Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Furrae Race 1.1.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Everything is Unique! 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Draconian |
Class | Storm Warden |
Level / Exp | 28 / 39% |
Size | medium |
Lifes / Deaths | Killed by Xynn the gloomy giant grey rat at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:42 / 46Killed by Ivemira the gloomy giant venus flytrap at level 8 on the 3rd Mirth 122nd year of Ascendancy at 03:23 Killed by fire drake hatchling at level 10 on the 1st Dusk 122nd year of Ascendancy at 09:07 Killed by Iviseratta the slaver at level 12 on the 25th Dusk 122nd year of Ascendancy at 05:21 Killed by Xyma the slaver at level 12 on the 25th Dusk 122nd year of Ascendancy at 09:38 Killed by Layowen the white worm mass at level 12 on the 9th Haze 122nd year of Ascendancy at 08:08 Killed by Lyillen at level 12 on the 9th Haze 122nd year of Ascendancy at 09:56 Killed by Xerilaith the sandworm at level 13 on the 9th Haze 122nd year of Ascendancy at 20:39 Killed by Islorimina the lesser vampire at level 17 on the 7th Allure 123rd year of Ascendancy at 02:21 Killed by Varsha the Writhing at level 18 on the 8th Allure 123rd year of Ascendancy at 07:17 Killed by faeros at level 18 on the 8th Allure 123rd year of Ascendancy at 08:10 Killed by Xeridhena the faeros at level 18 on the 8th Allure 123rd year of Ascendancy at 12:09 Killed by Varsha the Writhing at level 18 on the 8th Allure 123rd year of Ascendancy at 14:28 Killed by snow giant boulder thrower at level 18 on the 8th Allure 123rd year of Ascendancy at 20:56 Killed by faeros at level 18 on the 8th Allure 123rd year of Ascendancy at 21:41 Killed by snow giant boulder thrower at level 18 on the 8th Allure 123rd year of Ascendancy at 23:17 Killed by Xeridhena the faeros at level 18 on the 9th Allure 123rd year of Ascendancy at 03:11 Killed by snow giant boulder thrower at level 18 on the 9th Allure 123rd year of Ascendancy at 04:57 Killed by Xeridhena the faeros at level 18 on the 9th Allure 123rd year of Ascendancy at 10:02 Killed by fire drake at level 18 on the 9th Allure 123rd year of Ascendancy at 12:07 Killed by Varsha the Writhing at level 18 on the 9th Allure 123rd year of Ascendancy at 14:00 Killed by Varsha the Writhing at level 18 on the 9th Allure 123rd year of Ascendancy at 18:29 Killed by Varsha the Writhing at level 18 on the 9th Allure 123rd year of Ascendancy at 19:30 Killed by Neribeth the shadowblade at level 19 on the 19th Regrowth 123rd year of Ascendancy at 08:00 Killed by bloated horror at level 21 on the 28th Regrowth 123rd year of Ascendancy at 02:07 Killed by lesser vampire at level 21 on the 28th Regrowth 123rd year of Ascendancy at 15:12 Killed by headless horror at level 21 on the 28th Regrowth 123rd year of Ascendancy at 18:18 Killed by mucus ooze at level 22 on the 30th Regrowth 123rd year of Ascendancy at 18:12 Killed by Emeludhelaith the skeleton archer at level 23 on the 31st Regrowth 123rd year of Ascendancy at 22:01 Killed by The Master at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 05:33 Killed by skeleton mage at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 07:35 Killed by The Master at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 10:46 Killed by skeleton mage at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 13:35 Killed by skeleton mage at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 16:16 Killed by skeleton warrior at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 17:19 Killed by skeleton warrior at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 18:16 Killed by fire wyrm at level 23 on the 35th Regrowth 123rd year of Ascendancy at 21:46 Killed by fire wyrm at level 23 on the 35th Regrowth 123rd year of Ascendancy at 22:43 Killed by The Master at level 23 on the 36th Regrowth 123rd year of Ascendancy at 05:35 Killed by skeleton mage at level 23 on the 36th Regrowth 123rd year of Ascendancy at 06:22 Killed by elder vampire at level 23 on the 36th Regrowth 123rd year of Ascendancy at 07:35 Killed by The Master at level 23 on the 36th Regrowth 123rd year of Ascendancy at 12:32 Killed by will o' the wisp at level 23 on the 36th Regrowth 123rd year of Ascendancy at 22:00 Killed by elven cultist at level 24 on the 37th Regrowth 123rd year of Ascendancy at 15:07 Killed by Xerawen the orc grand master assassin at level 25 on the 47th Regrowth 123rd year of Ascendancy at 08:14 Killed by Ce'Nyba the ninurlhing at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 12:42 |
Primary Stats
Strength | 24 (base 13) |
Dexterity | 67 (base 50) |
Constitution | 26 (base 15) |
Magic | 66 (base 58) |
Willpower | 30 (base 10) |
Cunning | 33 (base 10) |
Resources
Life | 733/733 |
Mana | 382/382 |
Stamina | 263/263 |
Healing Factor | 1 |
Regeneration | 4.0411530617909 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 98 |
Accuracy | 69 |
Crit Chance | 27% |
APR | 24 |
Speed | 0.80 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 30.6 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Arcane | +9% |
Temporal | +14% |
Nature | +20% |
Physical | +16% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Lightning | +10% |
Physical | +9% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 21.46 (63.098591549296%) |
Defense | 41.116666666667 |
Ranged Defense | 41.116666666667 |
Fatigue | 17 |
Physical Save | 46.683333333333 |
Spell Save | 46.3482886502 |
Mental Save | 53.164955316866 |
Defense: Resistances
Acid | + 3%( 70%) |
Physical | + 5%( 70%) |
Cold | + 46%( 70%) |
All | 0%( 70%) |
Darkness | + 3%( 70%) |
Temporal | + 29%( 70%) |
Mind | + 9%( 70%) |
Lightning | + 47%( 70%) |
Fire | + 6%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 267 life. Its effects scale with your Cunning stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Spell / Thunderstrike | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Arcane surge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
Technique / Mage warden | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Draconian | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by king cobra. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by snow giant chieftain. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed wretchling eyeball. * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | Isissra (0 def, 3 armour) Isissra (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +3 Cun / +3 Con / +9 Lck Changes resistances: +6% cold / +9% temporal / +3% acid Stealth bonus: +7 Physical save: +18 Mental save: +13 Movement speed: +20% A pair of boots made of leather. |
Quiver | quiver of elven-wood arrows 'Flaremire' (29/28, 48-67.2 power, 20 apr) quiver of elven-wood arrows 'Flaremire' (29/28, 48-67.2 power, 20 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 48.0 - 67.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +20 Physical crit. chance: +8.5% Capacity: 29 Travel speed: +200% Burst (radius 1) on hit: +8 fire / +4 light Burst (radius 2) on crit: +4 fire Damage conversion: 30% fire When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
Light source | scorching brass lantern of health scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +6% fire Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 54 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Anederan the Shockwalker Anederan the ShockwalkerPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 Changes stats: +4 Dex / +5 Cun / +1 Con Changes resistances: +11% temporal Changes resistances penetration: +10% lightning Changes damage: +6% mind / +11% temporal Spell save: +10 Maximum stamina: +12.00 Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | hardened leather belt 'Areyatira' hardened leather belt 'Areyatira'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +5 Lck Changes resistances: +9% temporal Changes resistances penetration: +9% physical Changes damage: +10% physical / +6% arcane / +3% temporal Trap disarming bonus: +7 Stealth bonus: +7 Physical save: +5 Mindpower: +4 Infravision radius: +4 A belt that goes around your waist. |
In main hand | Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
On hands | brawler's hardened leather gloves of magic (+4) (0 def, 2 armour) brawler's hardened leather gloves of magic (+4) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Cun Changes damage: +3% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Ivethra the Ebonyscar (9 def, 10 armour) Ivethra the Ebonyscar (9 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes stats: +2 Cun Changes resistances: +9% mind / +15% cold / +17% lightning / +3% darkness Changes resistances penetration: +5% darkness Mental save: +12 A suit of armour made of mail. |
Cloak | enveloping cashmere cloak of implacability (9 def, 0 armour) enveloping cashmere cloak of implacability (9 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Physical save: +16 Mental save: +5 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous stralite amulet of murder serendipitous stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +4 Physical crit. chance: +4.0% Defense: +7 Changes stats: +12 Lck Critical mult.: +14.00% Amulets can have magical properties. |
Inventory
regeneration infusion of the sneak (heal 350 over 5 turns) regeneration infusion of the sneak (heal 350 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nadeneg (0 def, 2 armour) Nadeneg (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +15 Armour: +2 Changes stats: +6 Str / +1 Dex / +1 Cun Damage when the wearer hits(melee): 6 fire Changes resistances: +6% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. |
enlightening cured leather armour of the sky (6 def, 4 armour) enlightening cured leather armour of the sky (6 def, 4 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +4 Fatigue: +7% Changes stats: +3 Dex / +4 Wil / +3 Cun Changes resistances: +13% lightning / +12% cold Mental save: +10 A suit of armour made of leather. |
Airusher (7/13, 39-54.6 power, 14 apr) Airusher (7/13, 39-54.6 power, 14 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 39.0 - 54.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +13.0% Capacity: 13 Special effect when this weapon crits: cripple the target Travel speed: +200% Damage when this weapon hits(ranged): +8 arcane / +20 lightning / +10 darkness / +4 lightning Damage against: +15% Humanoid Arrows are used with bows to pierce your foes to death. |
Quiver of the Sun (10/10, 34-47.6 power, 15 apr) Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
By Lyillen the Draconian Storm Warden level 24
41st Regrowth 123rd year of Ascendancy at 12:11 see stats
By Lyillen the Draconian Storm Warden level 28
53rd Regrowth 123rd year of Ascendancy at 04:42 see stats
By Lyillen the Draconian Storm Warden level 27
51st Regrowth 123rd year of Ascendancy at 18:27 see stats
By Lyillen the Draconian Storm Warden level 10
1st Summertide 122nd year of Ascendancy at 19:16 see stats
By Lyillen the Draconian Storm Warden level 26
49th Regrowth 123rd year of Ascendancy at 08:28 see stats
By Lyillen the Draconian Storm Warden level 21
28th Regrowth 123rd year of Ascendancy at 02:02 see stats
By Lyillen the Draconian Storm Warden level 10
1st Summertide 122nd year of Ascendancy at 19:15 see stats
By Lyillen the Draconian Storm Warden level 20
19th Regrowth 123rd year of Ascendancy at 08:27 see stats
By Lyillen the Draconian Storm Warden level 12
39th Dusk 122nd year of Ascendancy at 10:48 see stats
By Lyillen the Draconian Storm Warden level 26
49th Regrowth 123rd year of Ascendancy at 11:23 see stats
By Lyillen the Draconian Storm Warden level 18
8th Allure 123rd year of Ascendancy at 21:41 see stats
By Lyillen the Draconian Storm Warden level 25
48th Regrowth 123rd year of Ascendancy at 01:48 see stats
By Lyillen the Draconian Storm Warden level 17
6th Allure 123rd year of Ascendancy at 19:41 see stats
By Lyillen the Draconian Storm Warden level 23
37th Regrowth 123rd year of Ascendancy at 03:29 see stats
Log
You pickup 0.55 gold pieces.
There is a Portal back to the Gates of Morning here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
You gain 4.32 gold from the transmogrification of inquisitor's pouch of dwarven-steel shots of annihilation (21/21, 34.5-41.4 power, 9 apr).
You gain 2.50 gold from the transmogrification of Rod of Spydric Poison (3/3).
You gain 6.86 gold from the transmogrification of fortifying stralite mail armour of implacability (4 def, 13 armour).
You gain 5.01 gold from the transmogrification of thought-forged dwarven-steel waraxe of daylight (20-28 power, 4 apr).
You gain 6.77 gold from the transmogrification of surging elven-wood vilestaff of illumination (25-30 power, 5 apr, acid damage).
You gain 4.13 gold from the transmogrification of cruel yew magestaff (20-24 power, 4 apr, cold damage).
You gain 10.75 gold from the transmogrification of Gravitational Staff (30-36 power, 8 apr, gravity pin damage).
You gain 3.57 gold from the transmogrification of hardened leather sling of nature.
You gain 5.00 gold from the transmogrification of warbringer's dwarven-steel longsword (23.5-32.9 power, 4 apr).
You gain 3.21 gold from the transmogrification of hateful stralite longsword of massacre (43.5-60.9 power, 5 apr).
You gain 2.14 gold from the transmogrification of insidious poison infusion of the titan (24 nature damage, 40% healing reduction).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
Resting starts...
Talent Channel Power is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).