Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Furrae Race 1.1.6Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Everything is Unique! 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Stoic |
Level / Exp | 19 / 89% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:06 / 38Killed by degenerated skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:33 Killed by Arebrelaith the white wolf at level 4 on the 4th Mirth 122nd year of Ascendancy at 20:13 Killed by Arebrelaith the white wolf at level 4 on the 4th Mirth 122nd year of Ascendancy at 21:20 Killed by Arebrelaith the white wolf at level 4 on the 5th Mirth 122nd year of Ascendancy at 00:50 Killed by shadow at level 5 on the 2nd Summertide 122nd year of Ascendancy at 03:11 Killed by shadow at level 5 on the 2nd Summertide 122nd year of Ascendancy at 04:08 Killed by sick brown bear at level 5 on the 2nd Summertide 122nd year of Ascendancy at 05:08 Killed by shadow at level 5 on the 2nd Summertide 122nd year of Ascendancy at 06:08 Killed by shadow at level 5 on the 2nd Summertide 122nd year of Ascendancy at 07:24 Killed by shadow at level 5 on the 2nd Summertide 122nd year of Ascendancy at 08:03 Killed by The Withering Thing at level 5 on the 2nd Summertide 122nd year of Ascendancy at 09:02 Killed by Iusrob the halfling at level 10 on the 4th Dusk 122nd year of Ascendancy at 23:33 Killed by Iusrob the halfling at level 10 on the 5th Dusk 122nd year of Ascendancy at 00:32 Killed by Veluyata the treant at level 11 on the 21st Dusk 122nd year of Ascendancy at 19:10 Killed by Veluyata the treant at level 11 on the 21st Dusk 122nd year of Ascendancy at 22:04 Killed by Veluyata the treant at level 11 on the 21st Dusk 122nd year of Ascendancy at 23:00 Killed by Polelle the grizzly bear at level 11 on the 22nd Dusk 122nd year of Ascendancy at 08:31 Killed by red crystal at level 12 on the 22nd Dusk 122nd year of Ascendancy at 23:21 Killed by white crystal at level 12 on the 24th Dusk 122nd year of Ascendancy at 03:20 Killed by boiling horror at level 13 on the 25th Dusk 122nd year of Ascendancy at 04:57 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 10:20 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 11:38 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 12:58 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 14:16 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 15:38 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 17:15 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 18:45 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 20:17 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 21:31 Killed by Weirdling Beast at level 13 on the 25th Dusk 122nd year of Ascendancy at 23:23 Killed by snow giant boulder thrower at level 17 on the 72nd Dusk 122nd year of Ascendancy at 14:06 Killed by Zubytta the white wolf at level 17 on the 72nd Dusk 122nd year of Ascendancy at 15:46 Killed by Emidhewen the snow giant thunderer at level 17 on the 72nd Dusk 122nd year of Ascendancy at 16:54 Killed by Emidhewen the snow giant thunderer at level 17 on the 72nd Dusk 122nd year of Ascendancy at 18:04 Killed by Zubytta the white wolf at level 17 on the 72nd Dusk 122nd year of Ascendancy at 18:51 Killed by Cyruyatira the snow giant boulder thrower at level 17 on the 73rd Dusk 122nd year of Ascendancy at 04:57 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 01:29 |
Primary Stats
Strength | 41.845727509167 (base 13) |
Dexterity | 61.845727509167 (base 33) |
Constitution | 25 (base 21) |
Magic | 15 (base 10) |
Willpower | 55 (base 42) |
Cunning | 32 (base 10) |
Resources
Life | 386/489 |
Mana | 383/433 |
Stamina | 47/144 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
See Stealth | 31 |
See Invisible | 31 |
Offense: Mainhand
Damage | 62 |
Accuracy | 43 |
Crit Chance | 15% |
APR | 16 |
Speed | 0.90 |
Offense: Offhand
Damage | 19 |
Accuracy | 43 |
Crit Chance | 19% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 42.1 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Nature | +20% |
Physical | +6% |
Mind | +26% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 43.048668209403 |
Ranged Defense | 43.048668209403 |
Fatigue | 0 |
Physical Save | 39.198002314104 |
Spell Save | 25.25 |
Mental Save | 26.725 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 10%( 70%) |
Physical | + 10%( 70%) |
Cold | + 5%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Mind | + 11%( 70%) |
Fire | + 29%( 70%) |
Arcane | + 5%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Dynamic combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Arcane arts | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Cyclone arts | 1.50 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Fluid combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Tidal arts | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Inner arts | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Stoicism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Field control | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by deformed warg. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost anorithil from death by Nerath the gloomy giant grey rat. Escort: lost anorithil (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost anorithil from death by Veluyata the treant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Requires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Zubossra the drakeskin leather gloves (0 def, 3 armour) Zubossra the drakeskin leather gloves (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +17 Armour: +3 Changes stats: +8 Str / +3 Dex / +4 Cun Damage when the wearer hits(melee): 23 mind / 15 darkness Changes resistances: +5% arcane / +6% acid Talent cooldown: Double Strike (-1 turn) Physical save: +9 Mental save: -15 Mindpower: +7 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | warrior's steel ring of the mind (+11%) warrior's steel ring of the mind (+11%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +11% mind Changes damage: +11% mind Rings can have magical properties. |
On fingers | gold ring 'Glorebretha' gold ring 'Glorebretha'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +12% fire / +3% lightning / +3% acid Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Windslayer (30-42 power, 6 apr) Windslayer (30-42 power, 6 apr)Requires: - Dexterity 28 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 30.0 - 42.0 Uses stats: 60% Dex, 40% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 111% Damage when this weapon hits: +15 physical When wielded/worn: Accuracy: +12 Defense: +8 Changes stats: +6 Dex Talent mastery: +0.20 Technique / Cyclone arts It can be used to change between one and two-handed stances, costing 1 power out of 1/1. A slender sword with a long grip that can be comfortably held in one or two hands. The winds seem to shift and follow along with every strike. This item has been sent to the Item's Vault. |
Around waist | hardened leather belt 'Velolrana' hardened leather belt 'Velolrana'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +12 Changes stats: +4 Str / +3 Con Changes resistances: +7% fire / +5% cold Changes resistances penetration: +10% arcane Changes damage: +15% mind Physical save: +8 Spell save: +6 Size category: +1 A belt that goes around your waist. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | enveloping cashmere cloak of Iron Throne (9 def, 0 armour) enveloping cashmere cloak of Iron Throne (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Changes stats: +1 Str / +1 Con Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level. mindweaver's gold amulet of magic (+3)mindweaver's gold amulet of magic (+3) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag / +3 Wil Mental save: +6 Confusion immunity: +15% Mindpower: +8 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's stralite ring of tenacitymule's stralite ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Maximum encumbrance: +24 Disarm immunity: +20% Pinning immunity: +28% Knockback immunity: +31% Maximum life: +28.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psionicist's gold ring of tenacitypsionicist's gold ring of tenacity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Disarm immunity: +25% Pinning immunity: +25% Knockback immunity: +28% Maximum life: +20.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatmaul of projection (44-66 power, 2 apr)insidious dwarven-steel greatmaul of projection (44-66 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +10 mind / +18 insidious poison It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of crippling (48-76.8 power, 3 apr)balanced stralite greatsword of crippling (48-76.8 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +9 Physical crit. chance: +11.0% Defense: +6 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel mace of massacre (32.5-45.5 power, 4 apr)balanced dwarven-steel mace of massacre (32.5-45.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +8 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of erosion (24.5-34.3 power, 4 apr)dwarven-steel mace of erosion (24.5-34.3 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +5 nature / +7 temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (6 def, 0 armour)verdant cashmere robe (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +6 Changes stats: +2 Con Changes damage: +11% nature Life regen: +1.50 A cloth vestment. It offers no intrinsic protection but is easy to move in. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat (2 def, 0 armour)aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.20 Spell / Aegis Life regen: +2.10 Maximum life: +32.00 A pointy cloth hat, very wizardly... |
Koridan (4 def, 14 armour) Koridan (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +17% Changes stats: +8 Cun / +8 Wil Physical save: +7 Mental save: +22 Spellpower: +4 New effects duration reduction after a teleport: +20% A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
127 alchemist agate 127 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Isao, the Long Dead the Skeleton Stoic level 18
77th Dusk 122nd year of Ascendancy at 21:51 see stats
By Isao, the Long Dead the Skeleton Stoic level 16
72nd Dusk 122nd year of Ascendancy at 06:54 see stats
By Isao, the Long Dead the Skeleton Stoic level 17
73rd Dusk 122nd year of Ascendancy at 04:20 see stats
By Isao, the Long Dead the Skeleton Stoic level 14
26th Dusk 122nd year of Ascendancy at 01:05 see stats
By Isao, the Long Dead the Skeleton Stoic level 10
2nd Dusk 122nd year of Ascendancy at 00:13 see stats
By Isao, the Long Dead the Skeleton Stoic level 12
22nd Dusk 122nd year of Ascendancy at 23:20 see stats
By Isao, the Long Dead the Skeleton Stoic level 15
37th Dusk 122nd year of Ascendancy at 22:32 see stats
By Isao, the Long Dead the Skeleton Stoic level 12
23rd Dusk 122nd year of Ascendancy at 08:47 see stats
By Isao, the Long Dead the Skeleton Stoic level 16
55th Dusk 122nd year of Ascendancy at 04:57 see stats
Log
Isao, the Long Dead is concentrating.
Skeleton archer uses Reload.
Skeleton archer begins reloading.
Skeleton archer misses Isao, the Long Dead.
Talent Vacuum Strike is ready to use.
Isao, the Long Dead performs a melee critical strike against Skeleton archer!
Skeleton archer is on fire!
Skeleton archer is afflicted by a rotting disease!
Isao, the Long Dead hits Skeleton archer for 64 physical, 13 physical, 35 mind, 15 darkness, 29 physical, 5 fire, 10 blight, 35 mind, 15 darkness, 20 blight, 20 fire (261 total damage).
Burning from Isao, the Long Dead hits Skeleton archer for 2 fire damage.
Rotting Disease from Isao, the Long Dead hits Skeleton archer for 4 blight damage.
Skeleton archer shoots!
Skeleton archer misses Isao, the Long Dead.
Isao, the Long Dead hits Skeleton archer for 64 physical damage.
Isao, the Long Dead killed Skeleton archer!
Isao, the Long Dead uses Concentrate.
Isao, the Long Dead is concentrating.
You pickup 0.80 gold pieces.
Isao, the Long Dead picks up (h.): Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage).
You pickup 0.65 gold pieces.
You pickup 0.80 gold pieces.
Lore found: Staff of Arcane Supremacy
You can read all your collected lore in the game menu, by pressing Escape.