Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Furrae Race 1.1.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Everything is Unique! 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Draconian |
Class | Starslinger |
Level / Exp | 25 / 16% |
Size | medium |
Lifes / Deaths | Killed by forest troll at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:32 / 53Killed by Nerudatta the midge swarm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:34 Killed by Nerudatta the midge swarm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:15 Killed by Nerudatta the midge swarm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 15:38 Killed by ritch flamespitter at level 6 on the 7th Mirth 122nd year of Ascendancy at 08:53 Killed by Xogabeth the dreaming wolf at level 6 on the 7th Mirth 122nd year of Ascendancy at 09:29 Killed by war hound at level 6 on the 7th Mirth 122nd year of Ascendancy at 11:12 Killed by Saleda the slumbering white wolf at level 7 on the 7th Mirth 122nd year of Ascendancy at 13:59 Killed by ritch flamespitter at level 7 on the 7th Mirth 122nd year of Ascendancy at 16:29 Killed by Saleda the slumbering white wolf at level 10 on the 11st Dusk 122nd year of Ascendancy at 18:39 Killed by Xeribrena the dozing dire wolf at level 10 on the 11st Dusk 122nd year of Ascendancy at 20:12 Killed by Velidheda the war bear at level 12 on the 19th Dusk 122nd year of Ascendancy at 05:34 Killed by war hound at level 12 on the 19th Dusk 122nd year of Ascendancy at 09:20 Killed by ritch flamespitter at level 12 on the 19th Dusk 122nd year of Ascendancy at 11:01 Killed by Vorymivena the elven tempest at level 12 on the 27th Dusk 122nd year of Ascendancy at 23:28 Killed by Vorymivena the elven tempest at level 12 on the 28th Dusk 122nd year of Ascendancy at 00:25 Killed by Vorymivena the elven tempest at level 12 on the 28th Dusk 122nd year of Ascendancy at 03:11 Killed by Cyratira the hornet swarm at level 13 on the 64th Dusk 122nd year of Ascendancy at 21:28 Killed by Lisossra the Guardian at level 14 on the 65th Dusk 122nd year of Ascendancy at 15:39 Killed by Horned Horror at level 15 on the 74th Dusk 122nd year of Ascendancy at 17:32 Killed by Horned Horror at level 15 on the 74th Dusk 122nd year of Ascendancy at 20:04 Killed by Polekira the grannor'vor at level 16 on the 75th Dusk 122nd year of Ascendancy at 02:35 Killed by Lisalle the brown bear at level 16 on the 29th Haze 122nd year of Ascendancy at 03:27 Killed by war hound at level 16 on the 29th Haze 122nd year of Ascendancy at 08:43 Killed by ritch flamespitter at level 16 on the 29th Haze 122nd year of Ascendancy at 10:33 Killed by war hound at level 16 on the 29th Haze 122nd year of Ascendancy at 11:30 Killed by Yvibrelaith the brown bear at level 16 on the 29th Haze 122nd year of Ascendancy at 12:49 Killed by Cyregassra the black bear at level 16 on the 29th Haze 122nd year of Ascendancy at 13:50 Killed by Raid the Starslinger at level 18 on the 46th Haze 122nd year of Ascendancy at 08:09 Killed by Layadawe the green ooze at level 18 on the 46th Haze 122nd year of Ascendancy at 20:37 Killed by snow giant boulder thrower at level 19 on the 72nd Haze 122nd year of Ascendancy at 04:32 Killed by Ce'Nodhewe the faeros at level 20 on the 73rd Haze 122nd year of Ascendancy at 06:59 Killed by venom wyrm at level 21 on the 1st Decay 122nd year of Ascendancy at 06:58 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 1st Decay 122nd year of Ascendancy at 20:12 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 1st Decay 122nd year of Ascendancy at 20:57 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 1st Decay 122nd year of Ascendancy at 21:46 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 1st Decay 122nd year of Ascendancy at 23:51 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 01:08 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 02:55 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 05:25 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 06:49 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 07:34 Killed by Ce'Nesemira the orc grand master assassin at level 21 on the 2nd Decay 122nd year of Ascendancy at 10:24 Killed by armoured skeleton warrior at level 22 on the 4th Decay 122nd year of Ascendancy at 19:52 Killed by skeleton mage at level 23 on the 6th Decay 122nd year of Ascendancy at 02:34 Killed by skeleton mage at level 23 on the 6th Decay 122nd year of Ascendancy at 04:44 Killed by The Master at level 23 on the 6th Decay 122nd year of Ascendancy at 07:10 Killed by skeleton mage at level 23 on the 6th Decay 122nd year of Ascendancy at 09:08 Killed by skeleton mage at level 23 on the 6th Decay 122nd year of Ascendancy at 10:55 Killed by skeleton mage at level 23 on the 6th Decay 122nd year of Ascendancy at 11:49 Killed by skeleton mage at level 23 on the 10th Decay 122nd year of Ascendancy at 08:08 Killed by skeleton warrior at level 23 on the 1st Wintertide 123rd year of Ascendancy at 02:29 Killed by The Master at level 23 on the 1st Wintertide 123rd year of Ascendancy at 13:47 |
Primary Stats
Strength | 30 (base 14) |
Dexterity | 49 (base 35) |
Constitution | 26 (base 10) |
Magic | 51 (base 45) |
Willpower | 30 (base 10) |
Cunning | 48 (base 33) |
Resources
Life | 564/564 |
Stamina | 240/240 |
Negative | 101/102 |
Healing Factor | 1.43 |
Regeneration | 2.5025 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 8 |
Offense: Mainhand
Damage | 93 |
Accuracy | 61 |
Crit Chance | 33% |
APR | 18 |
Speed | 0.80 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 35.5 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 35.1 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +19% |
Blight | +9% |
Physical | +15% |
Darkness | +12% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Defense: Base
Armour (hardiness) | 46 (30%) |
Defense | 45.283333333333 |
Ranged Defense | 50.283333333333 |
Fatigue | 21 |
Physical Save | 51.875 |
Spell Save | 46.791666666667 |
Mental Save | 40.108333333333 |
Defense: Resistances
Fire | + 35%( 70%) |
Light | + 30%( 70%) |
Nature | + 20%( 70%) |
Blight | + 20%( 70%) |
Physical | + 5%( 70%) |
Cold | + 33%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 24% |
Confusion Resistance | 14% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Deep space | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Shooting stars | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Archery - slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.33 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Draconian | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Celestial / Night | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hymn of Shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by skeleton master archer. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by stone troll. Escort: repented thief (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the temporal explorer from death by wretchling. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | Hurenarivor (0 def, 3 armour) Hurenarivor (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Lck / +4 Dex Damage when the wearer is hit: 8 acid Changes damage: +6% acid / +9% blight Stealth bonus: +6 A pair of boots made of leather. |
Quiver | Mayyyath (16/16, 37-44.4 power, 3 apr) Mayyyath (16/16, 37-44.4 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 37.0 - 44.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 16 Burst (radius 1) on hit: +4 blight / +8 temporal Burst (radius 2) on crit: +4 blight Shots are used with slings to pummel your foes to death. |
Light source | survivor's brass lantern of illusion survivor's brass lantern of illusionInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 Physical save: +17 Spell save: +11 Mental save: +11 Light radius: +2 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
On hands | Blazeslicer (0 def, 2 armour) Blazeslicer (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Physical crit. chance: +2.0% Physical power: +10 Armour: +2 Changes stats: +3 Str / +4 Dex Damage when the wearer is hit: 12 lightning Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +18.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
On fingers | steel ring 'Brenosta' steel ring 'Brenosta'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +1 Cun / +3 Con Maximum encumbrance: +20 Physical save: +6 Disarm immunity: +24% Pinning immunity: +26% Knockback immunity: +20% Hate when firing a critical mind attack: +3.00 Maximum life: +20.00 Mindpower: +2 Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | steel amulet 'Coalworth' steel amulet 'Coalworth'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +3.0% Fatigue: -6% Changes stats: +4 Dex / +2 Wil / +4 Cun / +5 Con Damage when the wearer is hit: 4 darkness Changes resistances penetration: +10% light Changes damage: +6% darkness / +9% light Critical mult.: +12.00% Mental save: +6 Confusion immunity: +14% Life regen: +0.50 Stamina each turn: +0.70 Mindpower: +8 Movement speed: +10% Amulets can have magical properties. |
In main hand | Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.9 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 144% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | thick cashmere cloak of Iron Throne (2 def, 7 armour) thick cashmere cloak of Iron Throne (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +1 Str / +2 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
Aralaith the dwarven-steel helm (0 def, 4 armour) Aralaith the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +3% physical / +18% cold Allows you to breathe in: water Spell save: +3 Disease immunity: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skybright the stralite shield (10 def, 11 armour, 222.5 block) Skybright the stralite shield (10 def, 11 armour, 222.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Physical power: +2 Armour: +11 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +26% fire / +6% lightning / +23% acid Talent granted: +4 Block Handheld deflection devices |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
80 alchemist agate 80 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Raid the Starslinger the Draconian Starslinger level 20
73rd Haze 122nd year of Ascendancy at 02:30 see stats
By Raid the Starslinger the Draconian Starslinger level 17
45th Haze 122nd year of Ascendancy at 23:15 see stats
By Raid the Starslinger the Draconian Starslinger level 25
9th Allure 123rd year of Ascendancy at 18:01 see stats
By Raid the Starslinger the Draconian Starslinger level 10
10th Dusk 122nd year of Ascendancy at 15:42 see stats
By Raid the Starslinger the Draconian Starslinger level 20
72nd Haze 122nd year of Ascendancy at 16:41 see stats
By Raid the Starslinger the Draconian Starslinger level 12
24th Dusk 122nd year of Ascendancy at 12:53 see stats
By Raid the Starslinger the Draconian Starslinger level 24
2nd Wintertide 123rd year of Ascendancy at 21:04 see stats
By Raid the Starslinger the Draconian Starslinger level 7
9th Flare 122nd year of Ascendancy at 00:48 see stats
By Raid the Starslinger the Draconian Starslinger level 16
29th Haze 122nd year of Ascendancy at 19:54 see stats
By Raid the Starslinger the Draconian Starslinger level 23
2nd Wintertide 123rd year of Ascendancy at 18:37 see stats
Log
Talent Restful Night is ready to use.
Raid the Starslinger casts Restful Night.
Talent Restful Night is ready to use.
Raid the Starslinger casts Restful Night.
Ran for 3 turns (stop reason: interesting terrain).
Talent Restful Night is ready to use.
Raid the Starslinger casts Restful Night.
Talent Restful Night is ready to use.
Raid the Starslinger casts Restful Night.
Talent Restful Night is ready to use.
Raid the Starslinger casts Restful Night.
Raid the Starslinger's spell attains critical power!
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 10 turns (stop reason: interesting terrain).
You gain 1.06 gold from the transmogrification of prismatic cured leather armour (2 def, 4 armour).
You gain 1.70 gold from the transmogrification of radiant rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 10.00 gold from the transmogrification of Penitence (15-18 power, 4 apr, nature damage).
You gain 20.00 gold from the transmogrification of Spectral Blade (24-38.4 power, 25 apr).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.