Enari the level 3 Shalore Sun Paladin by Sissa Dreki

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSun Paladin
Level / Exp3 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 22)
Dexterity11 (base 10)
Constitution15 (base 15)
Magic21 (base 19)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life172/172
Positive20/26
Stamina114/114
Healing Factor1.0405405405405
Regeneration0.31216216216215

Speed

Mental+0.30000000000001%
Attack+0.30000000000001%
Movement+2%
Spell+0.30000000000001%
Global+100.2%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage17
Accuracy5
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed0.99700897308076

Offense: Mind

Mindpower16
Crit Chance2%
Speed0.99700897308076

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)21.666689338462 (74.10447761194%)
Defense2
Ranged Defense2
Fatigue9
Physical Save22
Spell Save11
Mental Save8

Defense: Resistances

Lightning+ 20%( 70%)
Physical+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
3/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On fingers
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Enari deactivates Weapon of Light.

Enari activates Weapon of Light.

Enari deactivates Chant of Fortress.

Enari activates Chant of Fortress.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Enari wears:
mule's copper ring of lightning (+20%).

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 3.12 gold from the transmogrification of
hateful iron waraxe of persecution (103% power, 2 apr).
You gain 2.23 gold from the transmogrification of
thought-forged coral trident (107% power, 6 apr).
You gain 1.11 gold from the transmogrification of
flaming coral trident (111% power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (126% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (110% power, 6 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 32; turns 5; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Enari picks up (d.):
natural elm totem of cure ailments [power 1] (10 cooldown).

Enari deactivates Weapon of Light.

Enari deactivates Chant of Fortress.