








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.7 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 41 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 30th Regrowth 123rd year of Ascendancy at 20:54 5 / 2Killed by orc necromancer at level 32 on the 10th Pyre 123rd year of Ascendancy at 16:12 |
Primary Stats
| Strength | 89 (base 41) |
| Dexterity | 101 (base 61) |
| Constitution | 69 (base 14) |
| Magic | 46 (base 12) |
| Willpower | 20 (base 16) |
| Cunning | 70 (base 60) |
Resources
| Life | 1697/1697 |
| Positive | 31/190 |
| Stamina | 261/261 |
| Healing Factor | 1.5602928870292 |
| Regeneration | 5.2269811715478 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
Offense: Barehand
| Damage | 136 |
| Accuracy | 62 |
| Crit Chance | 42% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Acid | +6% |
| Light | +26% |
| Physical | +5% |
| Darkness | +15% |
| Arcane | +14% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Darkness | +10% |
| Arcane | +20% |
| Fire | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 51 (96.09865470852%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 37 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 31%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 21%( 70%) |
| Darkness | + 36%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Chant of Fortitude |
| talent | Striking Stance |
| talent | Trained Reactions |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Countering melee attacks: Has a 56% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Nerinn the venom drake hatchling. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 858. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed electric eel tail. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed pouch of faeros ash. * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +4 Fatigue +3% Phys.save +10 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Furnacemaim (0 def, 23 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +13 Dex +6 Mag +4 Cun +15 Con dps ---------- Melee+ 20 light Dmg.mod +11% light +11% arcane Acc +10 (+2 eff.) Apr +12 ----- def ----- Armour +23 Hardiness +15% Resists +15% light +11% physical Crit.dmg- 10.00% Unarmed combat: Power 29.5 - 41.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +11 Apr +25 Crit +10.0% Atk.spd 125% Melee+ +18 arcane On Hit.r1 +16 fire On Crit.r2 +14 arcane +12 fire On Hit: 5% Stone Touch 5 On Hit: 15% Perfect Strike 5 On Hit: * 9% chance to blind Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | stralite torque of psychoportation [power 48] (30 cooldown)2.0 T4 torque charm [Ego] Psionic Teleport randomly (rad 48) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | gold amulet 'Blastbane'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% acid Res.pen +25% lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% acid +6% lightning Amulets can have magical properties. |
| Main armor | Emelolaith the Kilnstoker (13 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Phys.crit +9.0% Dmg.mod +3% fire Res.pen +10% fire Apr +11 On Hit (Melee): * 20% chance to disease ----- def ----- Armour +8 Defense +13 (+4 eff.) Fatigue +8% Resists +6% blight +10% physical +12% darkness +3% fire Max.HP +48.00 HP.reg +3.10 Heal.mod +19% ---------- misc Stam/turn +0.70 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 90, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 244.95 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| Cloak | Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 78.25 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | drakeskin leather belt 'Serpentqueen'1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Dex +6 Cun +8 Lck dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +15% nature +3% arcane Res.pen +15% nature +20% arcane Melee Ret 4 arcane ----- def ----- Resists +9% nature +6% lightning Phys.save +15 (+5 eff.) Anom.red +17 Stealth +15 Max.HP +199.00 ---------- misc T.Disarm +30 Max.mana +80.00 Max.stam +56.00 Max.hate +20.00 Max.psi +40.00 Max.vim +35.00 Max.P.En +40.00 Max.N.En +37.00 Infravis +6 A belt that goes around your waist. |
Inventory
movement infusion of the sneak (649% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
controlled phase door rune (range 8)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 8. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 7 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 21; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13; dur 26; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 19) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
mindweaver's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +18.00% Mind.pwr +9 (+3 eff.) Acc +7 (+1 eff.) Apr +12 ----- def ----- Mind.save +7 (+3 eff.) Confus- +17% Amulets can have magical properties. |
protective voratun amulet of constitution (+4)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +5 Defense +8 (+3 eff.) Res.Cap +5% all Phys.save +10 (+3 eff.) Amulets can have magical properties. |
serendipitous voratun amulet of dexterity (+10)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +10 Lck +5 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Unseen.red 12% Amulets can have magical properties. |
stralite amulet 'Gorudoleg'0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +12% acid ----- def ----- Resists +12% acid +17% fire +6% temporal +18% cold Phys.save +19 (+6 eff.) Spell.save +15 (+6 eff.) Mind.save +23 (+8 eff.) Confus- +21% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Splendourqueen the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% nature +6% mind Res.pen +20% mind On Hit (Melee): * 15% chance to blind ----- def ----- Defense +8 (+3 eff.) Resists +24% nature HP.reg +1.20 Stun/Frz- +24% Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Zubanor0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +16% blight +12% mind Res.pen +25% physical ----- def ----- Armour +4 Resists +16% blight Phys.save +9 (+3 eff.) Rings can have magical properties. |
gladiator's voratun ring of lightning (+28%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +14% lightning ----- def ----- Resists +28% lightning Rings can have magical properties. |
voratun battleaxe of shearing (59-88.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 59.0 - 88.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +14% physical Res.pen +13% physical Apr +19 Massive two-handed battleaxes. |
acidic voratun dagger of daylight (36-46.8 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 36.0 - 46.8 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +6 light +14 acid Against +7% Undead On Crit: * splashes the target with acid Sharp, short and deadly. |
inquisitor's voratun greatmaul of disruption (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Disrupt Power 68.0 - 102.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Against +10% Unnatural On Hit: * 24 arcane resource burn * disrupts spell-casting On Crit: * burns latent spell energy Massive two-handed mauls. |
thunderous voratun greatmaul of amnesia (70.5-105.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Psionic Power 70.5 - 105.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 28% chance to daze at end of turn * 25% chance to put talents on cooldown While equipped: Stats +5 Str +3 Dex +3 Mag +3 Wil +5 Cun +2 Con dps ---------- Res.pen +14% lightning Massive two-handed mauls. |
truestriking voratun greatsword of ruin (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +17.00% Res.pen +20% physical Acc +13 (+3 eff.) Apr +24 Massive two-handed swords. |
warden's dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +3 Mag dps ---------- Phys.crit +15.0% Dmg.mod +9% temporal +11% physical Res.pen +9% temporal +15% physical Acc +15 (+3 eff.) ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
living mindstar of frost (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature This natural frost should be returned to the wyrm. Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +14% cold Res.pen +10% cold Melee Ret 14 ice ----- def ----- Armour +7 Resists +13% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +2 Str dps ---------- Phys.pwr +12 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Olirorion (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) Dmg.mod +30% physical On Hit (Melee): * 18% chance to blind ----- def ----- Defense +15 (+5 eff.) Resists +6% blight +6% physical Cut- +10% Confus- +15% Stun/Frz- +25% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 89.43 light damage. Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+8 eff.) Melee+ 6% confusion Dmg.mod +30% darkness Phasing +12% ----- def ----- Defense +25 (+8 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.crit +4% Spell.pwr +24 (+9 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ---------- misc Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of greater warding (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+5 eff.) S.pwr/crit +8 Dmg.mod +25% cold ----- def ----- Armour +9 Defense +9 (+3 eff.) ---------- misc Wards +3 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Arcviper the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +4% Dmg.mod +6% lightning +12% physical Res.pen +10% physical ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 43 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
shadow elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: dps ---------- Dmg.mod +16% darkness Res.pen +5% darkness ----- def ----- Defense +3 (+1 eff.) Resists +17% darkness Stealth +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the guardian (14 def, 7 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Armour +7 Defense +14 (+5 eff.) Resists +17% darkness Phys.save +21 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +20 (+7 eff.) Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of power (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +11% temporal +12% physical +7% all Res.pen +9% temporal +10% physical ----- def ----- Defense +5 (+2 eff.) Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Mind.save +22 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of the mountain (+14%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +14% physical On Melee Ret: * Slows global speed by 4% * 5 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +14% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of nature (+8%) (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +11% physical +12% nature +13% cold ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +9% cold +18% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balancemire the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +10% nature +25% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue -5% Phys.save +10 (+3 eff.) ---------- misc Max.enc +47 Max.hate +10.00 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of uncanny dodging (8 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +22 (+6 eff.) Mind.save +20 (+7 eff.) ---------- misc Stam/turn +0.30 Max.stam +32.00 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 40% Dex, 40% Cun, 20% Mag 40% Str Acc+ +0.2% crit / acc Apr +3 Crit +6.0% Atk.spd 167% Dmg.conv 100% void On Hit: 10% Mind Blast 1 On Hit: 15% Shadow Simulacrum 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+3 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 133% On Hit: 20% Poisonous Bite 3 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+4 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 10% Mag 40% Cun Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 125% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.4 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 40.48 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 57.83 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
blighted voratun gauntlets of strength (+3) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 blight Dmg.mod +9% blight ----- def ----- Armour +3 Resists +7% blight Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 125% On Crit.r2 +11 blight On Hit: 20% Soul Rot 5 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's drakeskin leather gloves of strength (+7) (0 def, 3 armour)1.0 T5 hands armor [Ego+] Master While equipped: Stats +7 Str +3 Dex +4 Cun dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Armour +3 Phys.save +10 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 33.0 - 36.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Acc +6 Apr +5 Crit +13.0% Atk.spd 167% On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Max.HP +75.00 HP.reg +2.10 Heal.mod +14% A suit of armour made of mail. |
voratun mail armour of command (12 def, 15 armour)14.0 T5 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +16% Mind.save +21 (+7 eff.) A suit of armour made of mail. |
duelist's drakeskin leather armour of stability (13 def, 15 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +15 Defense +13 (+4 eff.) Fatigue +8% Resists +8% physical Phys.save +15 (+5 eff.) A suit of armour made of leather. |
multi-hued reinforced leather armour of delving (4 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +5 Str dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +11% acid +19% physical +14% darkness +11% cold +8% lightning +9% fire ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
wintry stralite shield of crushing (10 def, 2 armour, 144.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego++] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Melee Ret 17 ice ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% cold ---------- misc Talents +4 Block Handheld deflection devices. |
icy quiver of dragonbone arrows of vileness (19/20, 55-77 power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane Power 55.0 - 77.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Ranged+ +18 blight +11 cold On Hit: * 20% chance to disease Arrows are used with bows to pierce your foes to death. |
147 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.8 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 191.84 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
54 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 441.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of warping (19/19, 56.5-67.8 power, 6 apr)3.0 T5 shot ammo [Ego+] Power 56.5 - 67.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +10 temporal +17 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target Shots are used with slings to pummel your foes to death. |
steel torque of psychoportation [power 27] (30 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 27) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
rushing dragonbone totem of cure ailments [power 4] (10 cooldown)2.0 T5 totem charm [Ego+] Nature While equipped: ---------- misc Talents +3 Rushing Claws Cooldown Rushing Claws -1 Remove up to 4 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
void dragonbone wand of trap destruction [power 104] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Void Blast Disarm traps (104 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bonebreakor the Skeleton Brawler level 27
44th Regrowth 123rd year of Ascendancy at 23:45 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bonebreakor the Skeleton Brawler level 15
57th Haze 122nd year of Ascendancy at 19:05 see stats
Against all odds
Killed Ukruk in the ambush.By Bonebreakor the Skeleton Brawler level 26
41st Regrowth 123rd year of Ascendancy at 12:44 see stats
Arachnophobia
Destroyed the spydric menace.By Bonebreakor the Skeleton Brawler level 30
57th Regrowth 123rd year of Ascendancy at 18:39 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bonebreakor the Skeleton Brawler level 38
2nd Dusk 123rd year of Ascendancy at 16:17 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Bonebreakor the Skeleton Brawler level 38
9th Flare 123rd year of Ascendancy at 02:54 see stats
Brave new world
Went to the Far East and took part in the war.By Bonebreakor the Skeleton Brawler level 29
55th Regrowth 123rd year of Ascendancy at 03:05 see stats
Bringer of Doom
Killed a Bringer of Doom.By Bonebreakor the Skeleton Brawler level 22
30th Regrowth 123rd year of Ascendancy at 12:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bonebreakor the Skeleton Brawler level 9
4th Dusk 122nd year of Ascendancy at 11:43 see stats
Destroyer of the creation
Killed Slasul.By Bonebreakor the Skeleton Brawler level 31
77th Regrowth 123rd year of Ascendancy at 01:45 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Bonebreakor the Skeleton Brawler level 28
52nd Regrowth 123rd year of Ascendancy at 00:13 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Bonebreakor the Skeleton Brawler level 18
4th Regrowth 123rd year of Ascendancy at 11:59 see stats
Exterminator
Killed 1000 creatures.By Bonebreakor the Skeleton Brawler level 15
62nd Haze 122nd year of Ascendancy at 20:47 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bonebreakor the Skeleton Brawler level 20
16th Regrowth 123rd year of Ascendancy at 05:00 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Bonebreakor the Skeleton Brawler level 31
77th Regrowth 123rd year of Ascendancy at 07:44 see stats
Got eggs?
Finish the Pikataclysm event.By Bonebreakor the Skeleton Brawler level 34
58th Pyre 123rd year of Ascendancy at 05:18 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bonebreakor the Skeleton Brawler level 15
57th Haze 122nd year of Ascendancy at 19:30 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bonebreakor the Skeleton Brawler level 39
3rd Dusk 123rd year of Ascendancy at 12:26 see stats
Level 10
Got a character to level 10.By Bonebreakor the Skeleton Brawler level 10
9th Dusk 122nd year of Ascendancy at 13:15 see stats
Level 20
Got a character to level 20.By Bonebreakor the Skeleton Brawler level 20
7th Regrowth 123rd year of Ascendancy at 20:14 see stats
Level 30
Got a character to level 30.By Bonebreakor the Skeleton Brawler level 30
56th Regrowth 123rd year of Ascendancy at 07:41 see stats
Level 40
Got a character to level 40.By Bonebreakor the Skeleton Brawler level 40
3rd Dusk 123rd year of Ascendancy at 12:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bonebreakor the Skeleton Brawler level 13
50th Dusk 122nd year of Ascendancy at 18:56 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Bonebreakor the Skeleton Brawler level 28
50th Regrowth 123rd year of Ascendancy at 17:19 see stats
Size is everything
Did over 1500 damage in one attack.By Bonebreakor the Skeleton Brawler level 31
77th Regrowth 123rd year of Ascendancy at 01:42 see stats
Size matters
Did over 600 damage in one attack.By Bonebreakor the Skeleton Brawler level 19
7th Regrowth 123rd year of Ascendancy at 04:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Bonebreakor the Skeleton Brawler level 29
52nd Regrowth 123rd year of Ascendancy at 02:29 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Bonebreakor the Skeleton Brawler level 15
57th Haze 122nd year of Ascendancy at 19:05 see stats
The Arena
Unlocked Arena mode.By Bonebreakor the Skeleton Brawler level 9
2nd Flare 122nd year of Ascendancy at 12:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Bonebreakor the Skeleton Brawler level 15
57th Haze 122nd year of Ascendancy at 19:05 see stats
The secret city
Discovered the truth about mages.By Bonebreakor the Skeleton Brawler level 11
17th Dusk 122nd year of Ascendancy at 02:29 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Bonebreakor the Skeleton Brawler level 32
43rd Pyre 123rd year of Ascendancy at 02:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Bonebreakor the Skeleton Brawler level 33
53rd Pyre 123rd year of Ascendancy at 10:14 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bonebreakor the Skeleton Brawler level 24
38th Regrowth 123rd year of Ascendancy at 11:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bonebreakor the Skeleton Brawler level 17
69th Haze 122nd year of Ascendancy at 16:15 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bonebreakor the Skeleton Brawler level 25
41st Regrowth 123rd year of Ascendancy at 08:18 see stats
Log
Bonebreakor picks up (N.): pair of voratun boots of uncanny dodging (8 def, 5 armour).
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Spinning Backhand is ready to use.
Talent Flurry of Fists is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
Bonebreakor deactivates Exploit Weakness.
Bonebreakor activates Exploit Weakness.
Bonebreakor deactivates Trained Reactions.
Bonebreakor activates Trained Reactions.
Bonebreakor deactivates Striking Stance.
Bonebreakor activates Striking Stance.
Bonebreakor deactivates Chant of Fortitude.
Bonebreakor activates Chant of Fortitude.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Bonebreakor deactivates Chant of Fortitude.
Bonebreakor deactivates Trained Reactions.
Bonebreakor deactivates Exploit Weakness.
Bonebreakor deactivates Striking Stance.



























































































































