Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Starseeker Class 1.0.4 Misc objects Addon 1.0.4 All Rare Monsters, All The Time 1.0.4 Predator Class 1.0.4 |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Starseeker |
Level / Exp | 8 / 60% |
Size | medium |
Lifes / Deaths | Killed by white crystal at level 8 on the 74th Pyre 122nd year of Ascendancy at 20:46 / 1 |
Primary Stats
Strength | 29 (base 27) |
Dexterity | 27 (base 27) |
Constitution | 27 (base 27) |
Magic | 27 (base 27) |
Willpower | 27 (base 27) |
Cunning | 27 (base 27) |
Resources
Life | -45/254 |
Positive | 2/41 |
Stamina | 122/164 |
Negative | 19/51 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 11 |
Offense: Mainhand
Damage | 31 |
Accuracy | 40 |
Crit Chance | 16% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 40 |
Crit Chance | 17% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 24.85 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 12.95 |
Ranged Defense | 12.95 |
Fatigue | 6 |
Physical Save | 37.824832942354 |
Spell Save | 31.974832942354 |
Mental Save | 21.95 |
Defense: Resistances
Nature | + 14%( 70%) |
Fire | + 19%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Poison Resistance | 21% |
Instadeath Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Cosmos grace | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star archery | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.40 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Effects
talent | Weapon of Light |
talent | Hymn of Shadows |
talent | Chant of Fortitude |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | iron torque of kinetic psionic shield [power 23] (15 cooldown) iron torque of kinetic psionic shield [power 23] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 23 for 6 turns, placing all other charms into a 15 cooldown. Torques are made by powerful psionics to store psionic powers. |
On hands | steady iron gauntlets of strength (+2) (0 def, 1 armour) steady iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Physical power: +6 Armour: +1 Changes stats: +2 Str Physical save: +5 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
Around neck | purifying copper amulet of murder purifying copper amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +3.0% Changes resistances: +11% nature Critical mult.: +10.00% Poison immunity: +21% Amulets can have magical properties. |
In main hand | huntsman's iron longsword of crippling (8-11.2 power, 2 apr) huntsman's iron longsword of crippling (8-11.2 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 nature Damage against: +5% Animal When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
Main armor | spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical Changes resistances: +16% fire A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of stability (6 def, 0 armour) enveloping linen cloak of stability (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In off hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Inventory
iron battleaxe of projection (7-10.5 power, 1 apr) iron battleaxe of projection (7-10.5 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.0 - 10.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Massive two-handed battleaxes. |
arcing iron mace (7.5-10.5 power, 2 apr) arcing iron mace (7.5-10.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Blunt and deadly. |
gifted mossy mindstar (2-2.2 power, 12 apr, mind damage) gifted mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm shortstaff of power (6-7.2 power, 1 apr, fire damage) elm shortstaff of power (6-7.2 power, 1 apr, fire damage)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 1 Base power: 6.0 - 7.2 Uses stat: 90% Mag Damage type: Fire Armour Penetration: +1 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes damage: +6% fire Talent granted: +1 Command Staff Spellpower: +8 Spell crit. chance: +1% Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
stalker's pair of iron boots of uncanny dodging (3 def, 3 armour) stalker's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
huntsman's quiver of elven-wood arrows of annihilation (14/14, 51-71.4 power, 18 apr) huntsman's quiver of elven-wood arrows of annihilation (14/14, 51-71.4 power, 18 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 51.0 - 71.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +5.5% Capacity: 14 Travel speed: +200% Damage when this weapon hits(ranged): +9 nature Damage against: +5% Animal Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up deadly pouch of iron shots of erosion (18/18, 14.5-17.4 power, 1 apr)deadly pouch of iron shots of erosion (18/18, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Damage when this weapon hits(ranged): +7 nature / +7 temporal Shots are used with slings to pummel your foes to death. |
Achievements
Log
Seeker hits white ooze for 48 physical, 6 nature, 23 physical damage (total 76.40).
Homeless fighter uses Infusion: Movement.
Homeless fighter is moving freely.
Homeless fighter prepares for the next kill!.
White ooze misses Seeker.
Seeker hits homeless fighter for 32 physical, 6 nature, 16 physical damage (total 54.00).
White crystal casts Ice Shards.
White crystal casts Ice Shards.
Homeless fighter slows down.
Homeless fighter misses Seeker.
Seeker performs a critical strike!
White ooze is split in two!
Your score multiplier increases by 0.1!
Seeker hits white ooze for 30 physical damage.
Seeker killed white ooze!
Your score multiplier increases by 0.2!
Your score multiplier increases by 0.1!
White crystal hits white ooze for 108 cold damage.
White crystal hits homeless fighter for 72 cold damage.
Seeker shrugs off the effect 'Frozen'!
White crystal hits Seeker for 70 cold damage.
Talent Flurry is ready to use.
You killed 3 enemies in a single turn! The public is excited!
White crystal hits Seeker for 70 cold damage.
White crystal killed Seeker!
White crystal hits Seeker for 70 cold damage.
White crystal killed Seeker!
Seeker the level 8 cornac starseeker was iced to death by a white crystal (yet again) on level 6 of The Arena.