Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.1.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Bloodied Berserker v0.11 - More Buttons! 1.1.6This addon updates the Berserker class in an effort to make its early game ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Faerie |
| Class | Rogue |
| Level / Exp | 31 / 99% |
| Size | tiny |
| Lifes / Deaths | Killed by giant ice ant at level 17 on the 21st Haze 122nd year of Ascendancy at 04:47 0 / 8Killed by snow giant boulder thrower at level 24 on the 2nd Allure 123rd year of Ascendancy at 22:24 Killed by elven cultist at level 30 on the 17th Regrowth 123rd year of Ascendancy at 08:14 Killed by Lisidhewyn the elven blood mage at level 30 on the 17th Regrowth 123rd year of Ascendancy at 12:53 Killed by Acolyte of the Sect of Kryl-Feijan at level 31 on the 19th Regrowth 123rd year of Ascendancy at 02:15 Killed by poison ooze at level 31 on the 36th Regrowth 123rd year of Ascendancy at 07:00 Killed by Corrupted Oozemancer at level 31 on the 36th Regrowth 123rd year of Ascendancy at 11:14 Killed by Corrupted Oozemancer at level 31 on the 36th Regrowth 123rd year of Ascendancy at 11:21 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 82 (base 36) |
| Constitution | 49 (base 44) |
| Magic | 20 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 75 (base 45) |
Resources
| Life | -29/716 |
| Mana | 148/280 |
| Stamina | 146/190 |
| Healing Factor | 1.11 |
| Regeneration | 118.4481 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +248.59375013268% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 63 |
| Crit Chance | 67% |
| APR | 55 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 88 |
| Accuracy | 63 |
| Crit Chance | 75% |
| APR | 45 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.5 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 81.029029014722 |
| Ranged Defense | 81.829029014722 |
| Fatigue | 0 |
| Physical Save | 49.165667015756 |
| Spell Save | 36.323500523634 |
| Mental Save | 50.632333682423 |
Defense: Resistances
| Light | + 33%( 70%) |
| Blight | + 36%( 80%) |
| All | + 9%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 13% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| Race / Faerie | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Lacerating Strikes |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +229% Defense: +83 Avoidance of some traps. |
| beneficial effect | A flow of life spins around the target, regenerating 105.76 life per turn. Regeneration |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 13 damage from the next 1.8 attack(s). Parrying |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Daikara. Escort: lost warrior (level 3 of Daikara)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 235. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed skeleton mage skull. * You've found the needed red crystal shard. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed ritch stinger. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed pouch of bone giant dust. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed snow giant kidney. * You've found the needed orc heart. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flashtrial (0 def, 5 armour) Flashtrial (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Fatigue: -11% Changes stats: +5 Cun / +5 Con Changes resistances: +9% light Maximum encumbrance: +70 Physical save: +18 Mental save: +18 Maximum life: +30.00 A pair of boots made of leather. |
| Light source | Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% blight Changes resistances cap: +10% blight Talent mastery: +0.20 Race / Faerie Light radius: +5 A small bell, once owned by your guardian... it appears to have retained some of her power before she turned. |
| On head | leafwalker's hardened leather cap of precognition (6 def, 3 armour) leafwalker's hardened leather cap of precognition (6 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 Armour: +3 Defense: +6 Fatigue: +3% Changes stats: +4 Cun Changes resistances: +8% nature Spell save: +6 Maximum life: +69.00 Healing mod.: +11% A cap made of leather. |
| On hands | archer's hardened leather gloves of dexterity (+3) (0 def, 2 armour) archer's hardened leather gloves of dexterity (+3) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 Armour penetration: +5 Armour: +2 Changes stats: +3 Cun / +7 Dex It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | treant's steel ring of pilfering treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +9 Defense: +8 Changes resistances: +6% nature Physical save: +12 Poison immunity: +13% Disease immunity: +12% It can be used to activate talent Disengage, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
| Around neck | wanderer's stralite amulet wanderer's stralite amuletRequires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +5 Cun / +5 Con Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
| Around waist | balancing hardened leather belt of resilience balancing hardened leather belt of resilienceRequires: - Level 15 Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Cun / +5 Dex Maximum life: +43.00 Mental crit. chance: +10% A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | murderer's cashmere cloak of fog (7 def, 0 armour) murderer's cashmere cloak of fog (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +7 Changes stats: +3 Cun / +2 Dex Changes resistances: +17% light / +13% fire Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble hardened leather armour of Toknor (7 def, 6 armour) nimble hardened leather armour of Toknor (7 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +6 Defense: +7 Ranged Defense: +4 Fatigue: +8% Changes stats: +2 Dex Critical mult.: +13.00% Movement speed: +10% A suit of armour made of leather. |
Inventory
wild infusion of the duelist (resist 24%; cure physical) wild infusion of the duelist (resist 24%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar (13-14.3 power, 32 apr, nature damage)radiant pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Mindpower: +7 Mental crit. chance: +6% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of iron shots (21/23, 9-10.8 power, 1 apr) pouch of iron shots (21/23, 9-10.8 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.0 - 10.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 23 Shots are used with slings to pummel your foes to death. |
Venomonslaught (0 def, 1 armour) Venomonslaught (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +4 Dex / +6 Lck Damage when the wearer is hit: 8 nature Stealth bonus: +7 Infravision radius: +2 A pair of boots made of leather. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Shiv the Faerie Rogue level 24
1st Allure 123rd year of Ascendancy at 21:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shiv the Faerie Rogue level 14
11st Dusk 122nd year of Ascendancy at 01:40 see stats
Exterminator
Killed 1000 creatures.By Shiv the Faerie Rogue level 17
20th Haze 122nd year of Ascendancy at 20:19 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shiv the Faerie Rogue level 22
76th Haze 122nd year of Ascendancy at 01:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shiv the Faerie Rogue level 19
24th Haze 122nd year of Ascendancy at 02:13 see stats
Level 10
Got a character to level 10.By Shiv the Faerie Rogue level 10
5th Mirth 122nd year of Ascendancy at 10:40 see stats
Level 20
Got a character to level 20.By Shiv the Faerie Rogue level 20
32nd Haze 122nd year of Ascendancy at 01:15 see stats
Level 30
Got a character to level 30.By Shiv the Faerie Rogue level 30
14th Regrowth 123rd year of Ascendancy at 00:03 see stats
Poisonous
Sided with the assassin lord.By Shiv the Faerie Rogue level 16
48th Dusk 122nd year of Ascendancy at 20:47 see stats
Size matters
Did over 600 damage in one attack.By Shiv the Faerie Rogue level 30
18th Regrowth 123rd year of Ascendancy at 20:08 see stats
The Arena
Unlocked Arena mode.By Shiv the Faerie Rogue level 11
6th Mirth 122nd year of Ascendancy at 12:24 see stats
The secret city
Discovered the truth about mages.By Shiv the Faerie Rogue level 14
25th Dusk 122nd year of Ascendancy at 07:43 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Shiv the Faerie Rogue level 23
1st Wintertide 123rd year of Ascendancy at 20:16 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shiv the Faerie Rogue level 31
20th Regrowth 123rd year of Ascendancy at 01:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shiv the Faerie Rogue level 21
40th Haze 122nd year of Ascendancy at 19:57 see stats
Unstoppable
Returned from the dead.By Shiv the Faerie Rogue level 31
36th Regrowth 123rd year of Ascendancy at 11:14 see stats
Log
Shiv performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Shiv performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Shiv performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Shiv is encased in ice!
Corrupted Oozemancer starts to bleed.
Shiv performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Shiv performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Shiv forces the iceblock to shatter.
Corrupted Oozemancer shrugs off the critical damage!
Shiv performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Corrupted Oozemancer is in anguish.
Shiv is free from the ice.
Corrupted Oozemancer shares damage with his oozes!
Shiv leeches life from Something!
Shiv leeches life from Bloated ooze!
Shiv leeches life from Corrupted Oozemancer!
Shiv receives 4 healing from Something.
Corrupted Oozemancer hits Shiv for 3 physical, 37 acid, 12 cold, 3 physical, 37 acid, 12 cold, 1 healing, 3 physical, 37 acid, 12 cold, (1 to ice), 2 physical, (15 to ice), 22 acid, (5 to ice), 7 cold, (1 to ice), 2 physical, (15 to ice), 22 acid, (5 to ice), 7 cold, (1 to ice), 2 physical, (15 to ice), 22 acid, (5 to ice), 7 cold (248 total damage) [1 healing].
Shiv hits Corrupted Oozemancer for 12 physical, 3 darkness, 11 physical, 11 physical, 3 darkness (40 total damage).
Shiv hits Iceblock for 72 physical, 13 darkness, 72 physical (156 total damage).
Shiv receives 4 healing from Bloated ooze.
Slimy ooze misses Shiv.
Corrupted Oozemancer uses Acidbeam.
Saving game...
