Napalm the level 5 Orc Archmage by scl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp5 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic24 (base 25)
Willpower19 (base 18)
Cunning12 (base 11)

Resources

Life132/132
Mana173/173
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save20
Spell Save15
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the melting of iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of steel (1).
You gain 11.00 gold from the melting of
Assassin's Surprise (0 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.51 gold from the melting of
balanced iron mace (108% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.05 gold from the melting of
flaming iron greatsword of paradox (115% power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


The tinker spends some time with you, teaching you the basics of therapeutics.

EUREKA!
Learnt new tinker schematic:
Pain Suppressor Salve

Resting starts...

Rested for 140 turns (stop reason: all resources and life at maximum).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!


Resting starts...

Talent Shielding is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Talent Flameshock is ready to use.

Talent Teleport is ready to use.