Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 87 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Xanitha the bee swarm at level 11 on the 78th Pyre 122nd year of Ascendancy at 22:09 2 / 6Killed by Adhro the thalore at level 19 on the 5th Flare 122nd year of Ascendancy at 09:22 Killed by Emada the wolf at level 31 on the 1st Haze 122nd year of Ascendancy at 03:51 Killed by Silowen the gigantic sandworm tunneler at level 86 on the 33rd Haze 122nd year of Ascendancy at 11:20 Killed by Emekira the sandworm at level 87 on the 33rd Haze 122nd year of Ascendancy at 15:01 Killed by TimeIsFlight at level 87 on the 33rd Haze 122nd year of Ascendancy at 15:13 |
Primary Stats
| Strength | 37 (base 12) |
| Dexterity | 131 (base 83) |
| Constitution | 91 (base 70) |
| Magic | 104 (base 93) |
| Willpower | 60 (base 27) |
| Cunning | 64 (base 10) |
Resources
| Life | 2710/2710 |
| Positive | 0/305 |
| Paradox | 400 |
| Healing Factor | 1.2 |
| Regeneration | 2.82 |
Speed
| Mental | -9.7699626167014E-13% |
| Attack | -9.7699626167014E-13% |
| Movement | -27.616821401877% |
| Spell | -9.7699626167014E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 61.19652530878 |
| See Invisible | 59.19652530878 |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 104 |
| Crit Chance | 67% |
| APR | 56 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 104 |
| Crit Chance | 66% |
| APR | 57 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.533333333333 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.46 (63.098591549296%) |
| Defense | 73.104915768851 |
| Ranged Defense | 73.104915768851 |
| Fatigue | 11 |
| Physical Save | 62.2 |
| Spell Save | 59.8 |
| Mental Save | 52.8 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 80% |
| Poison Resistance | 28% |
| Blind Resistance | 24% |
| Disarm Resistance | 100% |
| Teleport Resistance | 50% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 84% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 7/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 8/5 |
| 1/5 |
| 7/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 8/5 |
| 7/5 |
| 7/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 8/5 |
| 2/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is moving is 92% faster. 3 Celerity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed pouch of luminous horror dust. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed minotaur nose. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | blood-soaked pair of dwarven-steel boots of evasion (15 def, 4 armour) blood-soaked pair of dwarven-steel boots of evasion (15 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +15 (+4 eff.) Fatigue: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 37 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Duvastir the Lustremoon Duvastir the LustremoonInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 16 light Changes stats: +1 Str Changes damage: +3% light Physical save: +10 (+2 eff.) Blindness immunity: +24% Confusion immunity: +12% Maximum life: +43.00 Light radius: +6 See stealth: +8 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +10 Str / +5 Dex / +5 Wil / +5 Cun / +5 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+4 eff.) Disarm immunity: +49% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +11 (+3 eff.) Damage when hit (Melee): 4 acid Changes resistances: +3% acid / +16% temporal Changes damage: +15% temporal Mental save: +11 (+4 eff.) Confusion immunity: +38% Life regen: +1.40 Maximum life: +76.00 Movement speed: +15% Healing mod.: +20% Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Morbusbloom' voratun ring 'Morbusbloom'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+5 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +3 Str / +22 Dex / +1 Wil / +29 Cun / +1 Con Changes resistances: +14% blight / +27% nature / +20% mind Changes damage: +20% mind / +9% nature Poison immunity: +28% Disease immunity: +30% Disarm immunity: +100% Pinning immunity: +90% Knockback immunity: +84% Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | Manirerin ManirerinPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 8 arcane Changes stats: +5 Dex / +3 Mag / +5 Cun / +5 Con Changes resistances: +13% cold / +16% fire Changes resistances penetration: +5% arcane Spell save: +12 (+3 eff.) Teleport immunity: +50% Life regen: +0.70 Stamina each turn: +0.60 Maximum vim: +10.00 Movement speed: +10% Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to teleport you randomly (rad 42), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
| In main hand | Emelenne (39.5-55.3 power, 6 apr) Emelenne (39.5-55.3 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target Damage (Melee): +8 blight / +16 mind / +18 light Damage against: +25% Undead When wielded/worn: Accuracy: +29 (+5 eff.) Armour penetration: +13 Physical crit. chance: +14.0% Defense: +15 (+4 eff.) Damage when hit (Melee): 4 arcane / 21 blight Changes stats: +5 Dex Changes resistances: +3% blight Changes resistances penetration: +28% mind / +29% darkness Critical mult.: +19.00% Disarm immunity: +50% Spellpower on spell critical (stacks up to 3 times): +2 Infravision radius: +3 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 360, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | elemental dwarven-steel dagger of shearing (17-22.1 power, 7 apr) elemental dwarven-steel dagger of shearing (17-22.1 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +8 Changes resistances penetration: +10% acid / +8% physical / +10% cold / +8% lightning / +8% fire Changes damage: +9% physical Sharp, short and deadly. |
| Cloak | cashmere cloak 'Barimnir' (32 def, 26 armour) cashmere cloak 'Barimnir' (32 def, 26 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+4 eff.) Armour penetration: +21 Physical crit. chance: +2.0% Physical power: +8 (+2 eff.) Armour: +26 Defense: +32 (+8 eff.) Changes stats: +3 Str / +10 Dex / +5 Wil / +12 Cun / +3 Con Changes resistances: +22% cold / +16% fire / +17% light / +4% physical Changes resistances penetration: +25% arcane / +5% physical Changes damage: +11% arcane Critical mult.: +39.00% Reduces incoming crit damage: 20.00% Stealth bonus: +21 Physical save: +38 (+10 eff.) Spell save: +38 (+10 eff.) Mental save: +32 (+10 eff.) Only die when reaching: -20.00 life Maximum mana: +68.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Ashraptor' (2 def, 13 armour) steel mail armour 'Ashraptor' (2 def, 13 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +7.0% Physical power: +16 (+4 eff.) Armour: +13 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 12 temporal Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +13% lightning / +21% cold / +5% arcane / +12% fire Changes resistances penetration: +10% temporal / +5% fire Changes damage: +9% temporal / +6% fire Physical save: +9 (+2 eff.) Spellpower: +16 (+4 eff.) Spell crit. chance: +7% Mindpower: +15 (+5 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
Inventory
stabilizing gold amulet of perfection (0.28 Chronomancy / Threaded Combat,0.28 Chronomancy / Fate Weaving) stabilizing gold amulet of perfection (0.28 Chronomancy / Threaded Combat,0.28 Chronomancy / Fate Weaving)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +22% temporal Talent masteries: +0.28 Chronomancy / Threaded Combat +0.28 Chronomancy / Fate Weaving Pinning immunity: +38% Knockback immunity: +34% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's steel ring of tenacitysneakthief's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +7 Cun / +7 Dex Disarm immunity: +32% Pinning immunity: +30% Knockback immunity: +32% Maximum life: +28.00 Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Rings can have magical properties. |
Eloldatha (22-28.6 power, 6 apr) Eloldatha (22-28.6 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 22.0 - 28.6 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 18% chance to inflict damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage (Melee): +9 lightning / +9 mind / +8 darkness Damage against: +8% Living When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +15 Damage when hit (Melee): 4 mind Changes stats: +4 Str / +4 Dex / +2 Wil / +1 Con Changes resistances: +6% nature / +6% temporal Changes resistances penetration: +15% physical Changes damage: +24% physical Critical mult.: +10.00% Spell save: +30 (+8 eff.) Poison immunity: +30% Pinning immunity: +15% Stamina when hit: +2.00 Mindpower: +4 (+1 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron longsword (12-16.8 power, 2 apr) iron longsword (12-16.8 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Stokegrind the iron mail armour (2 def, 4 armour) Stokegrind the iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 9 acid / 10 fire / 4 arcane Changes resistances: +14% acid / +12% light / +18% cold / +12% darkness / +29% fire Changes resistances penetration: +20% fire Spell save: +22 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cosmic steel shield of crushing (6 def, 2 armour, 42 block)cosmic steel shield of crushing (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +9% light / +9% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
192 alchemist agate 192 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By TimeIsFlight the Shalore Temporal Warden level 84
26th Haze 122nd year of Ascendancy at 14:00 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By TimeIsFlight the Shalore Temporal Warden level 20
19th Dusk 122nd year of Ascendancy at 02:07 see stats
Exterminator (Uniques)
Killed 1000 creatures.By TimeIsFlight the Shalore Temporal Warden level 83
26th Haze 122nd year of Ascendancy at 11:52 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By TimeIsFlight the Shalore Temporal Warden level 48
2nd Haze 122nd year of Ascendancy at 12:37 see stats
Level 10 (Uniques)
Got a character to level 10.By TimeIsFlight the Shalore Temporal Warden level 10
77th Pyre 122nd year of Ascendancy at 23:13 see stats
Level 20 (Uniques)
Got a character to level 20.By TimeIsFlight the Shalore Temporal Warden level 20
5th Flare 122nd year of Ascendancy at 11:35 see stats
Level 30 (Uniques)
Got a character to level 30.By TimeIsFlight the Shalore Temporal Warden level 30
1st Time of Equilibrium 122nd year of Ascendancy at 23:24 see stats
Level 40 (Uniques)
Got a character to level 40.By TimeIsFlight the Shalore Temporal Warden level 40
2nd Haze 122nd year of Ascendancy at 01:03 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By TimeIsFlight the Shalore Temporal Warden level 83
14th Haze 122nd year of Ascendancy at 02:12 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By TimeIsFlight the Shalore Temporal Warden level 56
7th Haze 122nd year of Ascendancy at 15:18 see stats
That was close (Uniques)
Killed your target while having only 1 life left.By TimeIsFlight the Shalore Temporal Warden level 87
33rd Haze 122nd year of Ascendancy at 14:59 see stats
The Arena (Uniques)
Unlocked Arena mode.By TimeIsFlight the Shalore Temporal Warden level 10
77th Pyre 122nd year of Ascendancy at 23:40 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By TimeIsFlight the Shalore Temporal Warden level 50
7th Haze 122nd year of Ascendancy at 04:19 see stats
Wibbly Wobbly Timey Wimey Stuff (Uniques)
Killed the weaver queen and the temporal defiler.By TimeIsFlight the Shalore Temporal Warden level 9
76th Pyre 122nd year of Ascendancy at 11:49 see stats
Log
TimeIsFlight deactivates Temporal Hounds.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Numbing Poison from Emekira the sandworm killed TimeIsFlight!
The Eidolon deactivates Body of Fire.
The raging fire around The Eidolon calms down and disappears.
Talent Healing Light is ready to use.
Talent Spacetime Tuning is ready to use.
Talent Singularity Arrow is ready to use.
Burning from Silowen the gigantic sandworm tunneler hits Temporal hound for 9 fire damage.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Burning from Silowen the gigantic sandworm tunneler hits Temporal hound for 9 fire damage.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Temporal hound stops burning.
Talent Webs of Fate is ready to use.
Talent Command Hounds: Blink is ready to use.
Talent Warp Mine Toward is ready to use.
Talent Invigorate is ready to use.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Saving done.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Numbing Poison from Emekira the sandworm hits Temporal hound for 33 nature damage.
Saving game...
