Toyk the level 14 Yeek Archmage by g00nzer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp14 / 62%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution6 (base 10)
Magic43 (base 40)
Willpower36 (base 30)
Cunning15 (base 11)

Resources

Life130/130
Mana289/289
Positive0/69
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage14
Accuracy8
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower39.195911627476
Crit Chance12%
Speed1

Offense: Mind

Mindpower26.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue2
Physical Save25.006763985236
Spell Save34.556763985236
Mental Save24.925

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance39%
Bleed Resistance40%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Toyk the Yeek Archmage level 10
10th Flare 122nd year of Ascendancy at 15:56
see stats
The Arena Unlocked Arena mode.
By Toyk the Yeek Archmage level 9
6th Flare 122nd year of Ascendancy at 01:22
see stats
The secret city Discovered the truth about mages.
By Toyk the Yeek Archmage level 12
13rd Dusk 122nd year of Ascendancy at 02:40
see stats

Log

Resting starts...
Rested for 24 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
steel torque of thermal psionic shield [power 43] (20 cooldown).
You gain 1.59 gold from the transmogrification of
pouch of iron shots of daylight (11/11, 15.5-18.6 power, 1 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (22/22, 14.5-17.4 power, 1 apr).
You gain 1.79 gold from the transmogrification of
surging elm starstaff (10-12 power, 2 apr, physical element).
You gain 3.00 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, cold element).
You gain 1.66 gold from the transmogrification of
elm starstaff of projection (10-12 power, 2 apr, temporal element).
You gain 3.91 gold from the transmogrification of
cruel ash starstaff of fate (15-18 power, 3 apr, darkness element).
You gain 3.00 gold from the transmogrification of
steel mace 'Gilizilakor' (13-18.2 power, 3 apr).
You gain 1.75 gold from the transmogrification of
iron greatsword of phasing (14-22.4 power, 8 apr).
You gain 2.20 gold from the transmogrification of
iron dagger 'Voridhelle' (14-18.2 power, 5 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 35).
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 9; power 23; dur 3).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 5; dispells darkness).
There is a Ruins of Kor'Pul here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.