Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 44 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 12 on the 42nd Dusk 122nd year of Ascendancy at 19:27 1 / 7Killed by Midnight at level 18 on the 54th Haze 122nd year of Ascendancy at 10:44 Killed by Dinowl the thalore at level 24 on the 10th Regrowth 123rd year of Ascendancy at 20:49 Killed by Islywen the skeleton mage at level 32 on the 67th Pyre 123rd year of Ascendancy at 19:45 Killed by Bethyna the ink squid at level 37 on the 26th Haze 123rd year of Ascendancy at 03:44 Killed by Khulmanar, General of Urh'Rok at level 40 on the 6th Decay 123rd year of Ascendancy at 14:06 Killed by armoured skeleton warrior at level 41 on the 18th Regrowth 124th year of Ascendancy at 06:32 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 37 (base 15) |
| Constitution | 63 (base 53) |
| Magic | 85 (base 60) |
| Willpower | 89 (base 60) |
| Cunning | 41 (base 11) |
Resources
| Life | 1156/1156 |
| Mana | 717/717 |
| Positive | 12/179 |
| Souls | 15/15 |
| Healing Factor | 1.61 |
| Regeneration | 6.6815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 11 |
| Infravision | 11 |
| See Stealth | 18.396740139914 |
| See Invisible | 42.757341322225 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 30 |
| Crit Chance | 10% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75.75 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52.9 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +85% |
| Light | +15% |
| Mind | +10% |
| Physical | +13% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +60% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 24.225 |
| Ranged Defense | 26.225 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 65.679521455205 |
| Mental Save | 56.166666666667 |
Defense: Resistances
| Acid | + 15%( 92%) |
| Blight | + 35%( 92%) |
| Physical | + 26%( 92%) |
| Cold | + 87%( 92%) |
| All | + 12%( 92%) |
| Lightning | + 27%( 92%) |
| Light | + 19%( 92%) |
| Darkness | + 73%( 92%) |
| Arcane | + 23%( 92%) |
| Fire | + 20%( 92%) |
| Nature | + 38%( 92%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 506.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 499 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1092% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Keen Senses |
| talent | Frostdusk |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Arerathra the forest troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 4 of Dreadfell) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 636. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | fearwoven cashmere wizard hat of arcana (2 def, 0 armour) fearwoven cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +5 Wil Changes resistances: +6% darkness / +11% physical Changes damage: +10% darkness / +7% physical Maximum hate: +6.00 Spellpower: +4 Mindpower: +7 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 77 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Cuthytar CuthytarInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Changes stats: +6 Dex / +2 Mag / +7 Cun Life regen: +2.40 Mana when firing critical spell: +3.00 Maximum life: +160.00 Spell crit. chance: +2% Healing mod.: +31% Damage Shield penetration: +30% Rings can have magical properties. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. The set is complete. When wielded/worn: Changes resistances: +15% darkness / +10% cold Changes damage: +24% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +18 It can be used to activate talent Impending Doom (costing 40 power out of 40/40) : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 118% of its remaining life (or 862.64, whichever is lower) over 10 turns as arcane damage. The damage will increase with your Spellpower. This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. The set is complete. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Nightfall Spell save: +10 Mental save: +10 Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +40 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | spellstreaming dwarven-steel gauntlets (0 def, 2 armour) spellstreaming dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.25 Spellpower: +8 Spell crit. chance: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dispeller's cashmere robe of Linaniil (2 def, 0 armour) dispeller's cashmere robe of Linaniil (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +9% fire / +9% cold / +8% lightning / +6% blight / +8% light / +8% darkness Physical save: +12 Spell save: +20 Mental save: +13 Mana each turn: +0.13 Maximum mana: +63.00 Spellpower: +21 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Mag / +6 Wil Spell save: +6 Maximum mana: +48.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Koradedas' voratun amulet 'Koradedas'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +8 Defense: +12 Ranged Defense: +4 Fatigue: -11% Changes stats: +11 Dex / +13 Cun / +10 Con Changes resistances: +6% cold / +9% lightning / +3% acid Changes resistances cap: +7% all Changes resistances penetration: +10% mind Changes damage: +10% mind Physical save: +17 Spell save: +12 Disarm immunity: +20% Life regen: +1.50 Stamina each turn: +1.50 Stamina when hit: +1.60 Mana when hit: +3.20 Equilibrium when hit: +2.20 Psi when hit: +2.20 Hate when hit: +0.20 Movement speed: +10% It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Inventory
invisibility rune of the wizard (power 18 for 8 turns) invisibility rune of the wizard (power 18 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 18) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Amugondil the Shocksweep Amugondil the ShocksweepInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil / +3 Con Changes resistances: +25% lightning Changes resistances penetration: +5% lightning / +5% acid Changes damage: +3% lightning Physical save: +7 Mental save: +7 Confusion immunity: +12% Stun/Freeze immunity: +23% Life regen: +1.20 Maximum life: +36.00 Mindpower: +5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 205 power out of 205/205. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 265/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Midnight the Lich Necromancer level 33
6th Flare 123rd year of Ascendancy at 01:03 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Midnight the Lich Necromancer level 44
80th Regrowth 124th year of Ascendancy at 08:08 see stats
Against all odds
Killed Ukruk in the ambush.By Midnight the Lich Necromancer level 33
70th Pyre 123rd year of Ascendancy at 23:13 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Midnight the Lich Necromancer level 26
45th Regrowth 123rd year of Ascendancy at 03:08 see stats
Arachnophobia
Destroyed the spydric menace.By Midnight the Lich Necromancer level 36
24th Dusk 123rd year of Ascendancy at 15:27 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Midnight the Lich Necromancer level 42
21st Regrowth 124th year of Ascendancy at 15:25 see stats
Brave new world
Went to the Far East and took part in the war.By Midnight the Lich Necromancer level 35
20th Dusk 123rd year of Ascendancy at 17:20 see stats
Bringer of Doom
Killed a Bringer of Doom.By Midnight the Higher Necromancer level 19
62nd Haze 122nd year of Ascendancy at 06:16 see stats
Clone War
Destroyed your own Shade.By Midnight the Lich Necromancer level 43
62nd Regrowth 124th year of Ascendancy at 15:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Midnight the Higher Necromancer level 13
6th Haze 122nd year of Ascendancy at 07:56 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Midnight the Lich Necromancer level 34
17th Dusk 123rd year of Ascendancy at 00:53 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Midnight the Lich Necromancer level 39
62nd Haze 123rd year of Ascendancy at 01:29 see stats
Exterminator
Killed 1000 creatures.By Midnight the Higher Necromancer level 16
33rd Haze 122nd year of Ascendancy at 22:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Midnight the Higher Necromancer level 19
63rd Haze 122nd year of Ascendancy at 10:42 see stats
Fear me not!
Survived the Fearscape!By Midnight the Lich Necromancer level 25
31st Regrowth 123rd year of Ascendancy at 20:20 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Midnight the Lich Necromancer level 37
27th Haze 123rd year of Ascendancy at 10:58 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Midnight the Lich Necromancer level 44
67th Regrowth 124th year of Ascendancy at 20:59 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Midnight the Higher Necromancer level 20
69th Haze 122nd year of Ascendancy at 01:56 see stats
Level 10
Got a character to level 10.By Midnight the Higher Necromancer level 10
10th Flare 122nd year of Ascendancy at 06:38 see stats
Level 20
Got a character to level 20.By Midnight the Higher Necromancer level 20
63rd Haze 122nd year of Ascendancy at 10:42 see stats
Level 30
Got a character to level 30.By Midnight the Lich Necromancer level 30
42nd Pyre 123rd year of Ascendancy at 09:56 see stats
Level 40
Got a character to level 40.By Midnight the Lich Necromancer level 40
76th Haze 123rd year of Ascendancy at 23:49 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Midnight the Higher Necromancer level 24
10th Regrowth 123rd year of Ascendancy at 20:49 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Midnight the Lich Necromancer level 26
48th Regrowth 123rd year of Ascendancy at 11:25 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Midnight the Higher Necromancer level 13
42nd Dusk 122nd year of Ascendancy at 23:24 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Midnight the Higher Necromancer level 24
6th Regrowth 123rd year of Ascendancy at 05:52 see stats
Size matters
Did over 600 damage in one attack.By Midnight the Higher Necromancer level 24
3rd Regrowth 123rd year of Ascendancy at 16:59 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Midnight the Lich Necromancer level 35
17th Dusk 123rd year of Ascendancy at 05:11 see stats
The Arena
Unlocked Arena mode.By Midnight the Higher Necromancer level 9
7th Flare 122nd year of Ascendancy at 16:59 see stats
The secret city
Discovered the truth about mages.By Midnight the Higher Necromancer level 7
9th Mirth 122nd year of Ascendancy at 03:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Midnight the Lich Necromancer level 38
55th Haze 123rd year of Ascendancy at 13:35 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Midnight the Higher Necromancer level 23
9th Decay 122nd year of Ascendancy at 23:05 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Midnight the Lich Necromancer level 25
41st Regrowth 123rd year of Ascendancy at 09:57 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Midnight the Higher Necromancer level 18
50th Haze 122nd year of Ascendancy at 00:28 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Midnight the Lich Necromancer level 32
70th Pyre 123rd year of Ascendancy at 05:00 see stats
Log
You gain 0.50 gold from the transmogrification of telekinetic voratun torque of mindblast [power 249] (6 cooldown).
You gain 6.78 gold from the transmogrification of spellplated voratun shield of the earth (12 def, 17 armour, 212.5 block).
You gain 6.25 gold from the transmogrification of elven-silk wizard hat 'Flashking' (3 def, 0 armour).
You gain 4.38 gold from the transmogrification of bladed voratun helm of knowledge (0 def, 5 armour).
You gain 10.30 gold from the transmogrification of elemental voratun waraxe of shearing (40.5-56.7 power, 6 apr).
You gain 9.74 gold from the transmogrification of blazebringer's voratun waraxe of shearing (41-57.4 power, 6 apr).
You gain 9.51 gold from the transmogrification of glacial voratun longsword of paradox (43.5-60.9 power, 6 apr).
You gain 2.37 gold from the transmogrification of vision rune of the duelist (radius 13; dur 17; see demon).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
You transfer Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Crimson Robe (12 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer alchemist's voratun gauntlets of dispersion (0 def, 3 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Robe of the Archmage (10 def, 10 armour) to the online item's vault.
Saving done.
