Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Starseeker Class 1.0.4 Misc objects Addon 1.0.4 All Rare Monsters, All The Time 1.0.4 Predator Class 1.0.4 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Predator |
Level / Exp | 29 / 58% |
Size | medium |
Lifes / Deaths | Killed by patchwork troll at level 29 on the 77th Pyre 122nd year of Ascendancy at 15:14 / 1 |
Primary Stats
Strength | 62 (base 55) |
Dexterity | 63 (base 55) |
Constitution | 55 (base 55) |
Magic | 55 (base 55) |
Willpower | 63 (base 55) |
Cunning | 67 (base 55) |
Resources
Life | -52/786 |
Hate | 91/100 |
Stamina | 301/316 |
Healing Factor | 1.108584164525 |
Regeneration | 14.577881763503 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +203.5329905756% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
Offense: Mainhand
Damage | 95 |
Accuracy | 64 |
Crit Chance | 29% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 64 |
Crit Chance | 29% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18.75 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 46.3 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Nature | +14% |
All | +9% |
Offense: Damage Penetration
Mind | +8% |
Darkness | +7% |
Defense: Base
Armour (hardiness) | 18 (72%) |
Defense | 54.988274581406 |
Ranged Defense | 54.988274581406 |
Fatigue | 0.5 |
Physical Save | 30.2125 |
Spell Save | 30.3875 |
Mental Save | 35.9875 |
Defense: Resistances
Blight | + 30%( 70%) |
All | + 26%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Confusion Resistance | 75% |
Fear Resistance | 75% |
Stun Resistance | 75% |
Instadeath Resistance | 100% |
Knockback Resistance | 75% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Lonewolf | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Shadow archer | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Unseen hunter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Surge |
talent | Lacerating Strikes |
talent | Stalk |
beneficial effect | Stalking patchwork troll. Bonus level 1: +18 attack, +11% melee damage, +0.50 hate/turn prey was hit. Stalking 326/1828 +1 |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 9%. Strength and Willpower are increased by 4. Poisons and diseases have a 24% chance of being neutralized each turn. Cursed Form |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | blood-soaked pair of hardened leather boots of speed (0 def, 3 armour) blood-soaked pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
Quiver | quick-loading quiver of ash arrows (11/11, 17-23.8 power, 7 apr) quick-loading quiver of ash arrows (11/11, 17-23.8 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.0 - 23.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 11 When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cleansing iron helm (0 def, 3 armour) cleansing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% nature / +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +2 Changes stats: +3 Str Damage when the wearer hits(melee): 5 nature Changes resistances: +6% nature Changes damage: +5% nature Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | marksman's gold ring of life marksman's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Life regen: +0.90 Maximum life: +48.00 Healing mod.: +17% Rings can have magical properties. |
On fingers | steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
Around neck | inertial steel amulet of dexterity (+4) inertial steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Pinning immunity: +23% Stamina each turn: +0.30 Amulets can have magical properties. |
In main hand | icy stralite dagger of torment (28-36.4 power, 9 apr) icy stralite dagger of torment (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +8 ice When wielded/worn: Changes resistances penetration: +8% mind / +7% darkness Sharp, short and deadly. |
Around waist | clarifying rough leather belt clarifying rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +7 A belt that goes around your waist. |
In off hand | psychic's stralite dagger (29-37.7 power, 9 apr) psychic's stralite dagger (29-37.7 power, 9 apr)Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +8 Sharp, short and deadly. |
Cloak | elven-silk cloak of Eldoral (3 def, 0 armour) elven-silk cloak of Eldoral (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (12 def, 10 armour) The Untouchable (12 def, 10 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +10 Defense: +12 Changes stats: +5 Cun This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
marksman's gold ring of pilfering marksman's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +5 Defense: +5 Changes stats: +5 Dex It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
arcing dwarven-steel dagger of projection (17-22.1 power, 7 apr) arcing dwarven-steel dagger of projection (17-22.1 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning / +6 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Sharp, short and deadly. |
thought-forged dwarven-steel dagger (18.5-24.05 power, 7 apr) thought-forged dwarven-steel dagger (18.5-24.05 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 27% mind When wielded/worn: Changes stats: +1 Wil Sharp, short and deadly. |
Newly picked up thunderous stralite greatsword of crippling (48-76.8 power, 3 apr)thunderous stralite greatsword of crippling (48-76.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 39% lightning daze When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +8% lightning Massive two-handed swords. |
Newly picked up blighted yew magestaff (20-24 power, 4 apr, lightning damage)blighted yew magestaff (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +17.00 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up ethereal elven-wood magestaff (25-30 power, 5 apr, cold damage)ethereal elven-wood magestaff (25-30 power, 5 apr, cold damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +22% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up ancient elven-silk robe of power (5 def, 0 armour)ancient elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Mag Changes resistances: +10% temporal Changes damage: +9% physical / +13% arcane / +12% fire / +12% cold / +9% lightning / +12% acid / +10% nature / +11% blight / +7% temporal Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rejuvenating iron mail armour of fire resistance (2 def, 4 armour) rejuvenating iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +16% fire Life regen: +0.70 Stamina each turn: +0.50 A suit of armour made of mail. |
62 alchemist agate 62 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up quiet dwarven-steel torque of charged psionic shield [power 75] (12/12 cooldown)quiet dwarven-steel torque of charged psionic shield [power 75] (12/12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all lightning and blight damage by 75 for 6 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
Newly picked up warded elven-wood wand of illumination [power 10] (12/3 cooldown)warded elven-wood wand of illumination [power 10] (12/3 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +2 fire / +2 cold / +2 lightning / +4 blight / +3 temporal Talent granted: +1 Ward It can be used to light the area (rad 10), placing all other charms into a 3 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Gladiator the Cornac Predator level 18
75th Pyre 122nd year of Ascendancy at 21:08 see stats
By Gladiator the Cornac Predator level 10
75th Pyre 122nd year of Ascendancy at 01:07 see stats
By Gladiator the Cornac Predator level 20
76th Pyre 122nd year of Ascendancy at 05:41 see stats
By Gladiator the Cornac Predator level 25
76th Pyre 122nd year of Ascendancy at 21:18 see stats
Log
High gladiator hits Gladiator for 138 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Patchwork troll hits Gladiator for 87 physical damage.
A shield forms around Gladiator.
A barrier bursts from the leather jacket!
Gladiator uses Infusion: Wild.
Gladiator's is no longer disrupted.
Gladiator is cured!
Gladiator lessens the pain.
Gladiator uses Infusion: Regeneration.
Gladiator starts regenerating health quickly.
Gladiator hits patchwork troll for 8 physical damage.
Gladiator hits high gladiator for 6 physical damage.
Talent Infusion: Healing is ready to use.
High gladiator is disabled.
Gladiator performs a critical strike!
High gladiator shrugs off the critical damage!
Your shield crumbles under the damage!
The shield around Gladiator crumbles.
High gladiator starts to bleed.
Gladiator hits high gladiator for 201 physical, 9 cold, 6 nature, 101 physical, 6 nature damage (total 321.02).
High gladiator hits Gladiator for 0 acid, 0 fire, 6 acid, 7 fire damage (total 12.73).
Gladiator hits patchwork troll for 8 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Patchwork troll hits Gladiator for 71 physical damage.
Patchwork troll killed Gladiator!
Gladiator the level 29 cornac predator was squished to death by a patchwork troll on level 37 of The Arena.
Patchwork troll is no longer being stalked by Gladiator.