
Barbara hits Atamathon the Giant Golem for 22 fire, 38 light, 58 physical (118 total damage).
Atamathon the Giant Golem casts Rune: Heat Beam.
Barbara is on fire!
Atamathon the Giant Golem stops burning.
Atamathon the Giant Golem is on fire!
Atamathon the Giant Golem resists the dream forge!
Atamathon the Giant Golem reflects damage back to Barbara!
Barbara hits Atamathon the Giant Golem for 0 lightning, 3 nature, 1 mind, 0 fire (4 total damage).
Atamathon the Giant Golem hits Barbara for 185 fire, 0 lightning, 3 nature, 1 mind, 0 fire (189 total damage).
Saving game...
