Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Misc objects Addon 1.0.4 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 50 / 1% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 86 (base 60) |
Dexterity | 74 (base 60) |
Constitution | 67 (base 60) |
Magic | 75 (base 60) |
Willpower | 74 (base 60) |
Cunning | 72 (base 60) |
Resources
Life | 1350/1350 |
Stamina | 357/357 |
Paradox | 382 |
Healing Factor | 1.38 |
Regeneration | 5.313 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
Offense: Mainhand
Damage | 174 |
Accuracy | 69 |
Crit Chance | 33% |
APR | 43 |
Speed | 0.80 |
Offense: Spell
Spellpower | 53.666666666667 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 47.866666666667 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
All | +12% |
Offense: Damage Penetration
Physical | +25% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 28.7 |
Ranged Defense | 28.7 |
Fatigue | 3 |
Physical Save | 55.183333333333 |
Spell Save | 46.716666666667 |
Mental Save | 44.7 |
Defense: Resistances
Lightning | + 32%( 70%) |
Acid | + 24%( 70%) |
Fire | + 35%( 70%) |
Physical | + 19%( 70%) |
Cold | + 33%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 268 life. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 212 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Technique / Archery - bows | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Time Travel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Strength of Purpose |
talent | Displace Damage |
talent | Weapon Folding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | wanderer's pair of dwarven-steel boots of invasion (0 def, 4 armour) wanderer's pair of dwarven-steel boots of invasion (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 Armour: +4 Fatigue: +3% Changes stats: +3 Con Changes resistances penetration: +7% physical Physical save: +7 Mental save: +8 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | plaguebringer's quiver of dragonbone arrows of annihilation (4/14, 59-82.6 power, 29 apr) plaguebringer's quiver of dragonbone arrows of annihilation (4/14, 59-82.6 power, 29 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 59.0 - 82.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +29 Physical crit. chance: +7.0% Capacity: 14 When this weapon hits: Epidemic (10% chance level 1). Travel speed: +200% Damage when this weapon hits(ranged): +11 blight Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | aegis cashmere wizard hat (2 def, 0 armour) aegis cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.18 Spell / Aegis Life regen: +1.00 Maximum life: +38.00 A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 75 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | conjurer's gold ring of life conjurer's gold ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Life regen: +1.00 Maximum life: +76.00 Spellpower: +7 Healing mod.: +18% Rings can have magical properties. |
On fingers | wizard's stralite ring of warding wizard's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +13% fire / +11% cold / +20% lightning / +10% acid Spell save: +10 Rings can have magical properties. |
Around waist | balancing drakeskin leather belt of life balancing drakeskin leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +5.0% Changes stats: +5 Cun / +6 Dex Life regen: +0.50 Healing mod.: +20% A belt that goes around your waist. |
In main hand | penetrating dragonbone longbow of recursion penetrating dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 45% temporal When wielded/worn: Changes resistances penetration: +18% physical Damage Shield penetration: +33% Longbows are used to shoot arrows at your foes. |
On hands | archer's hardened leather gloves of regeneration (0 def, 2 armour) archer's hardened leather gloves of regeneration (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Armour: +2 Changes stats: +2 Cun / +3 Dex Life regen: +0.50 Stamina each turn: +0.50 Psi each turn: +0.10 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10.00 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | murderer's elven-silk cloak of conjuring (3 def, 0 armour) murderer's elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +8 Defense: +3 Changes stats: +1 Cun / +5 Dex Maximum mana: +95.00 Spellpower: +4 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | vitalizing gold amulet of seduction vitalizing gold amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +7 Life regen: +0.60 Stamina when hit: +0.60 Mana when hit: +1.30 Equilibrium when hit: +0.60 Psi when hit: +0.80 Hate when hit: +0.20 Maximum life: +51.00 It can be used to forces nearby enemies to attack you (rad 9), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
Inventory
Eksatin's Ultimatum (68-102 power, 7 apr) Eksatin's Ultimatum (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Critical mult.: +25.00% It can be used to activate talent Perfect Strike (costing 17 power out of 30/30) : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +100 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Newly picked up psychic's steel battleaxe of nature (19-28.5 power, 2 apr)psychic's steel battleaxe of nature (19-28.5 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 42% nature When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% all Changes resistances penetration: +10% nature Mindpower: +11 Massive two-handed battleaxes. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
insidious stralite longsword of shearing (33.5-46.9 power, 5 apr) insidious stralite longsword of shearing (33.5-46.9 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +14 insidious poison When wielded/worn: Armour penetration: +6 Changes resistances penetration: +9% physical Changes damage: +5% physical Sharp, long, and deadly. |
Newly picked up blighted elven-wood starstaff of channeling (25-30 power, 5 apr, physical damage)blighted elven-wood starstaff of channeling (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Mana each turn: +0.21 Vim when firing critical spell: +2.00 Maximum vim: +16.00 Spellpower: +19 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 17 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up radiant voratun plate armour of implacability (9 def, 24 armour)radiant voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +18% Changes stats: +5 Wil Damage when the wearer is hit: 10 light Changes resistances: +25% darkness / +18% blight Physical save: +12 Light radius: +1 A suit of armour made of metal plates. |
enchanted quiver of elven-wood arrows of erosion (5/14, 43-60.2 power, 14 apr) enchanted quiver of elven-wood arrows of erosion (5/14, 43-60.2 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 Turns elapse between self-loadings: 5 Damage when this weapon hits(ranged): +10 nature / +7 temporal When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Tempi the Cornac Temporal Warden level 30
76th Pyre 122nd year of Ascendancy at 13:06 see stats
By Tempi the Cornac Temporal Warden level 45
79th Pyre 122nd year of Ascendancy at 13:40 see stats
By Tempi the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 18:53 see stats
By Tempi the Cornac Temporal Warden level 20
75th Pyre 122nd year of Ascendancy at 10:11 see stats
By Tempi the Cornac Temporal Warden level 30
76th Pyre 122nd year of Ascendancy at 13:06 see stats
By Tempi the Cornac Temporal Warden level 40
78th Pyre 122nd year of Ascendancy at 07:35 see stats
By Tempi the Cornac Temporal Warden level 50
1st Mirth 122nd year of Ascendancy at 17:26 see stats
By Tempi the Cornac Temporal Warden level 49
1st Mirth 122nd year of Ascendancy at 17:26 see stats
By Tempi the Cornac Temporal Warden level 34
77th Pyre 122nd year of Ascendancy at 09:29 see stats
By Tempi the Cornac Temporal Warden level 15
75th Pyre 122nd year of Ascendancy at 03:44 see stats
By Tempi the Cornac Temporal Warden level 32
76th Pyre 122nd year of Ascendancy at 23:33 see stats
Log
Talent Piercing Arrow is ready to use.
There is an item here: bright elven-wood wand of firewall [power 245] (7/4 cooldown)
You pickup 3.00 gold pieces.
Talent Pinning Shot is ready to use.
Tempi slows down.
You pickup 0.45 gold pieces.
Talent Echoes From The Past is ready to use.
Tempi's fate is no longer being spun.
You pickup 0.60 gold pieces.
Talent Crippling Shot is ready to use.
There is an item here: bright elven-wood wand of firewall [power 245] (3/4 cooldown)
Talent Infusion: Regeneration is ready to use.
Talent Flare is ready to use.
Talent Vital Shot is ready to use.
Talent Haste is ready to use.
There is an item here: bright elven-wood wand of firewall [power 245] (4 cooldown)
There is an item here: bright elven-wood wand of firewall [power 245] (4 cooldown)