ModSummoner the level 2 Yeek Summoner by Hempel123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp2 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning20 (base 16)

Resources

Life78/78
Equilibrium7
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage4
Accuracy15
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy15
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save5
Spell Save10
Mental Save14

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Character control switched to player.
Welcome to level 2 [ModSummoner].
ModSummoner has 3 stat point(s), 5 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.

You have gained one more life (2 remaining).
Accepted quest 'Following The Way'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Resting starts...

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Ritch Flamespitter is ready to use.
Talent War Hound is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


ModSummoner summons a Ritch Flamespitter!

ModSummoner's mind surges with critical power!

Resting starts...

Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


ModSummoner summons a Ritch Flamespitter!


ModSummoner summons a War Hound!